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The Space Master and Swarm General heroes
ChrIsiceraDate: Thursday, 18-Nov-2010, 12:26 PM | Message # 1
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The Space Master and Swarm General heroes

[Isicera] Space Master
Appearance: A Shade
Range: 300
Name: MC Hawking
Title: Space Master

Attack type: ranged fast travel dark energy.
Primary stat: Intelligence.
Move speed: Above craziest cat thing.
Starting Strength: 17 (Decent growth rate)
Starting Agility: 17 (Decent Growth rate)
Starting Intelligence: 24 (Exceptional growth rate)

Skills:
1:Combat Blink: Regular blink except; it slows on levels 3 and 4, and on levels 5 and 6 it stuns.
2: Yank: Area of Effect attack that yanks enemies threw space toward the Space Master, this attack counts as teleporting the targets.
L1: 75 damage, nova AoE, 500 range
L2: 150 damage, nova AoE 600 range
L3: 225 damage, nova AoE 700 range
L4: 300 damage, nova AoE 800 range
L5: 375 damage, nova AoE 900 range
L6: 450 damage, nova AoE 1000 range
3: Spacial Rift: Dramatically increases range of all nearby ranged units including towers.
L1: 75 range increase command aura range
L2: 150 range increase command aura range
L3: 225 range increase command aura range
L4: 300 range increase command aura range
L5: 375 range increase command aura range
L6: 450 range increase command aura range
4: Teleportation control: Sets tower beacon on a selected location that effects teleportation.
L1: 30% (35% on Yank) chance that any enemy unit or hero blinking will end up at the beacon as opposed to their target location. (10) 5 second stun upon materializing around it. The beacon has all negative auras at L1.
L2: 60% (70% on Yank) chance that any enemy unit or hero blinking or mass teleporting will end up at the beacon as opposed to their target location. (20) 10 second stun upon materializing around it. The beacon has all negative auras at L2.
L3: 90% (100% on Yank) chance that any enemy unit or hero blinking or mass teleporting will end up at the beacon as opposed to their target location. (30) 15 second stun upon materializing around it. The beacon has all negative auras at L3.

The Space Master is the hero who gains the most from towers and armies since he has the ability to get things to where they need to be and has the maneuverability to capitalize on it. With only a single AoE he really has to get his base in business to be able to fight, being able to teleport footies toward his own cannons is among the main ways he can farm. Becomes exceptionally scary if he manages to get mortars or dryads along with ToT he can bring people out of their locations and get them where he wants them.

[Isicera] Swarm General
Appearance: Crypt Lord
Name: Sura
Title: Swarm General

Attack type: Normal Crypt lord
Primary stat: Intelligence
Move speed: Average
Starting Strength: 18 (Low growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 22 (Normal growth rate)

Skills:
1: Fear the Swarm (Aura):Bonus damage and armor depending on the number of units you have encompassed in your aura.
L1:Bonus: .5% movement speed per every 3 units in aura.
L2:Bonus: 1% movement speed per every 3 units in aura and .5% damage.
L3:Bonus: 1.5% movement speed per every 3 units in aura, 1% damage, and 1% life regeneration.
L4:Bonus: 2% movement speed per every 3 units in aura, 1.5% damage, 2% life regeneration, and 1% attack speed.
L5:Bonus: 2.5% movement speed per every 3 units in aura, 2% damage, 3% life regeneration, 2% attack speed, and 1% damage returned.
L6:Bonus: 2.5% movement speed per unit in aura, 2% damage, 3% life regeneration, 2% attack speed, 1% damage returned, and .25 armor.
2: Battle Roar: AoE buff for those around the caster.
L1 20% damage and movespeed, 15 second duration, 25 second cool down.
L2 40% damage and movespeed, 20 second duration, 30 second cool down.
L3 60% damage and movespeed, 25 second duration, 35 second cool down.
L4 80% damage and movespeed, 30 second duration, 40 second cool down.
L5 100% damage and movespeed, 35 second duration, 45 second cool down.
L6 120% damage and movespeed, 45 second duration, 50 second cool down.
3: Black Arrow: L6 replaced with 6 Ghouls instead of Abomination.
4: Enhanced Creation: Enhances the effects of Black Arrow.
L1: Gives Dark minions highest aggression draw making them more likely to be auto attacked than heroes or units.
L2: Dark minions receive racial upgrades.
L3: Black Arrow spawns whatever tier the hero has instead of dark minions, these creations are however still dispellable.

Overrun at its finest, the more creatures there are the more dangerous it becomes, lacks the unholy/tich that would normally go with black arrow builds, but makes up for it with a beastly battle roar.

 
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