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Forum » CHF Development and Discussion » Balancing Current Game Content » 3.7b or 3.8 w/e should be focused on Balance
3.7b or 3.8 w/e should be focused on Balance
a_chinese_kidDate: Wednesday, 27-Jul-2011, 5:18 PM | Message # 31
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i think vamp is good how it is 70%> a maximum of getting 40%
 
XXkillerbeansXXDate: Wednesday, 27-Jul-2011, 6:18 PM | Message # 32
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Quote (soundwave)
lv1 or 2 devotion aura might be better.
also sometimes its confusing with owl summon.


Well if you add devo there would be no point to taking skill... generally lvl 1 devo is enuf to pwn the mass. even if the other team has tichmez then you still have 2 more armor then the other foots. lvl 2 would be 4 more. if you use this suggestion i suggest making the cd on owl till bout 1 min after mass starts.
 
SOUNDWAVESDate: Wednesday, 27-Jul-2011, 11:39 PM | Message # 33
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Quote (XXkillerbeansXX)
Well if you add devo there would be no point to taking skill... generally lvl 1 devo is enuf to pwn the mass. even if the other team has tichmez then you still have 2 more armor then the other foots. lvl 2 would be 4 more. if you use this suggestion i suggest making the cd on owl till bout 1 min after mass starts.


well just wanted to remove true sight from this creep. Aura doesnt matter.
I didnt feel any hard to countering ww or invisible heros before owl came. And now its too easy to counter ww.
this true sight gives too much advantage to goleming player and stacked team.
Wind walk is the best skill for solo player who against fighting stacked team. And now this moving detection creep suffocating whole solo players.




Rest in Peace Rookies


Message edited by soundwave - Thursday, 28-Jul-2011, 3:08 AM
 
2DaYuDiEDate: Thursday, 28-Jul-2011, 4:37 AM | Message # 34
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Quote (a_chinese_kid)
think vamp is good how it is 70%> a maximum of getting 40%

stacks with mask of death, and with frosties too i think. this is also an aura, but not sure if it stacks
Quote (soundwave)
now its too easy to counter ww.

true.. this owl gives u perma sight for 175g...


 
Cheesy-GordiaDate: Saturday, 30-Jul-2011, 3:13 AM | Message # 35
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Many counters to ww but still alot of people QQ about windwalk.

Theres a reason for that you know.

Added (2011-07-30, 4:13 Am)
---------------------------------------------
Now to aoes.

I like your idea of nerfing them but I dont buuuut I found a way to make them not as strong.

I think instead of lowering the damage they should cost much more mana to be casted instead. My favourite aoe, acid bomb is like 185 mana level 6. Lets make that too 300.

Carrion I dont remember but I recall it was like 170-200 level 6. Lets make it 400.

Now it doesn't lower damage but it makes it cost aloot more meaning you cant spam it alot, you'l have too use it at the right time.

So all the most used aoes should be nerfed, but what about the stomps aoes? They arent even that strong but their still aoes.

I think the stomp aoes and ravens stay where they are, but the rest of the aoes should cost alot more mana. Forces the person to use the aoe wisely.

I have more to say for that specific idea but I dont wanna go into detail just yet.




I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ


Message edited by Cheesy-Gordia - Saturday, 30-Jul-2011, 3:14 AM
 
a_chinese_kidDate: Saturday, 30-Jul-2011, 7:53 AM | Message # 36
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i think we should either nerf the aoe size/splash or change the cd. but i really dont think they need a nerf because really when you think about it there arent exactly that many spells that can work with every hero well or even that many spells that work well at all.
 
Forum » CHF Development and Discussion » Balancing Current Game Content » 3.7b or 3.8 w/e should be focused on Balance
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