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Forum » CHF Development and Discussion » Idea Factory » Another Long Sh1t for CHF 4.0
Another Long Sh1t for CHF 4.0
SOUNDWAVESDate: Sunday, 25-Dec-2011, 11:20 AM | Message # 1
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Mode


UIM is just a mode which is mean to chill or fun.
give 5x ~ 10x more income than current so feeders can take chance from this mode.

show announce message about individual vote (-sheep -zombie -uim -nwd) when game start

let every ppl can make vote for mode but let red spot can deny it.
like more than 4 ppl type -ssd or -ftd or -ars then vote menu gonna pop up. but before(and while) ppl vote for mode let red spot can cancel it.

about FTD. give some bonus gold to 1st creep cleaned team at each wave . whether their creeps are stealed or not.
and reduce ivory tower price to 50 and 1st towers price as well. so pub who don't get pool from ally can build their towers easily.
also there should be more tower in ftd for fun. more attack type like piercing and normal, also another kind of attack like aoe chill or slow and gold making tower and slow attack speed but high damage with critical and so on. give some magic resistance to towers too. And I wish ivory ignores terrain(building place).

I don't like ftd and some people doesn't want this mode neither. however I realized that a lot of ppl playing this game for FTD mode.
And a random pub told me that why he want to play ftd mode. his reason hurt my heart. he said he can stay in this game more than other mode. T.T

Show Announce message about -share 6v6 command when it is set to 6v6 (change -share 6v6 command to just -share)
6v6 mode need ivory tower shop like ftd. so please put this shop in 6v6 mode.

Haven't tried new 1v1 mode but it would be cool if every spot can have that system instead of observer in t2 and t4 spot. so it might be 1v1v1v1.
And having 2v2v2v2 mode in chf might be good too.

Creep

make creep safety from level 1 xmute like shammy. (except worker and rat)
this will encourage tech too.

Mana dragon hot key doesnt working in creep shop. (I guess you missed to putting hotkey)

I don't know why blank war golem isn't unit type. so healingwave, holy light, devour doesn't working on this creep. I think this creep should be unit type like rock golem.
and add resistant skin if you don't want this creep counter by lizzard.

one of creep(goat or blank war golem or mana dragon) should take sprit link ability which is removed from skill shop.(but low level sprit link worked fine)

keep rock golem armor type but make it upgradeable(actually its pointless)

Spells

divine shield -
I think divine shield should be canceled by not just channeling ultimate but also every other spells like what 3.9 force field effect to heroes. (at least ultimate like xmute).

make range mauler can't attack base while they are in divine


transmute -
most of UK ultimate(channeling ultimate and blade strom) should take risk or those have profer reward(chimera, infernal) when someone counter it but not xmute.
so I think it should be nerf. it can earn like 2~3k from 1 dark unit and almost 2k from t4 unit. And this is too much reward.
so please reduce xmute reward money from units lv2=1.5x lv3=2x with same cd 90 second
.
or same amount but reverse cd time like lv1 120 sec 1x, lv2 90 sec 1x, lv3 60 sec 1x
ppl cry about alchemist in ARS, because it have OP ultimate.
a lot of people hesitate to go higher tier like t4 t5. because this BS ultimate can make too much gold from their unit.

shadow strike -
shadow strike need accurate description and buff. skill shop tooltip saids DPS but real skill too tip is written as damage per 3 second for 7second to hero, but both tool tips are completely wrong. it doesn't working like that.
this single target hk spell is worse than acid boom which have area.
i.e. according to tool tip - acid is 285(95dps*3) damage per 3sec while shadow strike is 120 dp3s. besides shdow strike deals only 1~2 additional damage. this doesn't make sense


some spell MUST change "Damage/mana per sec" time to "Damage/mana per 0.33 sec"
like mana drain - Mana per 0.33 sec. but keep total amount. this spell is pretty useful if it can drain mana in a short time.
(i.e. current lv6 is 550 mana per sec but change it to 183.3 mana per 0.33 second)
immolation and ZOZ too. just figured out that this skill is still crap. but it would be a little different if it can deal damage in a short time.


warp portal - keep gul'dan as current but please change trigger in skill shop spell. make it same trigger with star gate. I put this as the worst spell in chf.

Command aura -
I think command aura shouldn't give bonus damage to range type units, like what is saids in tool-tip. range units and range maulers are already strong and op by trueshot aura.


Silence - I think lv4 should be same as current lv5 silence(blocking melee attack) and lv5 should be same as lv6(blocks every attack type).
It's really hard to balancing spells since spells and builds are custom but silence is underused spell. because there are a lot of spells that can earn money. so I don't think its a big deal. actually current silence sucks in normal mode.


earthquake - to make useful ultimate.. there are 2 possible way.
1 way is [% of base hp per sec] - lv3 as 6 ~ 7 % is equal is around 200 DPS to tier0 base which is equal to current earthquake. but this makes worth to use to higher tier.
current earth quake is useless to high tier base unlike sheep stamped.


anther way is [keep damage but it doesn't disturb allies]

coil and bolt gives too much instant damage.

## any possible new spells or ablility to summon or aura. - damage return from range type attack. like footman shield.

summons

lava spawn
change lava spawn attack piercing/normal to magic type attack. I think normal/piercing attack type summons are enough so I guess there should be magic attack summon at every level. although it can be op during mass but they just feed to dispellers.
and add secondary attack which is for anti-air.

beetles - it would be neat with burrow if this summon doesnt have spawn duration time. so make it permanent.

hawk -
change target of hawks secondary attack. it should be anti-air or structure. I think secondary for targeting hero is pointless. magic attack can't avatar tho. but every spells can't hit avatar.

Lv2 doom guard need buff. it sucks for lv2 ultimate. 2 spawn and same ability with lv3 doom guard would be better than current 3 spawn

Summon stone - Lv4 naga - buff cleaving 25% to 50~60%, lv5 turtle let this turtle can attack structure, Reduce naga siren upgrade time

Tech

And Buff some unit XP training
footman = 1xp
t1 units = 2 xp
t2 units = 3 xp
t3 units, golems and creep = 4 ~ 5 xp
t4~t5 units = 6xp
hero = 8 xp

I think each of tier1 unit with different attack type and armor type would be tactically neat.
like
archer = piercing attack, unarmor + feedback ability(cause hero armor reduces piercing damage) - strong against ghoul and black arrow but weak against grunt
banshee = magic attck, medium + feedback ability - strong against footman and grunt but weak against rifle and ultimate
rifle man = normal attack, medium armor - weak against ghoul.
ghoul = normal attack, unarmor - weak against grunt and archer strong against rifle and banshee.
grunt = siege attack, heavy armor - strong against ultimate like tower and infernal. although siege attack can be strong to building but grunts are slow and regen speeds are slow too.

chanage kodo beast armor type to unarmor. and spell breakers seems a bit op with heavy armor type. it have feed back, fast regen time, upgradable hp. so current t3 spell breakers are better than t4 knight.

head hunter can make even fight vs t4 mortal team with same upgrade. but it's benefit to t2 head hunbers. because of reward and cost for tier
t4 mortal need base hp buff. 100~250.

there should be roll back option(icon) for different race but same tier. like tier 5 but no cost. for ppl who mis-clicked race by accidently.

every T4 units need more than 10 base armor

make skell warrior undead type.


hero


change code heros pick reward 225 to 200~175. anyway less gold than random no code heroes but give stats reward. at least this will give you chance to put better heroes in hidden spot. also it will be fair to everyone. ppl can get better hero but less gold.

some heroes looks like undead so make them ud. like chrisis(?) who have dust, sea elemental(these 2 are too weak against coil), cou, njaguar

random heros with blink item - it was cool for fun but not worth to use. anyway if amulet of random skill gives additional movement speed like gold speed boots (without speed boots) then it would be worth to try.

Reduce old blood kill reward.

Bugs

fix critical with cleaving costing 3 lumber bug.

fix jaina in ARS

fix -kill command killing cannaon, multishot, arcane towers.

remove pit lord cleaving(half damage) from ars

remove dark ritual and sprit link from ars mode

your new unit xp training 200 aoe system doesnt seem working.

game system and etc

add total cost tool tip for recipe items like 5.4

reduce recipe fist of titan and spiked chain armor (1700, 1100)

Add immolation ability to stealth cloak. - when hero goes near by opponent they automatically attack enemy so it need immolation since they bought infernal cloak.

it would be cool if there is any swap hero command for ars and crt mode.

After 25 ~ 30 minutes from game start. give some consolation gold to players who have leavers in his team. leaver per 100~200 gold to every 1 or 2 minutes.
usually 2 hero or 1 hero starting team can lead game but it doesn't affect much in late game. on the one hand less number of players are at a disadvantage in late game.
so this incentive may encourage lonewolves. which I can't see anymore from current hpmm players attitude.

make new tool tip and show every hidden features. i.e. pet mana regen, spell resistant tool tip for creeps and units. show us percentage.

increase amount of gold for kill streak breakers . like reward for 10hk in a row break = 500. over 20hk in a row breakers = 1200 gold, .
a lot of players trying to avoid powerful hero killers instead of stopping them, more reward might be helpful to balancing team.


Don't allow pet out from base, during mass(5~7 min from game start). induce ppl buy mana potion from middle shop. potion is only 100 gold which is equl to 4 footmen kill reward and its not that hard to earn from aoe.

Add mass count down time so everybody can check mass time . and add command for everyone that each person can delay mass 10 sec or bring forward 10 sec.

Fix Vault Shop hot keys like every other shop. QWER order. this is pretty annoying for ppl who always use hotkeys

it would be cool if ppl can see chart like DOTA in top right. And give less than 100 gold for assist money for hk

apply arcttys regulated mass idea or 200 gold for beast scroll. pool off till the end of mass(5min from game start)

then game would be perfect




Rest in Peace Rookies


Message edited by SOUNDWAVES - Thursday, 29-Dec-2011, 12:02 PM
 
ProGlitcherDate: Sunday, 25-Dec-2011, 11:25 AM | Message # 2
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Dont forget range mauler can bk with divine..

Im leaving officially forums today. See ya noobs
 
SOUNDWAVESDate: Sunday, 25-Dec-2011, 12:03 PM | Message # 3
Ninja
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[r]
Quote (ProGlitcher)
Dont forget range mauler can bk with divine..


yes I forgot to mention it. range divine shield mauler shouldnt attack base like melee mauler.
range maulers are much stronger than melee mauler in late game.
maulers are still possible to bk with invuln pot. so keep this but fix range mauler




Rest in Peace Rookies
 
a_chinese_kidDate: Sunday, 25-Dec-2011, 2:16 PM | Message # 4
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ADD A GRAVITY SPELLL!!opposite of barrier same aoe but instead it pulls units in!! also works on divine!
 
FirNesSDate: Sunday, 25-Dec-2011, 2:35 PM | Message # 5
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I think ranged maulers should be able to attack bases with invu potion but not with divine skill.
Second way is to let them attack towers but not bases with divine and invu potion.
Then melee maulers should just be able to be like before.

Then sound you said good things. wink

Added (2011-12-25, 3:35 PM)
---------------------------------------------
Chinese I think first it would be a bit useless or too imba against divine maulers, except if it stays less long.


 
a_chinese_kidDate: Sunday, 25-Dec-2011, 10:50 PM | Message # 6
Robotic Ninja
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Quote (Fir)
Chinese I think first it would be a bit useless or too imba against divine maulers, except if it stays less long.


then barrier is useless dumb ass

its better then barrier by 20x i could use it for 1000 more things then barrier.

all you do with barrier is shove things into walls

gravity pull you could bring all units in and you could use sh*t against them you could kill golems you could trap units etc.

i really don't think you should block attacks in invulnerability thats just plain dumb.
 
SOUNDWAVESDate: Sunday, 25-Dec-2011, 11:07 PM | Message # 7
Ninja
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Quote (a_chinese_kid)
ADD A GRAVITY SPELLL!!opposite of barrier same aoe but instead it pulls units in!! also works on divine!


I suggested that kind of thing long time before but it has been rejected.
it was like this - A dummy that using Tount abilty but it have spkied armor(or thorns) and range attack damage reflection.
this dummy auto casting tount every 1 sec so it may bring near by opponent units to dummy. however it have huge hp but dispellable like ward of the god.




Rest in Peace Rookies
 
BikiniandPunaniDate: Monday, 26-Dec-2011, 6:01 PM | Message # 8
Grunt
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LMFAO at the title.... hahahah u sure this is mature??? I mean u should have let the most mature person on the internet gaming community to have looked it over... Afterall internet is a pretty damm good place to display the vast amount of maturity u possess! Dude next time get it looked at please... ohhh wait apperantly u also have to be 4years older to be mature!!! Yeah thats right a year makes a lifetime contribution to maturity, no wonder they male u get in to med school at ahe 20! o.O
 
FirNesSDate: Monday, 26-Dec-2011, 6:28 PM | Message # 9
Robotic Ninja
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I just say it was useless because those 2 spells are looking same and your bullshit gravity is too imba. Btw you dont need that to kill golems in 3.9 they are so weak



Message edited by Fir - Tuesday, 27-Dec-2011, 4:25 AM
 
firelordDate: Monday, 26-Dec-2011, 6:57 PM | Message # 10
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I like everything that I have read so far! Except about the 100-200 gold 1-2 mintues i think it should be like 150 gold every 3 minutes

I don't suffer from insanity. I enjoy every minute of it.
I used to de decent at CHF, until I took an arrow to the knee.
 
a_chinese_kidDate: Tuesday, 27-Dec-2011, 9:56 AM | Message # 11
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Put golems back to some of there former str cause they are so weak. Lizz and explosion and blade storm should be only counters. Its to ez to counter golems now.

also bond add a creep that can lay minesssssssssss and commit suicide by blowing up. its pretty much an anti-donation etc.
 
firelordDate: Tuesday, 27-Dec-2011, 10:28 AM | Message # 12
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Quote (a_chinese_kid)
also bond add a creep that can lay minesssssssssss and commit suicide by blowing up. its pretty much an anti-donation etc.

I think that's a pretty good idea but there's already anti-donation like shockwave,carrion, acid, frost nova, and breath of fire. I think you couldn't have it so a lot of damage when it bloes up like 300 dmg for 750 glold? 600 damage for 1500? those might not be balenced gold and damage but I'm sure bond could figure it out.


I don't suffer from insanity. I enjoy every minute of it.
I used to de decent at CHF, until I took an arrow to the knee.
 
FirNesSDate: Tuesday, 27-Dec-2011, 10:36 AM | Message # 13
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Dont forget mega beam canon, it's 3k but it does 1200 damage, best donation counter. ; )

 
a_chinese_kidDate: Tuesday, 27-Dec-2011, 12:32 PM | Message # 14
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beam cannon isn't really even worth it 3k is way to much its only good for bk and towers but it doesn't pay for itself that often
 
BikiniandPunaniDate: Tuesday, 27-Dec-2011, 4:12 PM | Message # 15
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Lmfao i just read the name of the tjread again! tongue :p hahaha
 
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