balancing issues and ideas for 4.1
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Legal_life | Date: Tuesday, 20-Mar-2012, 0:27 AM | Message # 1 |
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Legal_life | Date: Wednesday, 21-Mar-2012, 2:46 AM | Message # 16 |
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| Wolfs suck, make beetles do more damage but less hp.
Buff shadowstike, this should do more than acid cause u can only target one unit and acid is aoe
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FirNesS | Date: Wednesday, 21-Mar-2012, 10:22 AM | Message # 17 |
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| Quote (Legal_life) 71 buff this no one uses it buff 1 2 3 4 5 6 Quote (Legal_life) 73 buff this too no one really uses this, buf levels 1 2 3 Wrong, I do use those skills, and they are pretty op. Searing Arrows / Tichmeh / Bloodlust / Multi arrows in ssd is OP
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Legal_life | Date: Wednesday, 21-Mar-2012, 12:30 PM | Message # 18 |
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| Notice how I said 1 2 3.
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a_chinese_kid | Date: Wednesday, 21-Mar-2012, 9:21 PM | Message # 19 |
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| Quote (Legal_life) One hero is buffed completely with ms agi str int and hp, the game turns into a one vs 11 game, the juggernaut has to fight off all 11 players can't work.. unless you want someone to spawn witht them.. i like all the other mode ideas
haha you are a huge dota geek :P same but i quit it now
... i hate all the win code crap to do modes i think thats dumb and it just encourages gltiching of codes because i really don't want to go out of my way to remember my code and paste it. Im on a mac and I'm not going to go buy a windows and a parallel and use up 100 gbs of memory just to make it so i can use the footies thing.
also neat idea with the pic
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Bond009 | Date: Thursday, 22-Mar-2012, 5:20 PM | Message # 20 |
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| i just wanna let everyone know i will read this and catch up on everything but a bit closer to when i start working on the new update so i dont forget shit
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Cheesy-Gordia | Date: Friday, 23-Mar-2012, 1:10 AM | Message # 21 |
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| 50: Abit weak level 6 for its purpose. 42: Weak for its main purpose and features Silence: Well idk maybe a bigger area for early levels. Tornado: Man too weak for its purpose. 112: Comparing it with the similar ultis, this sucks. 61: Sucks lol
I hate this n***a actin like jesus - SOUNDWAVES
You don't are pro - Adam_CZ
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XXkillerbeansXX | Date: Friday, 23-Mar-2012, 4:09 PM | Message # 22 |
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| Quote (RosarioVampireZ) frost arrow level 6 shuld do same dmg as searing cause it doesnt stack with OP multiarrowz that would be quite op. use with acid and its nearly a stun. searing should only be +120 dmg per shot instead of current(think its 150?). slow should be 95% on frost arrows with +30(2 sec slow time on heroes) damage per shot(to be used with creeps and tech). beetles should have siege damage but normal armor so that they can be countered by wards and cannons.
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THecash | Date: Friday, 23-Mar-2012, 7:28 PM | Message # 23 |
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| Dude i love ssd dont ... it is boring without game is too damm sloow
HPMM=THecash
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videogamefreak | Date: Saturday, 24-Mar-2012, 4:57 AM | Message # 24 |
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| or instead of making ssd a 5 win requirement to vote, make an 11 person or 10 person vote for yea, maybe a combo of both. Also i think changing carrion swarm to hotkey B would be better than and make it casts at same time as carrion, like cold strike and nova did a while ago. Then it solves the problem when u changed it to hotkey C, and still discourages its use.
A good ultimate to add might be a skill that does the opposite of force field, takes several units around the caster and pulls them inwards to the circle, but still freezes them while moving them and dmg and all, and trapping them in the circle.
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2DaYuDiE | Date: Saturday, 24-Mar-2012, 5:49 AM | Message # 25 |
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| yea its kinda stupid that if half of the people vote no, the mode is still applied.. people only vote no if they really dont want the mode, so 50% is not enough imo
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SOUNDWAVES | Date: Sunday, 25-Mar-2012, 1:01 AM | Message # 26 |
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| Quote (2DaYuDiE) yea its kinda stupid that if half of the people vote no, the mode is still applied.. people only vote no if they really dont want the mode, so 50% is not enough imo
Agree
Rest in Peace Rookies
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2DaYuDiE | Date: Sunday, 25-Mar-2012, 3:42 AM | Message # 27 |
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| druids are too strong AND too hard to dispell... buff firebolt dmg, reduce normal dmg ALOT+remove chaos type dmg also, bears have bash and cleave... this has the same effect as crit + cleave and is op cuz it ignores armor
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RosarioVampireZ | Date: Sunday, 25-Mar-2012, 4:59 AM | Message # 28 |
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| Frost Arrow Quote (XXkillerbeansXX) that would be quite op. use with acid and its nearly a stun. Stun effecting thingy? would rather get frost nova or frost aura or drunken haze AOE > 1 unit
plus since frost arrow is a spell dmg like frost nova, acid effect wont stack... other words, nova is better ...which means in other words, FROST ARROW NEEDS MORE DMG dont forget that this doesnt stack with retarded multi op arrows
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SOUNDWAVES | Date: Sunday, 25-Mar-2012, 10:28 AM | Message # 29 |
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| Frost arrow slow duration time need buff. Damage should be buff too. like rosario said this spell doesnt stack with multishot or death mask that means this spell is shit for mauler. chill duration time is only 1 sec to hero, even lv6. it should be like this lv1= slows MS & ATK 1sec to hero // 5sec to unit lv2= 2 // 6sec lv3= 3 // 7 lv4= 4 // 8 lv5= 5 // 9 lv6= 6 // 10 ---------------------------------------------------------------------------------------------------------------Added (2012-03-25, 11:28 AM) --------------------------------------------- nerf LV6 Coil damage and Buff Holy light lv6. Coil is more useful and stronger hk spell than Holy light. And coil have holy shit range. This doesn't make sense. a lot of people already mentioned this before. my suggestion is coil = holy light and lv6 = 1700 heal and half to opponent. nerf lv6 storm bolt to 800
Granit golem is OP. so this creep should be set as Mechanic type. it wont die if owner uses holy light, heal wave + amulet of recall.
Rest in Peace Rookies
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josh12508 | Date: Sunday, 25-Mar-2012, 10:40 AM | Message # 30 |
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| I agree with everyone about the trents, ive been seeing almost everyone with unholy aura some type of stun or transmute with invulnerable shield while using trents, and they just wreck everyone. its way too ez to bk people with trents, need to nerf hp and also amount summoned.
Also, there should be some type of limit for hero killing spells. In every game its either all trents or all hero killers, and its getting annoying because i like to be a mauler, which is very hard when you cant go outside of base without getting nuked.
[color=yellow]command aura : this aura shouldn't give effect to range attack type units and heros.
I agree with this, when late game comes around almost everyone i see going darks tech's to nelf and makes a new hero with trueshot, cammand and endurance aura. This makes the ads have completely op damage with a high range too, which i think is bs seeing as even ToT cant reach the ads when they att the tower/base.
Endurance aura should be nerfed slightly aswell, maybe make the increase on att speed a lil less and make it not stack its ms with unholy aura.
Also, anyone who can help give suggestions and advise in mapmaking, checkout my thread. I'm making a new type of footies and i think people who like this game will like mine too, it'll introduce some new heros to the game and ill try to balance it as much as possible. thanks.
RIP-TBS and old CHF, we will miss you both. =(
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