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lets discuss about 3.6 before it release - Forum

 
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lets discuss about 3.6 before it release
SOUNDWAVESDate: Sunday, 12-Jun-2011, 10:14 AM | Message # 1
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well today I played 3.6beta with clan ppls and tested some spells in single mode.
It was pretty changed a lot compare with 3.5 and that clone mode was pretty funny with totally pair situation.
also I am really pleased that some of my suggestion have been applied.
but I believe hpmm members wants to talk about this something more before it release.

#1 Lizzard spells were too weak.
I cant think where I should use this creep
80 manaburn, 10% thorns, and it have frenzy but this creep have only max 39 damage.
and it would be soon transmuted to enemy gold

#2 mana flare (owl creep)
it have truesight but we already have lots of stuffs that can find invisible units.
so purpose of this creep is mana flare.
but one owl's flare just tickling enemy and doesnt stack to one unit or hero, so only one mana flare is activating even there are 10owls in same place.
it would be useful if it deals 3time damage by mana costing. but it could break balance.
Put this mana flare skill to summon hawk or summon owl and it can deal much more damage when it gets higher level. How do you think about it?
for example
to summon hawk lv1 50% - lv6 200% mana payback
to summon scout owl lv1 50% - lv3 200%

or new ultimate summoning a lilltile circle in the air but that cant move (also this skill have low CD time)
lv1 100% , lv2 200%, lv3 300%

w/e ...

#3 why does lv1 charm cant steal jammy priest?
just curious.
btw it could be more useful if it can steal every enemy summon units like bear or chimera.
like mind rape.

#4 about nuke reveal. might be worth if it doesnt have CD like TOT.

#5 interchange.
after casting interchange other hero or unit if caster can take movement increase effect 2~5sec(like speed scroll) would it be better?

$6 I think some of skills (like death pact, life link, mana drains and etc) are not changed yet




Rest in Peace Rookies
 
Bond009Date: Sunday, 12-Jun-2011, 12:39 PM | Message # 2
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idk if u noticed yet but Lizzards main purpose is a good anit-golemer if used right wink
but yeah i could buff its other affects a little bit also i guess

i already buffed the mana flare a bit after my game last night

lvl 1 charm might be a lower lvl creep limit

yea i could lower the cd on the nuke for reveal

i made un tier stronger and more useful of a race so now deathpact already being semi op is a better skill now i think even at lvl 4 it can fully heal a hero, at lvl 6 the unit can almost be dead and still heal the hero and give some mana lol

also mana drain i buffed alot for in the case of ars, but that skill is no longer a pickable skill anyway tongue


 
Cheesy-GordiaDate: Sunday, 12-Jun-2011, 12:43 PM | Message # 3
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Make blank the war golem have blink rather than the dispell. The dispell it has has a horrible range and abit of delay. Believe me there are bound to be some people use it if it has cleave and blink.

OH PS: name the 15k golem after me :)?




I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ
 
SOUNDWAVESDate: Tuesday, 14-Jun-2011, 8:00 AM | Message # 4
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Quote (Bond009)
lvl 1 charm might be a lower lvl creep limit


hmm then can you lower jammy level?
honestly lv1,2 charm is useless
I only use charm for counter dark when my tier is far behind. but it needs lv16 to get it (without CD).

and if still wizzard creep have mana drain let it can fill ally mana like Blood mage.
also density fog needs more duration time.
It's so easy to block wizzard's fog in base. (rat, frost tower and every kind of stun and net skills)
But on the other hand it's really hard to break enemy towers.

Added (2011-06-14, 9:00 Am)
---------------------------------------------
Quote (Bond009)
idk if u noticed yet but Lizzards main purpose is a good anit-golemer if used right


I checked latest version of 3.6 that have 225 mana burn on lizzards.
but I dont think it can counter golem.
first, most of golem user use newt together so if its caughted by net then it cant use devour.
well even you devour succeed, this creep have so much absorbing time
and during abosorb base will be whole revealed to owner of golem or w/e unit.
but this creep can be used for fun to pub.

Spirit link, inner fire, mana drain, warp portal, interchange, brillance aura and some of skills still sucks.
These skills going to be still remain as trash noob skills. and these skill would make team kill mode.

Inter change going to be used by skilled player against pub for fun. but not against same level players.
because this skill isnt independent skill.
To use it right, it requires blink or ww to escape from enemies area also some kind of stun skills to catch enemy.
Please add additional ability that I wrote above.
And this skill should be ignore magic immunity (like avatar or golems)
so it can easily kill golem and also it can bring out avatar mauler from base.

Spirit link duration time should be double or triple then now. even it's duration time became more than 4times then now, I dont think it's OP.
And inner fire would casted to only hero or tank. because of this slow CD.
BUT blood-lust is always better than this skill.
man reduce cool down so make this skill level same as frost armor or priest's inner fire.

Btw rock golem and bear is too OP.
with 2 golem and bear, I can easily dominate game.
Bear is the most powerful summon.




Rest in Peace Rookies


Message edited by soundwave - Tuesday, 14-Jun-2011, 8:21 AM
 
flamefusionDate: Tuesday, 14-Jun-2011, 11:38 AM | Message # 5
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Quote (soundwave)
Btw rock golem and bear is too OP.
with 2 golem and bear, I can easily dominate game.
Bear is the most powerful summon.

Bear is the most powerful summon but there is always a counter for ur build which is unholy, bear and lasso and chims.



I never back down from any challenge puttin front of me.
EMINEM
 
a_chinese_kidDate: Tuesday, 14-Jun-2011, 12:35 PM | Message # 6
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are you saying the counter is unholy bear lasso chims or the build sound uses is unholy bears lasso chims
 
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