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TIME 2 FIX IT! - Page 2 - Forum

 
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TIME 2 FIX IT!
LittleBDate: Tuesday, 12-Apr-2011, 2:42 PM | Message # 16
Robotic Ninja
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Quote (Bond009)
prob is after 1 min makes it too hard to detect anything. someone could have already pooled someone else or got creeps already and then theres no gold to traceable. and if that player no longer has over 2k i cant just give them a random hero. if a player leaves though before getting a hero their gold is cut in half and half of that is given to each remaining player so then its not a crazy amount more

Thats an obvious answer, just make ppl within that minute, not pool, share or any kinda shit.
Quote (LittleB)
SOLVES THE F@CKING PROBLEM
 
Cheesy-GordiaDate: Tuesday, 12-Apr-2011, 4:47 PM | Message # 17
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Quote (Cheesy-Gordia)
No extra gold for either ally just with what u got so far. But you will get extra experience.

Again, we all seem to agree with this idea.

And I don't have much of a problem facing against a team that has more exp gain if their ally is missing in action.




I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ
 
AntyoneDate: Tuesday, 12-Apr-2011, 5:06 PM | Message # 18
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fine 2v3 is somewhat fair...

but 1v3, im not so sure. depends on someone's build.


 
lolbladeDate: Tuesday, 12-Apr-2011, 6:50 PM | Message # 19
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1v3 can be easy if all ur heroes target that 1 hero... make it hell for him and he will RAGEQUIT... jk but all u have to do is get that guy frustrated during mass and right after it before he gets too op... cool

sig in construction
 
ArcttyDate: Wednesday, 13-Apr-2011, 9:33 PM | Message # 20
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just played 3 games in a row vs double hero with the 2k gold pooled. Pretty gay to play against, needs a fix if the game is going to balanced.
 
flamefusionDate: Wednesday, 13-Apr-2011, 10:44 PM | Message # 21
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http://www.mediafire.com/?76ha4k4ba12w01x
watch this....this is 1 hero replay by corkscrew....



I never back down from any challenge puttin front of me.
EMINEM
 
lspiderlDate: Wednesday, 13-Apr-2011, 11:27 PM | Message # 22
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i would say for the first ten min make xp scale if there are fewer players but after ten min let it go back to full so that teams with leavers arnt screwed


I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
 
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