Dead Sheep and Death
[Isicera] Dead Sheep
Appearance: Death Sheep
Title: Dead Sheep
Attack type: Ranged attack
Primary stat: Intelligence
Move speed: Terrible
Starting Strength: 1 (Sheep growth rate)
Starting Agility: 15 (normal growth rate)
Starting Intelligence: 24 (High growth rate)
1: Sheep Cannon: (Yamato Cannon) Continues to decrease cool down as it levels.
2: Sheepy Tribute: (Torrential Tribute) Continues to decrease cool down as it levels.
3: Sheep Abuse: Abuse: Put your enemy through a living hell that most cannot survive. (Dead Sheep gains even more reduced cool down on greater levels.)
L1: Target receives acid like an acid bomb L2, cold as of nova L2, and all L2 negative auras lasts 15 seconds. 90 second cool down
L2: Target receives all the effects of L1 except now at L4 and: Shadow strike effect L4, Soulburn effect L4, Hex effect lasts 20 seconds. 70 second cool down
L3: Target receives all the effects of L1 and 2 at Level 6 and: a non channeling life steal to your character, a non channeling mana siphon to your character, and when the effect ends after 20 seconds they're hit by a level 4 sleep. 60 second cool down
4: Envy: Rod of Envy effect.
L1: Duration: 60 seconds, leaves target at 50% life when it awakens. 160second CD.
L1: Duration: 90 seconds, leaves target at 25% life when it awakens. 200 second CD.
L1: Duration: 120 seconds, leaves target at 1% life when it awakens. 220 second CD.
This is the HK counterpart to the death sheep's unit powers Kills easily, dies just as easily, units beast this defenseless sheep with ease. If it maxes level the incredibly low CD on its spells means that it can pretty continuously murder heroes.
Attack type: Melee touch attack (Very slow)
Primary stat: Intelligence
Move speed: Very slow
Starting Strength: 18 (Normal growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 21 (High growth rate)
* Deathstrike: Death has a 1% per level chance to instantly kill targets he attacks.
1: Frozen aura: Massive move speed reduction. DOES NOT EFFECT ATTACK RATE!
L1: 40% move speed reduction Command aura radius
L1: 50% move speed reduction Command aura radius
L1: 60% move speed reduction Command aura radius
L1: 70% move speed reduction Command aura radius
L1: 80% move speed reduction Command aura radius
L1: 95% move speed reduction Command aura radius
2: Silent Night: Silence + (4) 2 second sleep per level.
3: Second Chance: Death spares someone that should have been taken, target unit cannot die during the duration of the spell.
L1: 5 seconds
L1: 8 seconds
L1: 11 seconds
L1: 14 seconds
L1: 17 seconds
L1: 20 seconds.
4: Aura of Death: Death and Decay as a constant aura.
L1: 3% per second.
L2: 6% per second.
L3: 9% per second.
Getting near death is bad for your health...