items: ((11)) 1[Isicera] Mitosion mail: Costs 8,000 gold. Allows mirror images to keep all passives and auras.
(So that mirrors can be more legitimate over all as a late game option without just breaking their L6. Gives back the stupid powers of rockets mirrors, but since this costs 8K it's only for incredibly late game.)
2[Isicera] Time to think: costs 2,000 gold. When resurrecting after a death you come back with full mana and all cool downs reset. Infinite charges, if it appears too good give it a 100 second cool down. Needs to persist not 1 time use. 2K is more than enough to warrant that.
(Just a nice alternative to the Ankh for an on death item.)
3[Isicera] Life Converter: Costs 1,150 gold Hero can click the item to convert 100 life into 100 mana, 0 cool down.
(This item to help fix the fact that 90% of people hate strength melee. Despite the fact that they're a wall of health and regen.)
4[Isicera] Repair kit: costs (unsure need input) Instantly repairs a set amount of damage (unsure the number, need input) for mechanical things such as towers and zepplins.
(Keeping one of these on hand for 3 chims + 2 bears versus a tower would be really nice since if you teched human, orc or other non air hitting units and your hero is dead 3 chims and 2 bears can destroy your arcane tower sometimes even if you have 2 peasants constantly repairing, this gives a way to buy time.)
5[Isicera]Set of silent vengeance(recipe): Costs 4,000 gold and Fist of the titans, light-speed shoes, scepter of the Archmage, a potion of focus and the Ninja's cloak, on top of this requires the skill or bought windwalk. +33 to all stats (3 better across the board.), + 7 armor, +50 damage (10 better), +3 health regeneration, 750 mana, 50% mana regen, 2m/s brilliance aura, and on top of these things incorporated from the stats items this makes windwalk have 0 cool down, 20 mana cost, adds auto cast that can be turned on or off, as the buffs from the ninja's cloak. On top of all these things which are mostly just from the previous items a long CD click on the item for activation reset spell cool down for all abilities the hero has.
(A mega item whose over all cost that's over 13,000 means that you can consolidate those pieces you've assembled if your hero needs all of them and gives you some added perks as well. With this you have enough slots to have a scroll of town portal and a potion instead of needing to choose between the two. It also gives incentive to get that damn Ninja's cloak, and carries on the precedent set in Ninja's cloak for using a potion in an item! ^.^)
6[Isicera] The Bling of Bill (recipe): 2 bills rings + 4,000 gold Just like Bill's ring but higher skill levels for the auras. 37.5% trueshot, 15% attack rate, 30% movement speed, 30% command, and 37.5% life steal.
(Bill's ring is awesome, but a late game version of it would be really awesome.)
7[Isicera] Loaded dice: 1,500 gold Gives 5% bonus chance to all chance related skills *crit, evasion etc.* Stacks with itself.
(Good thing for those who want to max out their luck.)
8[Isicera] Spell conduit wards (3 stock): 200 gold. Like sentry wards these are invisible, immovable, have no attack and are not effected by spells. When an allied hero attempts to cast at a target nearer the conduit than the hero, the spell will originate from the ward instead, for this to happen the hero must be in range of casting the spell on the conduit. Passes on spells to other conduits * IE with a line of 5 you can cast a death coil from full map away.* When a hero casts it starts their cool down, uses their mana and the spell's effects emanate from the ward, this means channeling spells can be left coming from a ward as opposed to the hero. Killing the ward of course stops the spell.
(This item makes it so you can control space better for a price, also keeps spells like rain of fire from being 100% useless mid-late game since the ward is channeling for the hero.)
9[Isicera] Orb of true cleaving: 8,000 gold. Gives cleave other effects from the character's main attack such as cold or incinerate.
(Just as a supplementary item to cleavers.)
10[Isicera] engineering degree (5 levels) (peasant only item): 1,500 gold. Decreases research time by 15% per level.
(This is for late game when you have money coming in way faster than you can research, buying a few of these and the super peasant armor would let you catch up in upgrades if you have the money to back it up.)
11[Isicera] Pendant of Time: 2,500 Increases the duration of all spells cast by the hero by 25%.
(Beastly item for most heroes, raises viability of all other summons in relation to chims/phoenixes, big buff to DoT spells like acid bomb or shadow strike.)
12[Isicera] Time armor: 3,000 gold, potion of focus, Pendant of time, Lightspeed shoes, orb of frost, and Frenzy soul. Increases agility by 30, move speed, attack speed, gives level 3 slow aura, 30% increased duration on spells, and 20% cool down decrease.
(Another benefit to any hero, lets them cast a lot and have their casts be active a long time, very beneficial to things like serpent wards, bears, infernals, acid bomb, impale, etc.)