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My mass - Forum

 
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My mass
THecashDate: Friday, 23-Dec-2011, 10:29 PM | Message # 1
Grunt
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Hi, Bond or vex could you look at the mass i made it was made by a pro Map maker called maker but i dont see whats wrong with it could you please tell me if thats not a problem.

this is the one i made
[/spoilerMass
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Set Position = (Center of (Playable map area))
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To Position]

This is The one maker made its similar but i cant seem to do some things but i would say it is about the same
[/spoiler ntitled Trigger 010
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Set point = (Center of (Playable map area))
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Equal to Footman))) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To point
Custom script: call RemoveLocation(udg_point) ]

Added (2011-12-23, 11:29 PM)
---------------------------------------------
Sorry if this is messy and unorganized


HPMM=THecash
 
2DaYuDiEDate: Saturday, 24-Dec-2011, 5:57 AM | Message # 2
Ninja
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the code is all good, no leaks and stuff biggrin but the mass will start only when player 1 presses ESC, just change the event to
time elapsed is 300 seconds


 
THecashDate: Saturday, 24-Dec-2011, 6:30 AM | Message # 3
Grunt
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Nvm thanks anyways got it but i lol need help now b4 the mass how do you spawn footmen like 10 at once ?

HPMM=THecash
 
2DaYuDiEDate: Saturday, 24-Dec-2011, 8:33 AM | Message # 4
Ninja
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300 seconds elapsed
Conditions
Actions
for loop - for each integer a from 1 to 12 do actions
-loop action: create 10 units of type footman for player (for loop integer a) at position of starting position of player (for loop integer a)

Custom script: set bj_wantDestroyGroup = true
Set point = (Center of (Playable map area))
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Equal to Footman))) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To point
Custom script: call RemoveLocation(udg_point) ]


 
THecashDate: Saturday, 24-Dec-2011, 9:12 AM | Message # 5
Grunt
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Ha thanks

HPMM=THecash
 
XXkillerbeansXXDate: Saturday, 24-Dec-2011, 10:29 AM | Message # 6
Zombie Pirate
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There happens to be such thing as a private message...
 
a_chinese_kidDate: Saturday, 24-Dec-2011, 5:07 PM | Message # 7
Robotic Ninja
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quit flaming cash i mean sure i started out not liking him but he's a good kiddo
 
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