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how to detect hacks? - Forum

 
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Forum » CHF Development and Discussion » CHF News & Debates » how to detect hacks?
how to detect hacks?
diadolaiDate: Monday, 30-Jan-2012, 3:54 AM | Message # 1
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there are programs that detect people that use hacks that allow him to unveil frog and see invisible units?
 
Legal_lifeDate: Monday, 30-Jan-2012, 10:23 AM | Message # 2
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Wow we did not know that!
 
Alex[STAR]Date: Monday, 30-Jan-2012, 11:19 AM | Message # 3
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No, not that I know of. Except Warden anti-cheat run by BNet.

 
Legal_lifeDate: Monday, 30-Jan-2012, 4:59 PM | Message # 4
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TREEEEEEEEEEEEETAGGGGGGGGGGGGGGGGGG!
 
diadolaiDate: Tuesday, 31-Jan-2012, 3:48 AM | Message # 5
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Quote (Legal_life)
TREEEEEEEEEEEEETAGGGGGGGGGGGGGGGGGG!

what?
 
Bond009Date: Tuesday, 31-Jan-2012, 3:19 PM | Message # 6
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tree tag has a primitive semi-accurate map hack detection but it doesnt do anything about it, i wonder why it doesnt kick them.
plus its easy to avoid in treetag.. anyone that has used mh before would know how to not get caught


 
a_chinese_kidDate: Tuesday, 31-Jan-2012, 4:55 PM | Message # 7
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i know a solution... its very complicated and extremely risky... nvm its simple and no one will give a f*ck

ban anyone with that says jajajajaj when they get a kill cause they mh this theory has been correct for every game i have played hahaahhahaha i mean AJJAJAJAJAJAJ
 
NjagDate: Tuesday, 31-Jan-2012, 6:32 PM | Message # 8
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not really



I make custom sigs for free / if you are a friend. Gimme a shoutout and i 'll hook you up.
 
diadolaiDate: Wednesday, 01-Feb-2012, 3:48 AM | Message # 9
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Quote (Bond009)
tree tag has a primitive semi-accurate map hack detection but it doesnt do anything about it, i wonder why it doesnt kick them.

detection is enough for me,once i know who hack,i would avoid to play a game where those cheaters are in.
Baning and kicking wont work ,since they could change nick and ip.
Can you add this feature to chf?


Message edited by diadolai - Wednesday, 01-Feb-2012, 4:37 AM
 
Legal_lifeDate: Wednesday, 01-Feb-2012, 9:57 AM | Message # 10
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Nope it's too hard cause there's 4 teams smile sorry bud but tree tag it's easy since its 2 teams.

Stole the words right from bond wink
 
2DaYuDiEDate: Wednesday, 01-Feb-2012, 10:12 AM | Message # 11
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Quote (Legal_life)
Nope it's too hard cause there's 4 teams smile sorry bud but tree tag it's easy since its 2 teams.

and how does that makes sense?


 
Assasin_WEST_BoDDate: Wednesday, 01-Feb-2012, 2:32 PM | Message # 12
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lol

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Bond009Date: Wednesday, 01-Feb-2012, 3:01 PM | Message # 13
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Its more than 1 reason, but adding 4 different teams increases the unreliability of it a lot. Also it only worked if the bad guy mh'er clicked on a enemy unit in tree tag.. so its easy to avoid.

in tree tag there is no dust or spying like rats or towers etc, also no bases that can see invuz units etc. theres wards also for middle, the amount of code that would be required to try and make a system like that would be insane.. lol i would have to triangulate every unit at every time during the game to know where they are in relation to enemy bases and towers as well as calculate the actual circumference of the circle aoes of different spy reveal spells, not to mention wards in random places, every time a enemy clicked on your unit all this would have to be calculated, and mhers know not to anyway, if they arnt retarded.


 
diadolaiDate: Thursday, 02-Feb-2012, 6:55 AM | Message # 14
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i see. cry
 
Bond009Date: Thursday, 02-Feb-2012, 2:46 PM | Message # 15
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lol dont give up hope.. give it some time

 
Forum » CHF Development and Discussion » CHF News & Debates » how to detect hacks?
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