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Several changes that can help pub - Page 2 - Forum

 
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Forum » CHF Development and Discussion » Balancing Current Game Content » Several changes that can help pub
Several changes that can help pub
Bond009Date: Thursday, 27-Oct-2011, 4:54 PM | Message # 16
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do you put the 2 //'s in front because that's how you comment in programming..? just wondering lol

 
SOUNDWAVESDate: Friday, 28-Oct-2011, 4:28 AM | Message # 17
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Quote (Bond009)
Idk why but this made me think of a funny mode. it would be like income in alot of td games when you send creeps for the enemy to kill it gives you added income and every min or so you get the total income you have added to your gold. could be funny if giving feed to teams gave you income per unit that an enemy killed of yours..


I'cant imagine how is game gonna be but it might be funny mode.

I like td games too. most of td games strategy is depends on tower tech tree, timing and tower position.
but I really hate current ftd mode however several changes in ftd mode can make much better.
towers should be built by worker so tower can be built in phases.
add more towers like poision tower, splash tower, freezing(splash) tower, slow tower, gold making tower, multi-shot tower(current multi-shot is useless. this had to be placed at ivory tower in ftd)

first creep cleaned team takes some bonus gold. some specific creep in each wave gives bonus gold when someone kills it.

fix creeps which are moving back to middle. -return command doesnt work :/




Rest in Peace Rookies
 
Cheesy-GordiaDate: Friday, 28-Oct-2011, 7:01 PM | Message # 18
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I actually like these ideas. But the tome one just make it 10 minutes not 12. Looks neater tongue



I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ
 
Forum » CHF Development and Discussion » Balancing Current Game Content » Several changes that can help pub
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