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druids nerf - Page 2 - Forum

 
Forum moderator: Alex[STAR]  
druids nerf
lowering hp on druids for easier dispel
1. yes [ 17 ] [70.83%]
2. no [ 7 ] [29.17%]
Answers total: 24
SOUNDWAVESDate: Monday, 28-Jan-2013, 4:28 PM | Message # 16
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This ultimate was bikini's favorite so I asked to buff lol

now it seems bit op lol. especially to base kill and tower kill




Rest in Peace Rookies
 
ic3dt3aDate: Monday, 28-Jan-2013, 4:56 PM | Message # 17
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y is apm involved in here? damn u rosa.... ppl are confused now..

anyways, u can cyclone the joza priest, and u can kill towers/bk easily with these. using ToT as a counter to druids is smart, except it costs u 12k(tier 0->tier 3 +8k) to counter 1 ultimate. u;ve gotten better at using it but u only use them and stop using ur hero, which is why u lose alot of kills


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Adam_CZDate: Monday, 28-Jan-2013, 5:29 PM | Message # 18
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Wtf... why enemy everytime if i have druids dispel them? I have different druids than other players or what? I still cant  understand....

SoundWaves say Druids is OP cause they can base kill.... and its problem? Of course Druids can kill base because they are ULTIMATE spell.... its normal that ultimate spell are more strong than normal spells.

Death tower, Earhquake, Sea of Flame, Chimeras.... all these spells kill base... and? where is problem? Thats ultimate spell. You want nerf it too? I just think some people here want ruin this game maybe or what.... Maybe i am stupid and dont understand..

Ok i end with this thread


Message edited by Adam_CZ - Monday, 28-Jan-2013, 5:41 PM
 
SOUNDWAVESDate: Monday, 28-Jan-2013, 7:17 PM | Message # 19
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Quote (Adam_CZ)
Wtf... why enemy everytime if i have druids dispel them? I have different druids than other players or what? I still cant understand.... SoundWaves say Druids is OP cause they can base kill.... and its problem? Of course Druids can kill base because they are ULTIMATE spell.... its normal that ultimate spell are more strong than normal spells. Death tower, Earhquake, Sea of Flame, Chimeras.... all these spells kill base... and? where is problem? Thats ultimate spell. You want nerf it too? I just think some people here want ruin this game maybe or what.... Maybe i am stupid and dont understand.. Ok i end with this thread

I know youare biggest fan of druinds but if ppl who have druids with micro its really hard to dispel without tot.

1 lv3 druids can kill towers and double druids can easily bk tier1 base. workers are sacrifice for xmute hero.

so I think they should be piercing type attack but bit buff at its damage.




Rest in Peace Rookies
 
Adam_CZDate: Wednesday, 30-Jan-2013, 3:40 PM | Message # 20
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Ok I know I told i will not write in this thread anymore but this is really my last message here...

Its possible compare druids in Custom Footmen Frenzy vs Footmen Frenzy 5.4 AR? Is here any different? I download 5.4 AR map but I can not get this hero who have druids.... 5.4 AR is most balanced Footmen Frenzy map i think we should compare druids 5.4 AR vs druids in Custom... best idea is make Custom druids like druids in 5.4 AR... but if there are not different (5.4 AR druids is same like Custom druids) dont nerf them.... that best idea about druids
 
ic3dt3aDate: Wednesday, 30-Jan-2013, 5:41 PM | Message # 21
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Quote (Adam_CZ)
5.4 AR is most balanced Footmen Frenzy map i think we should compare druids 5.4 AR vs druids in Custom... best idea is make Custom druids like druids in 5.4 AR.


ridiculous... 5.4 and most of the other footmen maps out there are balanced due to the heroes stats and spells. bond has classic mode, but no1 plays it, thats probably the closest to balance u can get on chf


http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
 
RosarioVampireZDate: Wednesday, 30-Jan-2013, 5:59 PM | Message # 22
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Quote (Adam_CZ)
5.4 AR is most balanced Footmen Frenzy map i think
Lets make nova kill footies again! HORRAHHH <3

Quote (ic3dt3a)
bond has classic mode, but no1 plays it, thats probably the closest to balance u can get on chf
-crt with -ars is the best possible mode in chf but ^^

Quote (Adam_CZ)
Wtf... why enemy everytime if i have druids dispel them?
How do enemies even dispel this? It takes 4 wards of negation or 2 jammy to stahp druids and u can always cyclone both -.-


 
O_o]-PrincipVDate: Thursday, 31-Jan-2013, 7:37 AM | Message # 23
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biggrin no invulnerable druids


Call Me Messi I was The ex Best Player
 
FireHartDate: Thursday, 31-Jan-2013, 10:48 AM | Message # 24
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Making non invulnerable Druids would be stupid.
cause then u will need massive micro to kill heroes in bases using cyclone every second just to get to get to the hero and by then they will dissipate


 
ic3dt3aDate: Thursday, 31-Jan-2013, 4:50 PM | Message # 25
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Quote (FireHart)
Making non invulnerable Druids would be stupid. cause then u will need massive micro to kill heroes in bases using cyclone every second just to get to get to the hero and by then they will dissipate


no no, i think this may be it, making them a normal summon would be better. damage + dispel would be a good idea, being able to also  sleep/hex/stun would probably be the better way


http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
 
Adam_CZDate: Thursday, 31-Jan-2013, 5:24 PM | Message # 26
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Fuck stop it... Druids are really good how they are now... and if you wanna make them more weak i think its fair make longer Duration (minimum +5 second each level)

There is many more OP spells than druids (Mindrape, Death Tower, Donation, Explosion).... I really hate this Mind Drape delete it... this is most OP spell in game.. or nerf it

Make Mindrape no possible use items in inventory and no possible use ultimate spell


Message edited by Adam_CZ - Thursday, 31-Jan-2013, 5:25 PM
 
ic3dt3aDate: Thursday, 31-Jan-2013, 6:11 PM | Message # 27
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Quote (Adam_CZ)
Fuck stop it... Druids are really good how they are now... and if you wanna make them more weak i think its fair make longer Duration (minimum +5 second each level)


surprised hey careful, u might get banned!

+5 secs is another hero kill... totaling 5 or further enabling a building/base kill

this isnt about mind rape, please dont bring it up in this thread anymore


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LamsauceDate: Thursday, 31-Jan-2013, 7:43 PM | Message # 28
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i think druids shouldnt be invul rather they should be spell immune



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ic3dt3aDate: Thursday, 31-Jan-2013, 7:54 PM | Message # 29
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Quote (Lamsauce)
i think druids shouldnt be invul rather they should be spell immune


sounds good too, but i think they can get a bit strong being spell immune, but then again, chims, phoenix, golem, and doomgaurds are spell immune..


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Adam_CZDate: Thursday, 31-Jan-2013, 8:11 PM | Message # 30
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5 seconds is not other HK.... how I say it depend about hit points hero.... there is many heroes who have very high HP (stooge, Captain Bond, Naga Royal) and when you buy some item for those heroes (hear holimayden or night armor) you have no chance for HK with druids
 
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