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Hot Key changes - Forum

 
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Hot Key changes
lspiderlDate: Monday, 03-Jan-2011, 11:54 PM | Message # 1
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ok bond asked for a list of spells no one cares if the hot keys are removed from to help clear up some hot key issues

so lets list them here

heres some of mine and some that were already suggested

ANY PASSIVE ABILITY (obviously)

Dark arrow and other autocast abilities



I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
 
AntyoneDate: Tuesday, 04-Jan-2011, 6:16 AM | Message # 2
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bears and any summonings.

 
Vampirism_FireDate: Tuesday, 04-Jan-2011, 12:42 PM | Message # 3
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serpent wards
dark flame
Windwalk (JK) tongue
clockwork factory
flamestrike
the instant flamestrike (I dont know the name)
death pact



Signature by: Vexslasher
There Is No Such Thing As A "Final" Version.
 
blackbabysDate: Tuesday, 04-Jan-2011, 1:30 PM | Message # 4
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auras
passives
summons or make all summons teh same hot keyy. arnt trents and beetles the same hotkey, and they both pop when u hit it? could just mack all your summon pop when u hit the hotkey
all of the ulitimates are "v"?
i would suggest changing one of the waves (carrion / shock) they are both z


Message edited by blackbabys - Tuesday, 04-Jan-2011, 1:32 PM
 
Master-HeroDate: Tuesday, 04-Jan-2011, 2:07 PM | Message # 5
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Quote (Vampirism_Fire)
serpent wards
dark flame
Windwalk (JK)
clockwork factory
flamestrike
the instant flamestrike (I dont know the name)
death pact

I disagree with flamestrike, deathpact (if ur gonna use it) and ofc ww tongue



Inactive mod.
 
lspiderlDate: Tuesday, 04-Jan-2011, 4:04 PM | Message # 6
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aoe and direct attack spells should keep hotkeys definately


I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
 
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