Races?
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-Kobas- | Date: Monday, 01-Nov-2010, 1:35 AM | Message # 16 |
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| lol thanks! Btw for the win check this out: 2 ways of creating damage armor system: All fighters units can have attack stronger against damage dealers but armor weak against magic units! All damage dealers can have attack stronger against magic units but armor weak fighters units! All magic can have attack stronger against fighters units but armor weak against damage dealers units! All deal 75% damage to hero and 50% to structures! another one look like this: All human races, have same attack type, stronger than undead but weak armor against nigh elves All undead races, have same attack type, stronger than orc but weak armor against humans All orc races, have same attack type, stronger than night elves but weak armor against undead All night elves races, have same attack type, stronger than humans but weak armor against orc again all deal 75% damage to hero and 50% to structures! I think that will this blow footies competition for sure, just check those combinations! You will have weaker and stronger units, but even with weak armor some races have increased hit points or armor, making them equal to better (damage-attack) race! Now only heroes left to explain and we are done in resurrection CHF to whole new level!
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Vampirism_Fire | Date: Monday, 01-Nov-2010, 8:13 AM | Message # 17 |
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| I think it is all way OP, Spell IMMUNITY?!?
Signature by: Vexslasher There Is No Such Thing As A "Final" Version.
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Antyone | Date: Monday, 01-Nov-2010, 11:51 AM | Message # 18 |
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| yeah, i hope that this idea stays and get accepted
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ChrIsicera | Date: Monday, 01-Nov-2010, 2:31 PM | Message # 19 |
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| This was brought up a long time ago and Bond said he didn't like the rock paper scissors bit of having certain types be heavily effective against others.
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Master-Hero | Date: Monday, 01-Nov-2010, 3:38 PM | Message # 20 |
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| I like the part in 7.2 where some units is better against others like undead deal 50% more damage to human, human deals 50% more damage to ne and so on. It makes people tech all kind of races and make the whole thing much more fun.
Inactive mod.
Message edited by Master-Hero - Monday, 01-Nov-2010, 3:38 PM |
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-Kobas- | Date: Monday, 01-Nov-2010, 4:14 PM | Message # 21 |
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| Quote It makes people tech all kind of races and make the whole thing much more fun. Won't say more! +rep for that Ofc guys even if Bond009 accept my idea and your suggestions this will require some time!
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Antyone | Date: Monday, 01-Nov-2010, 4:41 PM | Message # 22 |
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| if thats a huge deal, why not making a mod out of it.
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-Kobas- | Date: Monday, 01-Nov-2010, 5:13 PM | Message # 23 |
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| You can't damage armor system must be changed in gameplay constants, and creating game mode for 12 races will be horrible thing
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Bond009 | Date: Monday, 01-Nov-2010, 5:19 PM | Message # 24 |
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| spot on^ lol
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Antyone | Date: Tuesday, 02-Nov-2010, 4:03 AM | Message # 25 |
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| oh.. ok? I don't know anything about doing maps, not even mentioning coding. Well then it seems this idea needs more thought into it, but if bond says he won't approve it then.. t/c?
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lspiderl | Date: Tuesday, 02-Nov-2010, 9:10 AM | Message # 26 |
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| its a fantastic idea in theory but from experince anything more then 5-6 races becomes IMMPOSSIBLE to balance so balancing 12 would be INSANE i wouldnt mind seeing a revamp of the races using some of you ideas and the addition of a 6th race however ( perferably another ranged one)
I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
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-Kobas- | Date: Tuesday, 02-Nov-2010, 11:07 AM | Message # 27 |
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| ahahahha why impossible, if nothing else just change models and unit names Then add different ability to each race and check how they act! Add another one, and so on! So basically for start create races, then start working on abilities and shitz
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Master-Hero | Date: Tuesday, 02-Nov-2010, 12:01 PM | Message # 28 |
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| Quote (-Kobas-) Won't say more! +rep for that Ofc guys even if Bond009 accept my idea and your suggestions this will require some time! Thanks Quote (lspiderl) its a fantastic idea in theory but from experince anything more then 5-6 races becomes IMMPOSSIBLE to balance so balancing 12 would be INSANE Yeah well. Lets hope bond dont have anything else to do in the next couple of month! xD
Inactive mod.
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Antyone | Date: Tuesday, 02-Nov-2010, 12:15 PM | Message # 29 |
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| well if there are too many races to add, perhaps just one more race wouldn't hurt?
Message edited by Antyone - Tuesday, 02-Nov-2010, 12:15 PM |
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Bond009 | Date: Tuesday, 02-Nov-2010, 12:16 PM | Message # 30 |
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| haha thats the prob.. i have LOTS to do.. so this huge update probably wont be coming for a while after FTD is done.. also i wasn't really planning on going this route anyway, although it is a neat idea. I wanted to make all units custom also and have items that you can buy to represent abilities that can be added to units as they spawn. If you remember way back to old Footmen Custom at all you'll know kinda what i mean. It was a footmen game with nothing special other than it had shops to buy item-abilities at that get added to make your units customizable and strong, it was pretty neat.
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