Thursday, 25-Apr-2024, 0:51 AM
Logged in as Guest
Group "Guests"

WC3-4Life / Custom Hero Footies!!!

ChrIsicera's Item suggestion list - Forum

 
  • Page 1 of 2
  • 1
  • 2
  • »
Forum moderator: Bond009  
Forum » CHF Development and Discussion » Heros, Abilities, and Items » ChrIsicera's Item suggestion list (Not quite the behemoth of the skills, but still large.)
ChrIsicera's Item suggestion list
ChrIsiceraDate: Friday, 15-Oct-2010, 2:04 PM | Message # 1
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
items: ((11))

1[Isicera] Mitosion mail: Costs 8,000 gold. Allows mirror images to keep all passives and auras.

(So that mirrors can be more legitimate over all as a late game option without just breaking their L6. Gives back the stupid powers of rockets mirrors, but since this costs 8K it's only for incredibly late game.)

2[Isicera] Time to think: costs 2,000 gold. When resurrecting after a death you come back with full mana and all cool downs reset. Infinite charges, if it appears too good give it a 100 second cool down. Needs to persist not 1 time use. 2K is more than enough to warrant that.

(Just a nice alternative to the Ankh for an on death item.)

3[Isicera] Life Converter: Costs 1,150 gold Hero can click the item to convert 100 life into 100 mana, 0 cool down.

(This item to help fix the fact that 90% of people hate strength melee. Despite the fact that they're a wall of health and regen.)

4[Isicera] Repair kit: costs (unsure need input) Instantly repairs a set amount of damage (unsure the number, need input) for mechanical things such as towers and zepplins.

(Keeping one of these on hand for 3 chims + 2 bears versus a tower would be really nice since if you teched human, orc or other non air hitting units and your hero is dead 3 chims and 2 bears can destroy your arcane tower sometimes even if you have 2 peasants constantly repairing, this gives a way to buy time.)

5[Isicera]Set of silent vengeance(recipe): Costs 4,000 gold and Fist of the titans, light-speed shoes, scepter of the Archmage, a potion of focus and the Ninja's cloak, on top of this requires the skill or bought windwalk. +33 to all stats (3 better across the board.), + 7 armor, +50 damage (10 better), +3 health regeneration, 750 mana, 50% mana regen, 2m/s brilliance aura, and on top of these things incorporated from the stats items this makes windwalk have 0 cool down, 20 mana cost, adds auto cast that can be turned on or off, as the buffs from the ninja's cloak. On top of all these things which are mostly just from the previous items a long CD click on the item for activation reset spell cool down for all abilities the hero has.

(A mega item whose over all cost that's over 13,000 means that you can consolidate those pieces you've assembled if your hero needs all of them and gives you some added perks as well. With this you have enough slots to have a scroll of town portal and a potion instead of needing to choose between the two. It also gives incentive to get that damn Ninja's cloak, and carries on the precedent set in Ninja's cloak for using a potion in an item! ^.^)

6[Isicera] The Bling of Bill (recipe): 2 bills rings + 4,000 gold Just like Bill's ring but higher skill levels for the auras. 37.5% trueshot, 15% attack rate, 30% movement speed, 30% command, and 37.5% life steal.

(Bill's ring is awesome, but a late game version of it would be really awesome.)

7[Isicera] Loaded dice: 1,500 gold Gives 5% bonus chance to all chance related skills *crit, evasion etc.* Stacks with itself.

(Good thing for those who want to max out their luck.)

8[Isicera] Spell conduit wards (3 stock): 200 gold. Like sentry wards these are invisible, immovable, have no attack and are not effected by spells. When an allied hero attempts to cast at a target nearer the conduit than the hero, the spell will originate from the ward instead, for this to happen the hero must be in range of casting the spell on the conduit. Passes on spells to other conduits * IE with a line of 5 you can cast a death coil from full map away.* When a hero casts it starts their cool down, uses their mana and the spell's effects emanate from the ward, this means channeling spells can be left coming from a ward as opposed to the hero. Killing the ward of course stops the spell.

(This item makes it so you can control space better for a price, also keeps spells like rain of fire from being 100% useless mid-late game since the ward is channeling for the hero.)

9[Isicera] Orb of true cleaving: 8,000 gold. Gives cleave other effects from the character's main attack such as cold or incinerate.

(Just as a supplementary item to cleavers.)

10[Isicera] engineering degree (5 levels) (peasant only item): 1,500 gold. Decreases research time by 15% per level.

(This is for late game when you have money coming in way faster than you can research, buying a few of these and the super peasant armor would let you catch up in upgrades if you have the money to back it up.)

11[Isicera] Pendant of Time: 2,500 Increases the duration of all spells cast by the hero by 25%.

(Beastly item for most heroes, raises viability of all other summons in relation to chims/phoenixes, big buff to DoT spells like acid bomb or shadow strike.)

12[Isicera] Time armor: 3,000 gold, potion of focus, Pendant of time, Lightspeed shoes, orb of frost, and Frenzy soul. Increases agility by 30, move speed, attack speed, gives level 3 slow aura, 30% increased duration on spells, and 20% cool down decrease.

(Another benefit to any hero, lets them cast a lot and have their casts be active a long time, very beneficial to things like serpent wards, bears, infernals, acid bomb, impale, etc.)

Message edited by ChrIsicera - Friday, 15-Oct-2010, 2:05 PM
 
Vampirism_FireDate: Sunday, 17-Oct-2010, 0:43 AM | Message # 2
Hero
Group: Clan Members
Messages: 388
Awards: 2
Reputation: 115
Status: Offline
cool suggestions but i think that the loaded dice could wreck OP some of your custom skill suggestions.


Signature by: Vexslasher
There Is No Such Thing As A "Final" Version.
 
ChrIsiceraDate: Sunday, 17-Oct-2010, 2:09 AM | Message # 3
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
Loaded dice would be really nice, but costing 1,500 just to increase something's chances by 5% is a big investment. The main time that it becomes scary is if you have 3 transmuters and can afford to custom build a super hero off of darks money in which case it does become exceptional thanks to how amazing that can get to, especially with things like Evasion.
 
lolbladeDate: Thursday, 13-Jan-2011, 7:40 PM | Message # 4
Pirate
Group: Users
Messages: 727
Awards: 0
Reputation: 105
Status: Offline
5 loaded dices will give u 75+ 5+5+5+5+5= 100 %evasion that means ur immune to all attacks LOL I would tottaly buy these for 7500 gold then get immolation + zoz or something and stay in somebody's base forever.

sig in construction
 
AntyoneDate: Friday, 14-Jan-2011, 10:28 AM | Message # 5
Development Director
Group: Clan Members
Messages: 2127
Awards: 3
Reputation: 622
Status: Offline
Quote (lolblade)
5 loaded dices will give u 75+ 5+5+5+5+5= 100 %evasion that means ur immune to all attacks LOL I would tottaly buy these for 7500 gold then get immolation + zoz or something and stay in somebody's base forever.

Ok so 1.5k gold to give one hero a chance to increase the evasion by 5%.
Its not a lot of a 'chance' if you think about it. If we talk about some small chances for the increase of the evasion then that means you would have to spend at least about 7.5 up to ~15k+ of gold or even more to get yourself a 100%.

Of course I think anything near 90% is already a huge percentage. 100% scepter would make your hero almost invulnerable all the time.


 
ChrIsiceraDate: Tuesday, 18-Jan-2011, 0:50 AM | Message # 6
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
Note that with 100% evasion you have no way to increase your health, damage output spell resistance etc, so a mauler with all dice and evasion won't have the DPS and die hard to HK, it can avatar and then an evasion crit mauler would be scary during its duration, but then be pretty much instant dead to casters as soon as it goes out. It makes evasion pretty decent, but thanks to over all item slots and cost investment can't ever break something.
 
AntyoneDate: Tuesday, 18-Jan-2011, 9:32 AM | Message # 7
Development Director
Group: Clan Members
Messages: 2127
Awards: 3
Reputation: 622
Status: Offline
I was thinking about stacked dices, but then, nvm.

 
ChrIsiceraDate: Wednesday, 19-Jan-2011, 10:08 PM | Message # 8
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
It would however do damage to super late game when you can afford to buy a hero, get them 5 dice and get them the necklace. Then again if you can afford that much money that's an altar AND Penguins. XD
 
ArcttyDate: Wednesday, 19-Jan-2011, 11:15 PM | Message # 9
Ninja
Group: Clan Members
Messages: 772
Awards: 0
Reputation: 1564
Status: Offline
Those are good items, all good ideas but IMO we have to be careful with this game say we added every single one of those items tomorrow, that would change the balance of the game DRASTICALLY, some of those could very well possibly way over powered with certain abilities and the game would be imbalanced for a long time if not forever. I am not hating on the items, they are cool but they are BIG game changers.

Added (2011-01-20, 5:15 Am)
---------------------------------------------
Mitosion mail: lvl 6 mirror images are extremely strong by themselves although underused in CHF, I don't think rockets should be brought back, even for 8k

Life Converter: with 0 cooldown that is going to be OP as hell, maybe as an ability I can understand (with a cooldown). With a strength hero all those +hp items and a partner who gets healing spells would be so strong. Could you keep using healing wave/death pact and spamming mana convert with a huge amount of hp? Never running out of hp or mana.

Pendant of time: lvl 6 acid lasting 25% longer, chims 25% longer, even lasso 25% longer? All those spells are common together and very strong, 2500g for that is way too low, or make it 10% or something.

Mainly those last 2 I think are dangerous to add but the other ones might open up the game they don't look really OP

 
ChrIsiceraDate: Thursday, 20-Jan-2011, 0:04 AM | Message # 10
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
Mitosian mail is indeed beefy as frick, the problem with any mirror build is that mirrors Level 1-3 are among the worst skills in the game. L6 mirrors is good, but it's actually less good than L6 mirrors from 5.4, or even older versions of CHF L6 mirrors are counter-able albeit obnoxious. For 8K it seems reasonable, maybe 10K, we have a staff that can kill darks in 1 cast which is only 6K, something that helps mirrors is an excellent addition.

Life converter won't reset CD on your spells, it's primarily to make strength heroes less deficient when it comes to casting. It simulates having a large mana pool. With healing wave you can constant cast currently if you have scepter and pet, this is no different.

Pendant of time: Yes, it makes things like that beefy, aside from the chimeras which run on health as opposed to a timer. It may indeed be wise to up the price, but note that this is paying for the equivalent of 30 extra damage + armor/life etc items which also come with effects like bash or brilliance aura. Likely the price should be bumped to 3K, yes it's a very powerful item.

I'm sorry your huge signature got removed! D:

 
AntyoneDate: Thursday, 20-Jan-2011, 8:19 AM | Message # 11
Development Director
Group: Clan Members
Messages: 2127
Awards: 3
Reputation: 622
Status: Offline
if u think about it, pengs and altar on ssd isn't much really. with the right skills and heroes you can easily get 10k in 5mins or so at the late-game.

 
ArcttyDate: Thursday, 20-Jan-2011, 11:52 AM | Message # 12
Ninja
Group: Clan Members
Messages: 772
Awards: 0
Reputation: 1564
Status: Offline
Quote (ChrIsicera)
I'm sorry your huge signature got removed! D:

yeah it was hilarious wasn't it?

I didn't even write that in my sig.

 
ChrIsiceraDate: Thursday, 20-Jan-2011, 3:59 PM | Message # 13
Grunt
Group: Clan Members
Messages: 150
Awards: 0
Reputation: 65
Status: Offline
Neither pengs nor altar are that available in SSD thanks to their starting cool down, you make the money before the respective things are available to buy.
 
lolbladeDate: Thursday, 20-Jan-2011, 6:23 PM | Message # 14
Pirate
Group: Users
Messages: 727
Awards: 0
Reputation: 105
Status: Offline
they should have a big starting cooldown so that some fast money earner cant have them in mid-game or it would be IMBA

sig in construction
 
AntyoneDate: Thursday, 20-Jan-2011, 6:24 PM | Message # 15
Development Director
Group: Clan Members
Messages: 2127
Awards: 3
Reputation: 622
Status: Offline
Quote (ChrIsicera)
Neither pengs nor altar are that available in SSD thanks to their starting cool down, you make the money before the respective things are available to buy.

now you just confused me lol what is that a reply to?


 
Forum » CHF Development and Discussion » Heros, Abilities, and Items » ChrIsicera's Item suggestion list (Not quite the behemoth of the skills, but still large.)
  • Page 1 of 2
  • 1
  • 2
  • »
Search:
Login Form
Search
Make Donation
Latest Posts










CHAT
Social Networking
Our poll - 1
Rate our map
Total of answers: 501
Stats
<
Copyright Bond009 © 2024 | Create a free website with uCoz