Description: Gives your hero rock hard armor. Any enemy (melee) that attacks your hero, will have slower attack rate and movement speed and lower damage until the enemy stops attacking your hero or is dead. However your hero will take 30% more spell damage when having this passive skill.
Level 1: +3 armour to your hero, -10% damage and -5% attack rate to your opponent(s)
Level 2: +4 armour to your hero, -16% damage and -10% attack rate to your opponent(s)
Level 3: +6 Armour to your hero, -23% damage and -15% attack rate to your opponent(s)
Level 4: +12 armour to your hero, -30% damage and -20% attack rate to your opponent(s)
Level 5: +19 armour to your hero, -39% damage and -25% attack rate to your opponent(s)
Level 6: +30 armour to your hero, -50% damage and -45% attack rate to your opponent(s)
To the people who think it will be an overpowered passive you may be right and will be balanced out by bond later, but think of this, there will be less bash maulers, this passive is shit with d-shield (or d-shield is not needed)) I think its balanced for maulers considering maulers can't be extremly overpowered with this.
I hate this n***a actin like jesus - SOUNDWAVES
You don't are pro - Adam_CZ
Message edited by Cheesy-Gordia - Friday, 29-Jul-2011, 2:38 PM
Can we have passive spell that lowers spell dmg nvrmind..too op with jaina mauler
not really... u would have to remove another spell -> u suck completely already and jaina mauler is complete fail anyways... divine is just alot better than mana shield...
Quote (Cheesy-Gordia)
Level 4: +12 armour to your hero, -30% damage and -20% attack rate to your opponent(s)
Level 5: +19 armour to your hero, -39% damage and -25% attack rate to your opponent(s)
Level 6: +30 armour to your hero, -50% damage and -45% attack rate to your opponent(s)
these armor bonusses shud be a bit lower i think... to match up with spiked carapace more or less.. for the rest good idea xD would be nice to use with avatar...
I think we should do a passive skill that will damage range units who are hitting you. Because we can already stop melee maulers with spiked or thorns, but ranged maulers dont have any skill against them. It could be like the footies' passive spell in ladder, for exemple. Then I dont know if it could work only on ranged units or on melee and ranged. Your idea stays a good one ofc.
i like the idea but its super op cause 30 armor already does aton of damage reduction so that and -50 damage and -45 attack rate.... would completely be op. i like the idea of having that combo in a passive but it needs nerfin. lol with that damage reduction and speed reduction and if you got mask or any vamp then you could fight pengs and win