Races?
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-Kobas- | Date: Saturday, 30-Oct-2010, 4:54 AM | Message # 1 |
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| Ok so far there are 5 different races right? Maybe you can re create this race thing! You pick race at start before host start game, each one start with custom building for that group of races, then you upgrade it into 3 different races set up that way to provide 1 tank, 1 support and 1 killing race! With cool combinations and 3 players you will be able to use those 3 combining humans (humans), humans (Dwarfs) and elves (forest spirits) for example This will create new unique race system that will be different from everything seen so far! Players will be able to use large number of combinations, with new custom hero system that will be explained in another thread this map will rule and once for all crush all other footman maps! let me now present my vision of awesome race system that can be easily edited, changed or upgraded Human: Human (Fighters) Peasant -> Militia -> Footman -> Knight -> Holy Knight -> Red Dragon Abilities: -Increased Armor -Armor Aura -Chance to block damage Dwarf (Hunters) Peasant -> Rifleman -> Mortar -> Siege Tank -> Gyrocopter -> Griffon Rider Abilities: -Headshot -Splash Attack -Barrage Blood Elf (Magic) Peasant -> Swordsman -> Blood Elf Lieutenant -> Priest -> Spell Breaker -> Hawk Rider Abilities: -Feedback -Magic Resistance -Magic Attack Night Elfs: Night Elf (Hunters) Wisp -> Archer -> Huntress -> Dryad -> Hippogryph Rider -> Chimera Abilities: -Critical Strike -Increased Range -Increased Attack Speed Ancients (Fighters) Wisp -> Treant -> Ancient Protector -> Ancient of War -> Ancient of Wonders -> Green Dragon Abilities: -Improved Regeneration -Cleaving Attack -Entangling Root Forest Spirits (Magic) Wisp -> Spirit of Vengeance -> Avatar of Vengeance -> Wrath -> Spirit Owl -> Faerie Dragon Abilities: -Evasion -Possession -Phase Shift Orc: Orc (Fighters) Peon -> Grunt -> Wolf Rider -> Shaman -> Kodo Beast -> Wind Rider Abilities: -Increased hit points -Increased damage -Damage Aura Tauren (Magic) Peon -> Wolf -> Tauren -> Spirit Walker -> Eternal Spirit Walker -> Black Dragon Abilities: -Healing Wave -Life Regeneration Aura -War Stomp (Chance to deal damage to nearby enemy units) Trolls (Hunters) Peon -> Troll Headhunter -> Troll Berserker -> Witch Doctor -> Warlock -> Troll Batrider Abilities: -Poison Attack -Berserk -Attack Speed Aura Undead: Undead (Fighters) Skeleton Warrior -> Zombie -> Ghoul -> Abomination -> Infernal -> Frost Wyrm Abilities: -Disease Cloud Aura -Unholy Attack (lifesteal) -Lifesteal Aura Crypt Warriors (Hunters) Skeleton Warrior -> Crypt Fiend -> Neruabian Warrior -> Nerubian Champion -> Nerubian Lord -> Gargoyle Abilities: -Cold Attack -Slow Movement Speed Aura -Spiked Skin (return % melee damage back to source) Revenants (Magic) Skeleton Warrior -> Skeleton Mage -> Necromancer -> Revenant of Death -> Voidwalker -> Nether Dragon Abilities: -Rise Dead -Armor Reduction Aura -Armor Reduction Attack "Abilities" 1 ability from above should be added to first unit for each race (level it with unit levels) 1 ability (I suggest aura) should be added to 3th unit for each race (level it with levels after that) last ability should be added to 5th and last unit for each race (I suggest special attack) Or you can add all those abilities to each unit in custom race and level it with improved base!
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killerrange | Date: Saturday, 30-Oct-2010, 7:48 AM | Message # 2 |
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| Your idea sounds really good, if it is going to come out it will be fantastic. This will make the game even more custom!
I'm here to help :D
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Master-Hero | Date: Saturday, 30-Oct-2010, 8:04 AM | Message # 3 |
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| Quote (-Kobas-) Dwarf Rifleman -> Elite Rifleman -> Mortar -> Siege Tank -> Gyrocopter -> Griffon Rider I like the ideas, but im not seing dwarf as only range units lol.
Inactive mod.
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Antyone | Date: Saturday, 30-Oct-2010, 8:09 AM | Message # 4 |
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| Quote (Master-Hero) I like the ideas, but im not seing dwarf as only range units lol. i agree actually
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Master-Hero | Date: Saturday, 30-Oct-2010, 9:16 AM | Message # 5 |
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| And on orc I would swap kodorider and tauren with each others.
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mb53 | Date: Saturday, 30-Oct-2010, 10:19 AM | Message # 6 |
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| Too bad human doesn't get air =(
Thanks to xXHarDCorEXx/bop240 for making my signature ^^
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-Kobas- | Date: Saturday, 30-Oct-2010, 11:52 AM | Message # 7 |
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| Ok guys what you think?
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mb53 | Date: Saturday, 30-Oct-2010, 12:02 PM | Message # 8 |
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| Ok, now that sounds REALLY AWESOME. I think it could be really hard to balance everything, but once it gets balanced, that would soooo BA. Although human fighter and undead magic need 1 more each.
Thanks to xXHarDCorEXx/bop240 for making my signature ^^
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-Kobas- | Date: Saturday, 30-Oct-2010, 12:25 PM | Message # 9 |
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| Oh damn i forget about it, thanks ^^
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Master-Hero | Date: Saturday, 30-Oct-2010, 12:51 PM | Message # 10 |
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| It looks really cool with all those new units, but so much to balance lol. Like magic immunity, but then again REALLY cool!
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-Kobas- | Date: Saturday, 30-Oct-2010, 1:12 PM | Message # 11 |
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| Well magic immunity is more like resistance ^^
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Master-Hero | Date: Saturday, 30-Oct-2010, 4:50 PM | Message # 12 |
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| Hm dwarf only got range units and one of their abilities are splash?
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Alex[STAR] | Date: Saturday, 30-Oct-2010, 5:23 PM | Message # 13 |
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| O_o Splash with scroll and auras T_T.
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-Kobas- | Date: Saturday, 30-Oct-2010, 7:08 PM | Message # 14 |
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| Well abilities added was examples If Bond009 accept this idea he will ask community for suggestions for sure
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killerrange | Date: Sunday, 31-Oct-2010, 11:56 PM | Message # 15 |
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| It sounds even better now! you could have like a really strong human race then an undead race with life steal and another race with stuff! xD you rock kobas i really hope this idea gets accepted.
I'm here to help :D
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