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Forum » CHF Development and Discussion » Idea Factory » New Aura
New Aura
Bond009Date: Wednesday, 06-Apr-2011, 7:17 PM | Message # 16
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yea plus theres wards that do that already at the owl shop.

 
AntyoneDate: Wednesday, 06-Apr-2011, 7:42 PM | Message # 17
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Quote (LEGAL_DEATH)
what about an aura that slowly dereases nearby enimy health? like that would be cool

useless
there is the item already yea.


 
lolbladeDate: Wednesday, 06-Apr-2011, 8:07 PM | Message # 18
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the deadly wards r too sucky i never use them... how bout an aura that increases unit's health pool. as in like a knight is 1000/1000... with this aura at lv6 they will be at 1300/1300.. or suppose a footman in normal mass 354/420 vs in aura mass 354/470 that way the units at full health get an advantage...

sig in construction
 
LittleBDate: Thursday, 07-Apr-2011, 0:11 AM | Message # 19
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Guys the thing about roar, the command or endurance aura ( forgot name ) can alrdy increse the atk greatly, prob more then roar, unless u want to make it even more op, at lvl max when u acivate +500 of damage dry if not u wasted an aura bcus theres something better then it or alrdy has it
 
SOUNDWAVESDate: Thursday, 07-Apr-2011, 6:00 AM | Message # 20
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lv1 15% and lv6 50% is too big.
I am sure that this aura can break balance.
If this aura exist then I can reduce my average game time.
I usually cost 15mins to take victory but it will be 11min or less if I use this aura

btw How about damage reflect aura from ranged attack (like defend shield foot)

and a new ulti dummy
dummy that is autocasting tount every 1sec and have 200% thorns
and this dummy cant move and cant attack.
how do you think about it?




Rest in Peace Rookies
 
TrixxareforkidsDate: Thursday, 07-Apr-2011, 6:09 AM | Message # 21
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Quote (LittleB)
at lvl max when u acivate +500 of damage

?


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"CHF BECAMED SUCK S" - yan

"CHF has been my childhood. It actually defined lots of my childhood." - RosarioVampireZ
 
PinasDate: Thursday, 07-Apr-2011, 11:48 AM | Message # 22
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Quote (soundwave)
btw How about damage reflect aura from ranged attack (like defend shield foot)

Someone suggested this before I'm pretty sure (Different name however) But I agree.


Penis
 
2DaYuDiEDate: Thursday, 07-Apr-2011, 12:19 PM | Message # 23
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just do an aura that takes off health regen!! could be nice against all those guys with golems and unholy :/
i only see bladestorm/good tech to counter that...


 
Bond009Date: Thursday, 07-Apr-2011, 1:00 PM | Message # 24
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lol trixx yea i think some ppl think this is about the roar scroll and dealing damage? its not..

i think i decided its better to make it an ulti that acts like a roar scroll and makes al units in your area have a buff that gives then 15/30/50% spell reduction (those %'s arnt too bad as this can be dispelled)

the sheild aura idea i've kinda debated before and not sure how i wanna go about that

also with the taunt ward/unit ill probably do stuff like this for 3.6

i wanted to put off making spells for 3.5 as its time consuming and a lot of work and its better if i do them all at once kinda like making new heros..


 
LittleBDate: Thursday, 07-Apr-2011, 1:38 PM | Message # 25
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Quote (Trixxareforkids)
?

when a skill is at lvl 7 ( max ) isnt it totally op

Added (2011-04-07, 2:38 PM)
---------------------------------------------

Quote (Bond009)
think i decided its better to make it an ulti that acts like a roar scroll and makes al units in your area have a buff that gives then 15/30/50% spell reduction (those %'s arnt too bad as this can be dispelled)

the sheild aura idea i've kinda debated before and not sure how i wanna go about that

also with the taunt ward/unit ill probably do stuff like this for 3.6

i wanted to put off making spells for 3.5 as its time consuming and a lot of work and its better if i do them all at once kinda like making new heros..


ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo i thought u were making it a roar but has a scroll witch incresed atk, didnt know u meant u could cast it, i thought u were talking about real roar.... lolllllllllllllllllllllllllllllll
 
NoBrainDate: Thursday, 07-Apr-2011, 2:03 PM | Message # 26
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Quote (Antyone)
Way to totally take credit for my idea xD

Lol. U mad?
Lol. He mad tongue

lol'd



je l'ai rêvé si fort... que les draps s'en souviennent..
 
TrixxareforkidsDate: Thursday, 07-Apr-2011, 2:58 PM | Message # 27
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Quote (LittleB)
when a skill is at lvl 7 ( max ) isnt it totally op

Sorry, but allow me to make some corrections...
Corrections will be highlighted in red
When a skill is at level 6 (max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?


"being admin on a forum is NOT a super power" - lSpiderl

"CHF BECAMED SUCK S" - yan

"CHF has been my childhood. It actually defined lots of my childhood." - RosarioVampireZ
 
TalkIsCheap86Date: Thursday, 07-Apr-2011, 3:11 PM | Message # 28
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man that sh*t sounds so op, why not just make spirit link have spell reduction with it along with sharing physical dmg that also works on heroes, and u should make undead units tier 2 and up able to burrow! xD imagine burrowing a few aboms outside ur base and when someone tries to hit u, u stun or net/unburrow and f*ck shiz up! also the poison from aboms should slow attck rate of enemies and drain more life from enemies and if ur surrounded by aboms the poison should stack! xD, becuz undead, unless used right is a pretty shitty race, u cant upg hitpoints, range, they dont have a chance to pulverize or stun, and cant go into frenzy so y not make their poison pwn shiz and allow them to burrow!

Added (2011-04-07, 4:11 PM)
---------------------------------------------
the poison dmg/p/s should stack not the attack rate deduction...




Dont hate the player - Hate the game
 
Master-HeroDate: Thursday, 07-Apr-2011, 3:43 PM | Message # 29
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Quote (Trixxareforkids)
Sorry, but allow me to make some corrections...
Corrections will be highlighted in red
When a skill is at level 6 (max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?

Yea you made me feel bad there. My english isn't even close to that level tongue



Inactive mod.
 
LittleBDate: Thursday, 07-Apr-2011, 4:15 PM | Message # 30
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Quote (Trixxareforkids)
orry, but allow me to make some corrections...
Corrections will be highlighted in red
When a skill is at level 6 (max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?

Wow trixx... u lamer u know what i meant, and i skill can be taken to lvl 6, but when u click it again to lvl it, it disapears, that means its at the next lvl ( 7 ) but srsly, u totally dissed me there man...

 
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