#1 demolish (new passive skill) My idea about this new passive skill 'demolish can be pickable by every type hero
but this damage should cost by strength rate
for example 10 strength point gives +10 more damage to the building(LV1)
and 10 strength point gives +60 more damage to the building(LV6)
so if a hero strength point is 60 then lv6 skill gives additional 360 damage to the building by each attack (building armor doesnt reduce damage)
and important thing is this skill cant be pick with these skills cleaving attack , incinerate, divine shild, multi shot, critical type attack
and cant use invul potion
then ppl who want to make his hero as mauler wont pick this skill
this skill is for strength tank hero. and tank should be real tank not sandbag
#2 Isolation (New Ultimate skill)
this skill can isolate heros or unit in the ring like this
and these 4 pretectors or towers will attack units (attacks only inside units)
This ulti would be good for team play
#3 Buffed Death pact
<First dark ritual should be deleted in ars mode (worst skill like brilliance arua)>
I think death pact is one of worst skill. cause it can only consume undead units.
so when consumed by deathpact, it should gve more mana to hero
it wouldnt be OP even it gives mana double or triple then now
#4 About holy light and healing spray
these are one of unpopular skill so if these are changed like this that would be useful
First healing spray shouldnt heal enemy unit or base.
I am not Mahatma Gandhi. Why should I have to heal enemy?
There are still lots of Pub who trying to heal enemy during mass.
What are you gonna do when he is in your team?
Second holy light can heal his own hero (but death coil shouldnt)
I know you will think about Jaood mauler who have bullshit agility(89 when it's lv20) picked holylight
but I dont think it's worse than divine mauler. at least u can stun or feedback mana
Giving little bit more cool down time would be good
#5 Mana drain
Mana drain can fill ally hero and units or his own unit's mana
You can drain mana from enemy but when it casted to ally hero u can fill his mana.
#6 interchange
Not only swapping position but also it can deal some damage
giving stun might be OP.
#7 warp portal
Thank you bond. now it's can be clickable this.
But automatic swap is not good and hard to use this.
hope it swaps when only someone clicked portal (like warp gateway)
Might be good when it became warp Gate
# 9 forgot his name but the undead 500win hidden hero who have ulti that transforms to wolf..
when it transforms to wolf , it cant healed by coil
So hope it can be healed by coil in next version
#10 Buff undead tech
Undead tech need hp upgrade.
Movement speed with hp or Attack speed with hp
But what I want is Replacing skell mages to air-unit gargoyle lol
# 11 New Book item that can retrain ur skills (200gold)
# 12 Stealth Clock should be changed it's recipe to more cheaper one.
This item is worse than Lv1 wind walk but it cost more than ww
ww can guarantee tactical movement but stealth clock doesnt
cause it automaticaly attacks near by unit
# 13 Give 2 or 3 sec invincible time when every AOE Ultimate skills(like starfall or stampede) have been first casted.
(like sleep)
But except sheep ulti. Lv3 is too OP
# 14 Volcano doesnt Stun ally units
# 15 rock option
when red type -rocks
First it spawns 4 rock golems and after 15mins later it spawns 2 Granit Golems in middle
# 16 Cost down Forbidden power and Lv6 blizzard
Forbidden power - 2.5k is still expensive 1k might be good
Lv6 blizzard - 6k -> 4K gold
# 17 Sprit link
this skill duration time should be highily buffed
I played this CHF over 2000 games and during these games I've thinking about lots of stuffs and balance
those are some of my wishlist in next version.