Tonberry
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Antyone | Date: Tuesday, 22-Feb-2011, 7:21 PM | Message # 16 |
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| does it actually lool then it's shitty
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Bond009 | Date: Tuesday, 22-Feb-2011, 9:16 PM | Message # 17 |
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| nah i fixed that in 3.4b try it out
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Hash | Date: Tuesday, 22-Feb-2011, 9:41 PM | Message # 18 |
Pirate
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| Actuaslly, mist does work on tot and arcane tower too. But it is too hard to deatroy tot I agree that we should have a creep capable of countering tot. make the creep expensive as well, if not it will make the game imbalanced....
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Bond009 | Date: Tuesday, 22-Feb-2011, 9:49 PM | Message # 19 |
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| yea the attack type will have to be Peirce or something magic wont do.. this creep wont be able to have too much hp if its gonna be magic immune tho.. and will 1k be enough for it? i guess think of it this way.. will this 1 creep be semi = to 2 golems? becuz 1k is about that cost ratio.. seems like it should be like 1.5k or somethin idk
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Antyone | Date: Wednesday, 23-Feb-2011, 9:37 AM | Message # 20 |
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| if the creep would be able to destroy tot, i think anything like 1.5-2k is enough. after all it will still be hard to move the creep close enough to destroy the tower as it will be probably much slower than sheep haha. btw. will it be able to be xmuted? this gonna give lots and lots of gold if not almost enough for another tot rofl.
Message edited by Antyone - Wednesday, 23-Feb-2011, 9:38 AM |
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Master-Hero | Date: Wednesday, 23-Feb-2011, 11:06 AM | Message # 21 |
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| If it's magic immun then not. The only way it would get close enough is: invis zeppelin with speed scroll and maybe some other units to tank for it. Or just a rush with alot of unit and auras to speed it up.
Inactive mod.
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Antyone | Date: Wednesday, 23-Feb-2011, 11:51 AM | Message # 22 |
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| i believe u can't make zep invis?
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Master-Hero | Date: Wednesday, 23-Feb-2011, 11:56 AM | Message # 23 |
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| Get a priest
Inactive mod.
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NoBrain | Date: Wednesday, 23-Feb-2011, 11:58 AM | Message # 24 |
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| If I remember well, u can invis zep.
je l'ai rêvé si fort... que les draps s'en souviennent..
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Antyone | Date: Wednesday, 23-Feb-2011, 12:06 PM | Message # 25 |
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| I just thought they are spell-immune or something. but nevermind, I just checked it and yes it can be made invisible. Pops out once again when it picks up the units, although its still invis when it drops down units, cool.
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Bond009 | Date: Wednesday, 23-Feb-2011, 4:35 PM | Message # 26 |
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| yea its cool for inviz zep and no this costly little creep wont be able to be xmuted with 9999 damage or type pierce attack depending how much armor the tower has and with what is it 8000hp? it would probably take like 4-5ish attacks to kill it i think maybe few more..
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Cheesy-Gordia | Date: Wednesday, 23-Feb-2011, 5:11 PM | Message # 27 |
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| Make it have 1000 hp than. So this idea a go or not?
I hate this n***a actin like jesus - SOUNDWAVES
You don't are pro - Adam_CZ
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Master-Hero | Date: Wednesday, 23-Feb-2011, 5:14 PM | Message # 28 |
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| Make it that it takes like 2-3 hit to kill it. Then u can buy like 5 and try to kill that ToT before it kills your units.
Inactive mod.
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NoBrain | Date: Wednesday, 23-Feb-2011, 5:20 PM | Message # 29 |
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| I remember we played a map with this unit, she cost only 400, or something like that, and i got 1 hero
je l'ai rêvé si fort... que les draps s'en souviennent..
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lspiderl | Date: Wednesday, 23-Feb-2011, 5:29 PM | Message # 30 |
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| 2 things the ToT is insanely expensive and if you get darks to it its raped fast its not mobile and has only one function defend your base it should NOT be easy to kill and you sure as hell shouldnt try to balance things for SSD obviously craps gonna be unbalanced in ssd that said there IS a few soultions that will prevent entering a zep the most obvious is making it take up too many spaces to fit in a zep theres also certain types that arnt able to enter as well
I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
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