@cou while I asked permission to write in Spanish about idea 4.1 , now that I have much free time you'll do
They are just ideas from my point of view and not passed unnoticed before I made that I did not care , but seeing both pub playing with different skill worth
1.- chf esta desbalanceado empezando por los heroes y habilidades , por que ? simple algunos heroes tienen ventajas y desventajas pongamos ejemplo a todos nos gusta 1 heroe en particular yo = kahel el enemigo digamos cenarius (centauro elfo ) kahel tiene buen hp y buen mana y un tiempo de casteo muy rapido en cambio cenarius tiene mana bueno poco hp y es muy lento en el casteo de habilidad demora casi 2 segundos en usar skil (si no cree hagalo ) aparte de cada uno tener su heroe favorito hay algunos heroe con mas ventaja ejm bond undead que es a mi parecer heroe perfecto tiene todo + blink y un pub buscae su heroe y en 3er repick le sale un mk o un ogro que no tienen mana y son muy lentos entonces se ve la diferencia ??? aparte se ve que en 4.1 el avalanche o tini que obtiene 400 de daño + 300 de pergamino automatico wtf me pongo de 1er skil cold strike y ya tengo 1 heroe muerto por cada golpe ?_? deberia ajustar eso otro el whisp ( hada elfo ) este heroe puede arruinar totalmente el mass para todos los demas equipos con solo obtener de habilidad aura/mana y pedir 3 null al equipo y suicidarse a cada momento en su sitio y teniendo resurrecion de 2 segundos y vuelve hacer lo mismo mientras los aliados suben muy rapido por 2 heroes y mucho dmg de whisp ?? esto si es un bug , y no olvidar el hasta ahora " suerte de tp " siempre que te toca spirit break ilidan angel of demon tinker puedes repikear y dejar el scrol tirado una vez llegue a juntar como 5 scrol 5 x 350 = casi 1500 de oro por solo repikear wtf ?
posible solucion : como se ve muchas tabernas deberia acomodar los heroes por fuerza , agilidad , inteligencia ya que es injusto que un team juegue con bond undead arch mage cyray hero vs shadow shaman (agilidad) ogre mauler (fuerza) rexar ( fuerza sin mana ) aclaro que es en el inicio del mass , en cambio el separar heroes por su atributo seria mas adecuado para que un pub (noob ) pueda elegir a su gusto o sea por su personaje favorito olvido que muchos piensan por que el heroe ilidan no puede ser elegido en el custom de habilidades los futuros skil que va a utilizar (hay muchos fans de este heroe que los de otros ) los futuros skil que va a utilizar , habria otra opcion pero prefiero esperar
2 .- habilidades : aqui hay otro debate por que chf es limitado en skil todo el mundo solo utilizar ; flame strike /carrion /unholy / chain / forke / nova / serp ward - ultimate only druids vengue tower death / mind rape por la sencilla razon que esos skil son los mas populares por que tienen daño efectivo que va creciendo y se vuelven imba con solo 1 click y que son imba a comparacion de los otros skil que casi nadie lo utiliza quisiera que me entendiera bien a lo que me refiero " chf es actualmente solo estos skil mencionados " ahora como podria cambiar eso tanto para bien de los team y pubs (que son los que mas juegan actualmente ) modificar y volver los demas skil casi imba como los que ya mencione , dare unos ejemplos de cada uno si es que puede hacer algo para poder corregir
1 aura de mana : nunca nadie lo va utilizar (puede ser usado por el whisp ese bug) por la sencilla razon que no se necesita mana y el pet es mejor lo mejor seria dejarlo tal como esta y fusionarlo con el aura de drialance aura que es lo contrario , y obtendria mana adicional y quitar mana al enemigo y ya tendria sentido usar esto
2 aura devotion : esta bien pero podria incrementar un poco mas de armadura todo el mundo sabe que hechizo daña asi tengas 100 de armadura ,
3 vampiric aura : deberia incrementar el % en el nivel bajo ya que deberia ser casi igual de imba que unholy aura
4 thorns aura : esto seria perfecto si afectara unidades de rango y sera mas utilizable que unholy
5 deberia tener en cuenta que unholy aura es el aura que todos usan sea por la velocidad y regeneracion , entonces por que no hacer un aura contraria como reducir hp por segundo tipo deadlyward
se trata de usar todo con estrategia no usar siempre lo mismo juego por juego . y pensando en los pubs
SUMONDS : de todos el unico que valdria la pena sacar son los bears , carrion beetles , serp/ward ya que en nivel 6 obtienen inmunidad a la magia y son muy molestosos entonces estos 2 son los unicos sumon que son utilizables y los demas
se me ocurre cosas pero prefiero dejar esto asi y no confundirlo
CASTIN SPELL
1 drain mana y drain hp : el estar separados carece de sentido su uso utilizar silenciada hex stun o alguna otra cosa lo cancela entonces puede ser igual de imba que forke nova carrion ? no si los juntara y diera libre movimiento hasta cierto limite de rango si puede equilibrarlo
2 death pack : este skil absulatemente nadie en su sano juicio lo va usar en guerra de clanes , entonces que hacer aqui vi que todos ignoran purchase scroll mana que tiene un aoe de 1200 aqui puede ser la respuesta entonces por que no convertir esta aura en una especie de restauracion de vida y mana en aoe como ese pergamino de mana ? seria ya muy usado para el beneficio del equipo completo
NUKE CAST
1 roots : solo incrementar el daño por nivel , por que es muy facil de disipar (aparte obligara a todos a usar un poco de unidades y no usar solamente el heroe )
PASSIVE HABLITIES :3 : aqui es donde queria llegar estos son los skil mas populares de los pubs siempre sacan esto les gusta armar sus heroes , pero como estan actualmente estas habilidades siempre van a perder y perder .
1 purschase bash : -_-" odio cuando sacan esto en un mass no sirve esta muy bajo cuesta llegar a subirlo , subir hasta 60 % y ampliar el daño actualmente no se compara ni como el empale en nivel 3 teniendo esta hablidad en nivel 6
2 critical strike : incrementar el % esto es mas suerte que habilidad
3 spiked caparace : por que no mejor en vez de devolver daño , aturde al enemigo cierto tiempo agregarle %
4 cleAvin attack : el splash es muy bajo ejm tengo 100 de daño y 80 % osea sufriendo hasta el nivel 6 eso si llego a subir mis golpes serian asi bajo 100 y doy devolucion de 80 a los demas , aparte que esto expuesto a recibir todo hechizo stuns del enemigo no valdria la pena , en cambio si sube el % por level quiza lo usen mas estrategicamente
AOE HABILITIES
1 THUNDER CLAP STOM WAR CHAOTIC FROST : solo incrementar el aoe ya que actualmente en nivel 6 no matan ni 1 soldado raso
2 blizzard y raint fire : deberia modificarlo no sirve tal como esta compare y ver que uno es mucho mas que el otro o.O
3 inmolation : aqui que se puede ser skil que se debe exponer a estar al costado del enemigo podria ponerlo como habilidad pasiva sin uso de mana recuerdo haber escuchado esto y es buena idea
4 zoz : incrementar daño este skil es muy facil de burlar
MISCELANEOS SPELL
1 frost arrow fire arrow : estos solos de por si no ayudan pero gran cosa seria si se fucionara con multiple arrow (actualmente frost or fire + multiple arrow solo da 1 ataque con esta habilidad ) en cambio si hace que frost arrow ataque 3 unidades y no solo una como esta ahora , valdria la pena tener en cuenta este skil para heroes de agilidad y seria casi igual que torre de la muerte que solo tiras el skil sin hacer nada mas que dejarlo ahi y que ataque , entonces por que no volver otras habilidades casi imba como DT ?
de los ultimate ya me dio flojera seguir escribiendo solo lo hize por que se ve mas pubs que estan formando equipos que los que estan actualmente y quien sabe si se vea otros equipos mas .
that is not Spanish, this is Spanish ching chang chong ching chang chang chong
I long cou permission to post this in Spanish only I did not , now that hacked my pc (players endows 2) and format while I wait i did it , if someone could completely translated into English and can understand (omg the demon cyray )
Why are you lying Roystom? Your computer was infected because you were watching "XXX" movies. Also you have very old computer with Windows XP which is not supported by Microsoft anymore (because you are poor and you dont have money for new PC).
Why are you lying Roystom? Your computer was infected because you were watching "XXX" movies. Also you have very old computer with Windows XP which is not supported by Microsoft anymore (because you are poor and you dont have money for new PC).
shut up nerd no life f*ck hacks in dota 2 give me link item i very stupid use and hack me windows xp i very like but it is very easy to be hacked i upgrade version and pls adam get a life ok ? If we speak of mentally ill postearia here last 2 pictures that sent me you really are mentally ill please go do treat these sick in the head
Added (27-Jan-2015, 1:54 PM) --------------------------------------------- Ok there are my opinions about CHF 4.1
a) Charm - I really love this idea you can charm Bob the Newt in 4.1. They are very OP and there was not just one spell how to counter them. Even yamato cannon level 3 (damage 3000 HP) cant kill one f*cking newt who is only 800 HP. Anyway increasing food limit is not good idea. I wanted nerf newts but definitely i didnt wanna them become useless.
b) Death Tower - Good idea remove spells imunity. You can damage that tower with shockwave now and also with breath of wire. That ulti was very OP (compare to Infernal) and demolisher was too long CD.
c) Increase number od "undead" heroes - its VERY bad idea. In Warcraft 3 there are 4 races (undead, orc, human and night elf). It mean there should me only 25% of undead heroes. Definitely no more. In current version there is more than 25% undead heroes. Why need more? Nobody will use banish with shamans in 4.1 anymore. It was stupid idea. Good decision will be add for shaman "holy light" if you wanna increase undead heroes. It mean shaman will be still usefull.
d) F00ty R3b0rn - this hero is very gay and ugly. Please delete him. I agree F00ty is good player and he probably deserve own hero in next version but give him some different hero pls.
e) New spells = all new spells are useless. I dont like it. Please delete.
Message edited by Adam_CZ - Tuesday, 27-Jan-2015, 1:43 PM
there is no point in writing ideas for 4.1 in a language bond cant read I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
there is no point in writing ideas for 4.1 in a language bond cant read
yeah, this is beyond lazy. he expects cyray to come out and translate it for him. if he wants to address a few people, i think its ok to write in spanish or x language, however, he is posting this for others to read. close this if he doesnt translate it himself to english. http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
1.- chf this unbalanced starting with the heroes and skills, why? just some heroes have advantages and disadvantages say example we all like one particular hero I = kahel the enemy say Cenarius (elf centaur) kahel has good hp and mana good and very fast casting time instead Cenarius has good little mana hp and it is very slow in casting skill takes almost two seconds to use skil (if not believe Do it) apart from each have their favorite hero are some hero with more advantage ejm bond undead is in my opinion perfect hero has everything + blink and a pub buscae his hero and he rolls repick 3rd mk or an ogre who do not have mana and are very slow then is the difference ??? apart is that in 4.1 the avalanche or tini you get 400 + 300 damage parchment automatic wtf I get cold skil 1st strike and you have 1 hero died for every hit? _? should adjust that another whisp (elf fairy) this hero can totally ruin the mass to all other computers just get aura / mana ability and ask 3 null the team and kill every moment taking place and resurrection of two seconds and again do the same as the Allies go up very fast for 2 heroes and much dmg of whisp ?? if this is a bug, not forgetting the hitherto "lucky tp" whenever ur spirit break Ilidan angel of demon can tinker repikear and leave the scrol thrown together once you get like 5 scrol 5 x 350 = almost 1500 gold for only repikear wtf?
possible solution: as many taverns is should accommodate the heroes of strength, agility, intelligence because it is unfair for a team to play with bond undead arch mage hero cyray vs shadow shaman (agility) ogre mauler (force) Rexar (force without mana) clarify that is at the start of mass, whereas the separate heroes for their most appropriate for a pub (noob) can choose to your liking or be forgotten by their favorite character many think that the hero Ilidan would attribute can not be chosen in the custom of the skil future skills you will use (there are many fans of this hero than others) skil future you will use, would have no choice but rather wait
2 .- skills: here's another debate that chf is limited in skil worldwide use only; flame strike / carrion / unholy / chain / Forke / nova / serp ward - ultimate tower only druids avenge death / mind rape for the simple reason that these skil are popular because they have actual harm that is growing and become just imba 1 click and you are imba a comparison of the other skil that hardly anyone uses it wants me understand well what I mean "chf is currently only these mentioned skil" now how could I change that much for the good of the team and pubs (which are the most currently play) modify and return the skil other almost imba as those already mentioned, give you a few examples of each if you can do something to correct
1 aura of mana: no one is going to use (can be used by the whisp this bug) for the simple reason that does not need mana and the pet is better would be best to leave it like this and merge it with the aura aura drialance it is the opposite, and would get extra mana and mana remove the enemy and it would make sense to use this
2 devotion aura: okay but could increase a little more armor everyone knows that spell damage so you have 100 armor,
3 vampiric aura: should increase the% in the low level and that it should be almost as imba that unholy aura
Four thorns aura: this would be perfect if it affected units will be more usable range and that unholy
5 should be noted that unholy aura is the aura that everyone uses it for speed and regeneration, so why not make a contrary aura as reducing hp per second kind deadlyward
It is used especially with strategy does not always use the same game by game. and thinking of pubs
SUMONDS: all the only one that would be worth draw are the bears, carrion beetles, serp / ward since at level 6 gain immunity to magic and are very annoying then these two are the only sumon that are usable and others
I can think of things but rather leave it well and not confuse
CASTIN SPELL
1 drain drain mana and hp: being separated meaningless use hex silenced using stun or something else then cancels it can be just imba that Forke nova carrion? if not put them together and give free movement to a certain limit range if you can balance it
2 death pack: This skil absulatemente nobody in their right mind will use in clan war, then to do here saw that everyone ignores purchase scroll mana having an aoe 1200 here may be the answer then why not turn this aura a sort of restoration of life and mana in aoe mana parchment like that? serious and very used to the benefit of the entire team
NUKE CAST
1 roots: only increase the damage level, which is very easy to dispel (apart forced everyone to use some units and not use only the hero)
PASSIVE HABLITIES: 3: this is where I wanted to get these are the most popular pubs skil always get it like arm their heroes, but as currently these skills are always going to lose and lose.
1 purschase bash: -_- "I hate when they make this into a mass does not serve this very low cost to get to upload, up to 60% and extend the damage currently does not compare or as impale level 3 having this hablidad at level 6
2 critical strike: increase the% this is more luck than skill
3 caparace spiked: why not better instead of returning damage, stuns the enemy some time add%
4 cleAvin attack: the splash is very low ejm have 100 damage and 80% bone suffer until level 6 that if I get up my shots would be well under 100 to give a return of 80 others, besides this risk to receive all spell stuns the enemy would be worth, however if you increase the% per level perhaps use it more strategically
AOE habilities
1 THUNDER CLAP STOM CHAOTIC WAR FROST: aoe only increase as currently in level 6 do not kill one soldier
2 blizzard and Raint fire: edit should not serve as the compare and see which one is much more than the other oO
3 inmolation: here you can be skil to be exposed to be on the side of the enemy could put a passive ability unused mana remember hearing this and it is good idea
4 zoz: increase damage this skil is very easy to circumvent
MISCELLANEOUS SPELL
1 frost arrow fire arrow: these solos if not help but great serious thing if fucionara with multiple arrow (currently frost or fire + multiple arrow only gives one attack with this skill) instead if frost arrow attack makes 3 units and not just one like this now, it would be worthwhile to consider this skil for heroes of agility and would be almost like tower of death that only strips the skil do nothing more than leave it there and attack, so why not return other almost imba skills as coach?
the ultimate I got lazy and just keep writing what I made that more pubs that are forming teams is that currently are and who knows if other teams more display.
d) F00ty R3b0rn - this hero is very gay and ugly. Please delete him. I agree F00ty is good player and he probably deserve own hero in next version but give him some different hero pls.
Ur atrocious Adam. Footy's hero is awesome. While my hero looks like his whole family was killed and risen above the ashes from Cyray's betrayal, Footy's hero looks like he come from a prestige family as a well renowned fighter with high intel behind its attributes! That's my version of CHF lore ^^
@web-ghost: Ur awful
Legendary Team All Starz pack: http://chf.ucoz.com/forum/49-3291-1