the deadly wards r too sucky i never use them... how bout an aura that increases unit's health pool. as in like a knight is 1000/1000... with this aura at lv6 they will be at 1300/1300.. or suppose a footman in normal mass 354/420 vs in aura mass 354/470 that way the units at full health get an advantage... sig in construction
Guys the thing about roar, the command or endurance aura ( forgot name ) can alrdy increse the atk greatly, prob more then roar, unless u want to make it even more op, at lvl max when u acivate +500 of damage if not u wasted an aura bcus theres something better then it or alrdy has it
lv1 15% and lv6 50% is too big. I am sure that this aura can break balance. If this aura exist then I can reduce my average game time. I usually cost 15mins to take victory but it will be 11min or less if I use this aura
btw How about damage reflect aura from ranged attack (like defend shield foot)
and a new ulti dummy dummy that is autocasting tount every 1sec and have 200% thorns and this dummy cant move and cant attack. how do you think about it?
just do an aura that takes off health regen!! could be nice against all those guys with golems and unholy :/ i only see bladestorm/good tech to counter that...
lol trixx yea i think some ppl think this is about the roar scroll and dealing damage? its not..
i think i decided its better to make it an ulti that acts like a roar scroll and makes al units in your area have a buff that gives then 15/30/50% spell reduction (those %'s arnt too bad as this can be dispelled)
the sheild aura idea i've kinda debated before and not sure how i wanna go about that
also with the taunt ward/unit ill probably do stuff like this for 3.6
i wanted to put off making spells for 3.5 as its time consuming and a lot of work and its better if i do them all at once kinda like making new heros..
think i decided its better to make it an ulti that acts like a roar scroll and makes al units in your area have a buff that gives then 15/30/50% spell reduction (those %'s arnt too bad as this can be dispelled)
the sheild aura idea i've kinda debated before and not sure how i wanna go about that
also with the taunt ward/unit ill probably do stuff like this for 3.6
i wanted to put off making spells for 3.5 as its time consuming and a lot of work and its better if i do them all at once kinda like making new heros..
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo i thought u were making it a roar but has a scroll witch incresed atk, didnt know u meant u could cast it, i thought u were talking about real roar.... lolllllllllllllllllllllllllllllll
when a skill is at lvl 7 ( max ) isnt it totally op
Sorry, but allow me to make some corrections... Corrections will be highlighted in red When a skill is at level 6(max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?
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man that sh*t sounds so op, why not just make spirit link have spell reduction with it along with sharing physical dmg that also works on heroes, and u should make undead units tier 2 and up able to burrow! xD imagine burrowing a few aboms outside ur base and when someone tries to hit u, u stun or net/unburrow and f*ck shiz up! also the poison from aboms should slow attck rate of enemies and drain more life from enemies and if ur surrounded by aboms the poison should stack! xD, becuz undead, unless used right is a pretty shitty race, u cant upg hitpoints, range, they dont have a chance to pulverize or stun, and cant go into frenzy so y not make their poison pwn shiz and allow them to burrow!
Added (2011-04-07, 4:11 PM) --------------------------------------------- the poison dmg/p/s should stack not the attack rate deduction...
Sorry, but allow me to make some corrections... Corrections will be highlighted in red When a skill is at level 6 (max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?
Yea you made me feel bad there. My english isn't even close to that level
orry, but allow me to make some corrections... Corrections will be highlighted in red When a skill is at level 6 (max), isn't it able to benefit the user to the maximum of its capabilities, to the extent where nearly all skills are extremely useful and somewhat equal at their maximum level?
Wow trixx... u lamer u know what i meant, and i skill can be taken to lvl 6, but when u click it again to lvl it, it disapears, that means its at the next lvl ( 7 ) but srsly, u totally dissed me there man...