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Somethings that must be patched - Page 2 - Forum

 
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Forum » CHF Development and Discussion » Balancing Current Game Content » Somethings that must be patched
Somethings that must be patched
SOUNDWAVESDate: Thursday, 02-Jun-2011, 7:19 PM | Message # 16
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Quote (Bond009)
lol ok ill make it so they cant go up there either didnt think about getting that many ranged upgrades to where they could actually reach a base lol


awww. What I wanted was allow to all those units to land at tavern and palace.
I miss 3.4. I used to drop 3 dimolisher or range upgraded dryad at palace or tavern.
Another tactic is dying again.




Rest in Peace Rookies


Message edited by soundwave - Thursday, 02-Jun-2011, 7:20 PM
 
Bond009Date: Thursday, 02-Jun-2011, 7:58 PM | Message # 17
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that tactive is kinda cheap and super hard to counter tho becuz you cant counter that unless u have massive air and no heros or anything can help either really, its kinda of a broken strat

 
VexslasherDate: Thursday, 02-Jun-2011, 9:25 PM | Message # 18
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Oh yeah ever since you changed the selection size of the footmen they always get stuck during mass it's usually 2-5 units for at least one team sometimes all, they get stuck right at the last point of the base they get stuck inside each other overlapping, it sort of gives some teams a disadvantage slightly if there units get stuck and your team is not sharing control then you may have 5 less units then every other team.

 
LittleBDate: Sunday, 05-Jun-2011, 4:55 AM | Message # 19
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what sound suggested i agree with all of that
 
Forum » CHF Development and Discussion » Balancing Current Game Content » Somethings that must be patched
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