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Wishlist in next version CHF
SOUNDWAVESDate: Tuesday, 19-Apr-2011, 8:23 AM | Message # 1
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#1 demolish (new passive skill)

My idea about this new passive skill 'demolish can be pickable by every type hero
but this damage should cost by strength rate
for example 10 strength point gives +10 more damage to the building(LV1)
and 10 strength point gives +60 more damage to the building(LV6)
so if a hero strength point is 60 then lv6 skill gives additional 360 damage to the building by each attack (building armor doesnt reduce damage)
and important thing is this skill cant be pick with these skills cleaving attack , incinerate, divine shild, multi shot, critical type attack
and cant use invul potion
then ppl who want to make his hero as mauler wont pick this skill
this skill is for strength tank hero. and tank should be real tank not sandbag

#2 Isolation (New Ultimate skill)

this skill can isolate heros or unit in the ring like this
and these 4 pretectors or towers will attack units (attacks only inside units)
This ulti would be good for team play

#3 Buffed Death pact
<First dark ritual should be deleted in ars mode (worst skill like brilliance arua)>
I think death pact is one of worst skill. cause it can only consume undead units.
so when consumed by deathpact, it should gve more mana to hero
it wouldnt be OP even it gives mana double or triple then now

#4 About holy light and healing spray
these are one of unpopular skill so if these are changed like this that would be useful
First healing spray shouldnt heal enemy unit or base.
I am not Mahatma Gandhi. Why should I have to heal enemy?
There are still lots of Pub who trying to heal enemy during mass.
What are you gonna do when he is in your team?
Second holy light can heal his own hero (but death coil shouldnt)
I know you will think about Jaood mauler who have bullshit agility(89 when it's lv20) picked holylight
but I dont think it's worse than divine mauler. at least u can stun or feedback mana
Giving little bit more cool down time would be good

#5 Mana drain
Mana drain can fill ally hero and units or his own unit's mana
You can drain mana from enemy but when it casted to ally hero u can fill his mana.

#6 interchange
Not only swapping position but also it can deal some damage
giving stun might be OP.

#7 warp portal
Thank you bond. now it's can be clickable this.
But automatic swap is not good and hard to use this.
hope it swaps when only someone clicked portal (like warp gateway)
Might be good when it became warp Gate

# 9 forgot his name but the undead 500win hidden hero who have ulti that transforms to wolf..
when it transforms to wolf , it cant healed by coil
So hope it can be healed by coil in next version

#10 Buff undead tech
Undead tech need hp upgrade.
Movement speed with hp or Attack speed with hp
But what I want is Replacing skell mages to air-unit gargoyle lol

# 11 New Book item that can retrain ur skills (200gold)

# 12 Stealth Clock should be changed it's recipe to more cheaper one.
This item is worse than Lv1 wind walk but it cost more than ww
ww can guarantee tactical movement but stealth clock doesnt
cause it automaticaly attacks near by unit

# 13 Give 2 or 3 sec invincible time when every AOE Ultimate skills(like starfall or stampede) have been first casted.
(like sleep)
But except sheep ulti. Lv3 is too OP

# 14 Volcano doesnt Stun ally units

# 15 rock option
when red type -rocks
First it spawns 4 rock golems and after 15mins later it spawns 2 Granit Golems in middle

# 16 Cost down Forbidden power and Lv6 blizzard
Forbidden power - 2.5k is still expensive 1k might be good
Lv6 blizzard - 6k -> 4K gold

# 17 Sprit link
this skill duration time should be highily buffed

I played this CHF over 2000 games and during these games I've thinking about lots of stuffs and balance
those are some of my wishlist in next version.




Rest in Peace Rookies


Message edited by soundwave - Tuesday, 19-Apr-2011, 8:19 PM
 
Master-HeroDate: Tuesday, 19-Apr-2011, 9:03 AM | Message # 2
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Quote (soundwave)
#2 Isolation (New Ultimate skill)

I like the idea, but there is soon so many medivhs and captain bonds with blink, that it wouldn't be usefull.



Inactive mod.
 
AntyoneDate: Tuesday, 19-Apr-2011, 9:23 AM | Message # 3
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not only that, this thing is huge it could isolate the whole base..

#5 Mana drain
Mana drain can fill ally hero and units or his own unit's mana
You can drain mana from enemy but when it casted to ally hero u can fill his mana.

same with life link.




Message edited by Antyone - Tuesday, 19-Apr-2011, 9:24 AM
 
LittleBDate: Tuesday, 19-Apr-2011, 9:38 AM | Message # 4
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Quote (Master-Hero)
I like the idea, but there is soon so many medivhs and captain bonds with blink, that it wouldn't be usefull.

then why dont u make it unblinkable?
 
ArcttyDate: Tuesday, 19-Apr-2011, 10:23 AM | Message # 5
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I could see those first 2 abilities being abused massively.

I made a post a few months ago about 3.5 I talked about how you could make mana drain and life drain the same spell, same with death pact and dark ritual. Just make spells that give both mana and health because they need a buff anyway.

I think healing spray is actually pretty srong when used with mass tp, I agree it would be more usable if it did not heal enemy units, kind of like how death and decay has been changed for chf. Holy light has a better cooldown and might do more offensive damage i am not sure though.

Could make healing spray heal ally and damage enemy (but lower the heal/damage amount obviously).

main thing with the next version is preventing double heroing. I had an ally leave or be afk a couple games last night, was pretty easy to win with a guaranteed good mass and tech.

 
killerrangeDate: Tuesday, 19-Apr-2011, 11:09 AM | Message # 6
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true. maybe you cant cast spells while isolated?


I'm here to help :D
 
LittleBDate: Tuesday, 19-Apr-2011, 11:24 AM | Message # 7
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Why dont u make isolation some sort of atk? i mean it locks enemy, but then its closes and does huge damage, kinda like yamato, but it works on buildings too, it could be neat think about it
 
AntyoneDate: Tuesday, 19-Apr-2011, 12:35 PM | Message # 8
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i play fvg from time to time masta bradley

 
AntyoneDate: Tuesday, 19-Apr-2011, 1:18 PM | Message # 9
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yea i noticed it was gone for a fkin long time.. its an old game

 
SOUNDWAVESDate: Tuesday, 19-Apr-2011, 1:52 PM | Message # 10
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Quote (Master-Hero)

I like the idea, but there is soon so many medivhs and captain bonds with blink, that it wouldn't be usefull.

Yeah when there is blink it can be easily escape.
But this skill is for fun. and Pub will love this skill
I thought this skill for countering IMBA mauler. And also it would be good when team have mauler user.
lock up with enemy hero with mauler.

or like Bryan123 said it would be good when its unblinkable.
but this gonna be hard work for creater




Rest in Peace Rookies
 
PinasDate: Tuesday, 19-Apr-2011, 2:06 PM | Message # 11
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Hahahaha Before I come to chf nearly a year ago I FVG was my game. I dominated at it. Was OFFERED into fvge but I liked all the guys in mfvg smile (Both clans on west)

Btw being offered into clan fvge barely ever happens so I felt really privileged :L If you guys ever want to play with some pro's check out clan fvge and clan mfvg on west. (Mfvg is more Oceania/Asia based players)


Penis
 
BikiniandPunaniDate: Tuesday, 19-Apr-2011, 2:24 PM | Message # 12
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I agree with SOUND! as all of u might have suspected! :P gj bro, nice ideas, hope we get them implanted in game :))
 
AntyoneDate: Tuesday, 19-Apr-2011, 2:57 PM | Message # 13
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this thing that huge u could block the way in ur base, counter-attack against rush for example
lock in units that u dont wanna fight with - ur dryads against knights for example.

pretty cool


 
SOUNDWAVESDate: Tuesday, 19-Apr-2011, 7:56 PM | Message # 14
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...

Message edited by soundwave - Wednesday, 20-Apr-2011, 11:12 PM
 
lolbladeDate: Tuesday, 19-Apr-2011, 9:16 PM | Message # 15
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i dunno but when altar kills all units and all. u can easily counter it with a scroll of ressurection (6000g 50 units (2casts)) so yea any ideas how to stop this

sig in construction
 
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