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ChrIsicera's Hero suggestion list
ChrIsiceraDate: Friday, 15-Oct-2010, 7:56 PM | Message # 1
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This will contain my hero list.

(1)
Neo Infection Era Alpha
Appearance: Female human with some meat on her bones, could default to any of the female models even if they are meatless however. XD
Name: Neo Infection Era Alpha.
Title: The Insatiable Virus.

Attack type: Pseudo Ranged akin to wind blizz
Range: 200
Primary stat: Strength.
Move speed: Average.
Starting Strength: 18 (Retarded high growth rate)
Starting Agility: 15 (Semi high growth rate)
Starting Intelligence: 17 (Semi high growth rate)

Skills:

1: Devour: When a caster devours a target they get various bonuses depending on the level of devour, along with more potential devour targets. Potential targets are determined by spell level and caster's max health. Devoured units take damage at a set % of caster's max health per second as they're digested. Caster regenerates that much health and mana each second. 10 second cool down from the point that digestion finishes
L1: Caster can devour units with 15% of caster's max health. Does 1% of caster's max health damage per second. Once digestion is completed hero's strength increases by 0.1% of target's max health.
L2: Caster can devour units with 20% of caster's max health. Does 1% of caster's max health damage per second. From here on can target creeps. Once digestion is completed hero's strength increases by 0.2% of target's max health.
L3: Caster can devour units with 25% of caster's max health. Does 2% of caster's max health damage per second. Once digestion is completed hero's strength increases by 0.3% of target's max health.
L4: Caster can devour units with 30% of caster's max health. Does 2% of caster's max health damage per second. Damage done to the predator is 20% absorbed by the prey. From here on can target heroes. Once digestion is completed hero's strength increases by 0.4% of target's max health.
L5: Caster can devour units with 35% of caster's max health. Does 3% of caster's max health damage per second. Damage done to the predator is 40% absorbed by the prey Once digestion is completed hero's strength increases by 0.5% of target's max health.
L6: Caster can devour units with 40% of caster's max health. Does 3% of caster's max health damage per second. Damage done to the predator is 40% absorbed by the prey. Once digestion is completed hero's strength increases by 0.6% of target's max health.

2: Cleave: To keep her from being 100% useless early and incredibly good later
3: Split: Buff form of Mirror image. Starts at 1, but goes up Fibonacci style starting at 2 for: 2, 3, 5, 8, 13, 21 Just like mirrors starts doing damage at L4.

4:Merge and Purge(Ultimate): Merges the hero with the nearest friendly controlled unit in order to gain some of their attributes. When purged the previously merged unit dies allowing the hero to merge with a different unit. If the hero dies the unit is also killed. Cannot work with buildings.
L1: Hero gains 20% of the unit's: Health, Mana, Attack Damage, Attack speed, armor, movement speed, attack range, and 1 random skill provided there's room.
L2: Hero gains 40% of the unit's: Health, Mana, Attack Damage, Attack speed, armor, movement speed, attack range, and 2 skills provided there's room.
L3: Hero gains 30% of the unit's: Health, Mana, Attack Damage, Attack speed, armor, movement speed,attack range, and 1 random skill provided there's room. Allows merge bonuses from 2 units at the same time.

Her version maintains even with split, effecting her doubles as well.

This is the epitome of don't let the virus grow. At low levels the skills and stats insure that she won't be all that much of a threat opting for only 2 skills that are semi decent at low levels. This is a mauler with only a single passive and 3 cast skills. she sucks at first but can grow exceptionally dangerous, having devour means that she has a massive increase to Strength over time, at late levels she will do absolutely crazy damage and be incredibly hard to kill. Couple this with Merge and at late game it's perfectly possible for her to have over 6K health late game and be doing large damage every hit. She functions entirely off the duckweed expansion numbers easy to deal with. Thanks to Merge and purge that inspires her to not be completely solo either, if she wants to do well she needs some good stuff to absorb especially late game.

Message edited by ChrIsicera - Sunday, 17-Oct-2010, 1:06 PM
 
mb53Date: Saturday, 16-Oct-2010, 7:53 PM | Message # 2
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Wow. That actually sounds really cool.

/vote this hero gets made.



Thanks to xXHarDCorEXx/bop240 for making my signature ^^
 
Vampirism_FireDate: Sunday, 17-Oct-2010, 0:10 AM | Message # 3
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the mirror and the super is OP


Signature by: Vexslasher
There Is No Such Thing As A "Final" Version.
 
ChrIsiceraDate: Sunday, 17-Oct-2010, 2:07 AM | Message # 4
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@MB53: Thankies for the thoughts.

@Irism: With this skill set against competent people unless you have a GDLK team you can't do very much at all at low levels, as put in the description late game things become beast, but early you need to do everything you can to stay alive, that's invis potions, invuln, TPs, lots of healing potions etc. With an int of that level you need mana items if you intend to cast often, and if you try to go as a caster you'll die since your casts can't farm nor HK efficiently until late levels. Merge and purge starts out significantly worse than Avatar, terror wolf, or transform, and costs you a unit, it's only if people let you grow to late game where it becomes good, but then it gets really really good since you can tank out with Dark Mortars or something to give your hero some real damage.

 
mb53Date: Sunday, 17-Oct-2010, 8:49 AM | Message # 5
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Hmm, I see vamps point now about the mirrors... Isn't 32 kind of ridiculous?


Thanks to xXHarDCorEXx/bop240 for making my signature ^^
 
ChrIsiceraDate: Sunday, 17-Oct-2010, 1:04 PM | Message # 6
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I'll tone it down by 1 slot each to take off the 32, but mirrors especially with a melee that lacks adequate damage aren't too scary.
 
mb53Date: Sunday, 17-Oct-2010, 1:48 PM | Message # 7
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Oh yeah Fibonacci. I was thinking about it, and was going to suggest it, but I wrote the earlier post early in the morning and forgot to mention it.


Thanks to xXHarDCorEXx/bop240 for making my signature ^^
 
ChrIsiceraDate: Friday, 29-Oct-2010, 8:47 PM | Message # 8
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Update with next hero! biggrin

[Isicera] Legion (Partially custom)
Appearance: A footmen (May change upon body swap.)
Name: Legion
Title: Body Swapper

Attack type: Sword melee
Primary stat: Intelligence.
Move speed: Footy move speed
Starting Strength: (Whatever strength gives them identical health to a footy) (Low growth rate)
Starting Agility: 14 (Low growth rate)
Starting Intelligence: 18 (Low growth rate)

Skills:
* Passives
1: Body Swap: Legion has the ability to swap bodies with any nearby allied non creep non summoned unit, when they do this their health is set to the same % of maximum the target unit was at. It in essence blinks the hero to that units location and the unit to the hero's location to help protect the fragile Legion, hiding their location and healing/damaging both the hero and target to help mask that stealthy maneuver.
L1:100 mana cost, 80 second cool down
L2:100 mana cost, 70 second cool down
L3:120 mana cost, 60 second cool down
L4:120 mana cost, 50 second cool down
L5:140 mana cost, 40 second cool down
L6:140 mana cost, 20 second cool down
2: Customizable
3: Customizable
4: Enlightened One with the Universe:After cast for a period of time all passives the hero has effects nearby allies such as units, creeps and allied heroes. Item passives such as bash from slippers is included. Legion in addition to these effects from One with the Universe also gives 50% of the benefits Legion has in attack damage and armor.
L1: 20 second duration, 250 mana.
L2: 30 second duration, 250 mana.
L3: 40 second duration, 250 mana.

Legion is the dream of the footy. Starting out essentially as a footmen Legion climbs the ranks using trickery and deceit to stay alive. Although fragile on his own when working with the group he becomes a powerhouse able to empower armies to the greatest might possible.

 
tennisman22Date: Saturday, 30-Oct-2010, 0:44 AM | Message # 9
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Both very interesting ideas/heroes, I like the creativity and hope they're made ^.^ Legion seems pretty balanced too, except I think the ulti should be toned down a bit. I'm not sure I understand the description though... If I understand correctly, the passives could be op. For ex: stack ulti claws? Take any of the following (Heart of maiden/terror armor/fists/lights/staff of sanctuary) and give those to foots, and that's a little op. If it were limited to non-recipes then it would be better, but I'm not sure if you even mean recipes to be included (?) with passives. It's standard for a mauler to get lights, but could you imagine a group of dryads with lights and hearts coming for you? haha, gg ^.^ But besides op potential from ulti (which I'm not sure my interpretation is correct in the first place) I like the ideas a lot!
 
ChrIsiceraDate: Saturday, 30-Oct-2010, 1:35 AM | Message # 10
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Not things like hearts, passive skills like you would get for the hero, evasion, cleave, bash etc, still ridiculously powerful, but not that way. :P
 
Master-HeroDate: Saturday, 30-Oct-2010, 7:21 AM | Message # 11
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[u]
Quote (ChrIsicera)
Skills:
* Passives
1: Body Swap: Legion has the ability to swap bodies with any nearby allied non creep non summoned unit, when they do this their health is set to the same % of maximum the target unit was at. It in essence blinks the hero to that units location and the unit to the hero's location to help protect the fragile Legion, hiding their location and healing/damaging both the hero and target to help mask that stealthy maneuver.

Would be imba for tanker/maulers, but because of cd its balanced.
Again good work Isis!



Inactive mod.
 
ChrIsiceraDate: Thursday, 18-Nov-2010, 12:24 PM | Message # 12
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Being on a plane for hours with nothing to do breeds thought, here were some results of said thought...

[Isicera] HaseoPKK9988
Appearance: A Ninja.
Name: HaseoPKK9988
Title: Ninja Assassin.

Attack type: Sword melee
Primary stat: Agility
Move speed: Above average
Starting Strength: 16 (Low growth rate)
Starting Agility: 20 (High growth rate)
Starting Intelligence: 18 (medium growth rate)

Skills:
1:Wind walk.
2: Snipe: Long range single target attack spell with Death coil CD. Instant hit or less than 1/10 of a second travel time to maximum distance.
L1: 150 Damage, 300 range
L2: 300 Damage, 600 range
L3: 450 Damage, 900 range
L4: 600 Damage, 1,200 range
L5: 750 Damage, 1,500 range
L6: 1,000 Damage, 2,000 range
3:Combat Blink: Regular blink except; It removes dust, it slows on levels 3 and 4, and on levels 5 and 6 it stuns.
4: Death Walk (Passive): Increases the efficacy of Wind Walk, Snipe no longer causes the hero to exit WW.
L1: 50% chance attacking won't break Wind Walk. 5% less damage on WW attacks.
L2: 75% chance attack won't break Wind Walk, Blinking out of WW gets double the stun/slow duration. 5% less damage on WW attacks.
L3: Attacking no longer breaks Wind Walk and Snipe gets WW bonus damage when used out of WW status.

The ultimate in unseen HK Mandates teching if you want any hope of fighting units, once maxed out has some of the highest single target DPS possible with the constant WW attacks. This hero makes up for AoEs with the ability to ninja its way in and out of anywhere ready to kill its target then vanish once more.

[Isicera] The Cursed
Appearance: The pathetic looking Zombie model.
Name: Lucky Jack
Title: The Cursed

Attack type: Punch Melee
Primary stat: Intelligence
Move speed: Below average.
Starting Strength: 18 (High growth rate)
Starting Agility: 17 (Low growth rate)
Starting Intelligence: 24 (High growth rate)

Skills:
*Animal form: Slows The Cursed, prevents item use, and removes his attack along with reducing his armor to 0.
*Ethereal form: Same Status as Halp Meh.
1: Reciprocal Pain: Doubly effective thorns aura.
2: Banish Aura: While The Cursed is ethereal gives a negative aura that increases the damage done to enemies by magic attacks.
L1: ¾ Tich meh range, 140% damage
L2: ¾ Tich meh range, 160% damage
L3: ¾ Tich meh range, 180% damage
L4: ¾ Tich meh range, 200% damage
L5: ¾ Tich meh range, 220% damage
L6: ¾ Tich meh range, 240% damage
3: Hex Aura: While The Cursed is in Animal form hexes nearby enemies while draining his mana quickly.
L1: 1/2 Tich meh range, 5 Mana per second.
L2: 1/2 Tich meh range, 10 Mana per second.
L3: 1/2 Tich meh range, 15 Mana per second.
L4: 1/2 Tich meh range, 20 Mana per second.
L5: 1/2 Tich meh range, 25 Mana per second.
L6: 3/4 Tich meh range, 25 Mana per second.
4: Reincarnation

A non combative take on the negative aura concept, this is the prime example of a team player, The Cursed on his own is free gold, however the Cursed with a team to take advantage of his amazing support abilities would be a scary fight to manage.

[Isicera] Space Master
Appearance: A Shade
Range: 300
Name: MC Hawking
Title: Space Master

Attack type: ranged fast travel dark energy.
Primary stat: Intelligence.
Move speed: Above craziest cat thing.
Starting Strength: 17 (Decent growth rate)
Starting Agility: 17 (Decent Growth rate)
Starting Intelligence: 24 (Exceptional growth rate)

Skills:
1:Combat Blink: Regular blink except; it slows on levels 3 and 4, and on levels 5 and 6 it stuns.
2: Yank: Area of Effect attack that yanks enemies threw space toward the Space Master, this attack counts as teleporting the targets.
L1: 75 damage, nova AoE, 500 range
L2: 150 damage, nova AoE 600 range
L3: 225 damage, nova AoE 700 range
L4: 300 damage, nova AoE 800 range
L5: 375 damage, nova AoE 900 range
L6: 450 damage, nova AoE 1000 range
3: Spacial Rift: Dramatically increases range of all nearby ranged units including towers.
L1: 75 range increase command aura range
L2: 150 range increase command aura range
L3: 225 range increase command aura range
L4: 300 range increase command aura range
L5: 375 range increase command aura range
L6: 450 range increase command aura range
4: Teleportation control: Sets tower beacon on a selected location that effects teleportation.
L1: 30% (35% on Yank) chance that any enemy unit or hero blinking will end up at the beacon as opposed to their target location. (10) 5 second stun upon materializing around it. The beacon has all negative auras at L1.
L2: 60% (70% on Yank) chance that any enemy unit or hero blinking or mass teleporting will end up at the beacon as opposed to their target location. (20) 10 second stun upon materializing around it. The beacon has all negative auras at L2.
L3: 90% (100% on Yank) chance that any enemy unit or hero blinking or mass teleporting will end up at the beacon as opposed to their target location. (30) 15 second stun upon materializing around it. The beacon has all negative auras at L3.

The Space Master is the hero who gains the most from towers and armies since he has the ability to get things to where they need to be and has the maneuverability to capitalize on it. With only a single AoE he really has to get his base in business to be able to fight, being able to teleport footies toward his own cannons is among the main ways he can farm. Becomes exceptionally scary if he manages to get mortars or dryads along with ToT he can bring people out of their locations and get them where he wants them.

[Isicera] Swarm General
Appearance: Crypt Lord
Name: Sura
Title: Swarm General

Attack type: Normal Crypt lord
Primary stat: Intelligence
Move speed: Average
Starting Strength: 18 (Low growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 22 (Normal growth rate)

Skills:
1: Fear the Swarm (Aura):Bonus damage and armor depending on the number of units you have encompassed in your aura.
L1:Bonus: .5% movement speed per every 3 units in aura.
L2:Bonus: 1% movement speed per every 3 units in aura and .5% damage.
L3:Bonus: 1.5% movement speed per every 3 units in aura, 1% damage, and 1% life regeneration.
L4:Bonus: 2% movement speed per every 3 units in aura, 1.5% damage, 2% life regeneration, and 1% attack speed.
L5:Bonus: 2.5% movement speed per every 3 units in aura, 2% damage, 3% life regeneration, 2% attack speed, and 1% damage returned.
L6:Bonus: 2.5% movement speed per unit in aura, 2% damage, 3% life regeneration, 2% attack speed, 1% damage returned, and .25 armor.
2: Battle Roar: AoE buff for those around the caster.
L1 20% damage and movespeed, 15 second duration, 25 second cool down.
L2 40% damage and movespeed, 20 second duration, 30 second cool down.
L3 60% damage and movespeed, 25 second duration, 35 second cool down.
L4 80% damage and movespeed, 30 second duration, 40 second cool down.
L5 100% damage and movespeed, 35 second duration, 45 second cool down.
L6 120% damage and movespeed, 45 second duration, 50 second cool down.
3: Black Arrow: L6 replaced with 6 Ghouls instead of Abomination.
4: Enhanced Creation: Enhances the effects of Black Arrow.
L1: Gives Dark minions highest aggression draw making them more likely to be auto attacked than heroes or units.
L2: Dark minions receive racial upgrades.
L3: Black Arrow spawns whatever tier the hero has instead of dark minions, these creations are however still dispellable.

Overrun at its finest, the more creatures there are the more dangerous it becomes, lacks the unholy/tich that would normally go with black arrow builds, but makes up for it with a beastly battle roar.

[Isicera] The Defender (Partially customizable)
Appearance: Wisp
Name: Captain Obvious
Title: The Defender

Attack type: Melee
Primary stat: Strength
Move speed: Average
Starting Strength: 25 (Very, very high growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 16 (Low growth rate)

Skills:
1:Protection: An actually useful variant of lifelink for keeping your units alive toggle on off with 0 CD.
L1: Takes 70% of the incoming damage for allied units within command aura range. Reduces Damage by 20%
L2: Takes 75% of the incoming damage for allied units within command aura range. Reduces Damage by 35%
L1: Takes 80% of the incoming damage for allied units within command aura range. Reduces Damage by 50%
L1: Takes 85% of the incoming damage for allied units within command aura range. Reduces Damage by 65%
L1: Takes 90% of the incoming damage for allied units within command aura range. Reduces Damage by 80%
L1: Takes 95% of the incoming damage for allied units within command aura range. Reduces Damage by 95%
2: Shield ally: Casts Divine shield on an ally
L1 8 second duration 15 second cool down
L2 12 second duration 18 second cool down
L3 16 second duration 21 second cool down
L4 20 second duration 24 second cool down
L5 24 second duration 27 second cool down
L6 28 second duration 30 second cool down
3: Customizable:
4: Heroes never die: Reincarnation with half of the normal cool down.

With a good third skill to keep this hero alive you can let Banshees take L6 carrion and live, targetting units/allies while this hero is alive will not do very much for you so it's beyond vital to kill him immediately if you want your damage to be worth it, early on AoEs massacre him despite his high strength, once he has some way to stay healthy and alive though L6 protection means you must kill him immediately. If you L3 Yamato an allied hero of his at this point if the hero's armor was 0 both them and Captain Obvious would take 150 damage. Target the helpful idiot before he becomes too big a threat. On his own he's actually fairly harmless, but with things to deal damage he becomes very good.

[Isicera] The Dream Eater (Partially customizable)
Appearance: Shade
Name: It
Title: The Dream Eater

Attack type: Tiny Shade
Primary stat: Intelligence
Move speed: below average
Starting Strength: 15 (Low growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 18(normal growth rate)

Skills:
1: Slumber: Sleep with an AoE, area is the same as equivalently leveled silence. Double sleep's mana cost and 125% cool down.
2: Customizable:
3: Customizable:
4: Nightmare: Locks target in a night terror from which they cannot escape. Must be cast on a sleeping target.
L1: 10 Damage per second until the target awakens, 50% chance that the target taking damage from attacks/spells will not awaken it. L2 Silence AoE Triple L2 silence mana cost.
L2: 20 Damage per second until the target awakens, 75% chance that the target taking damage from attacks/spells will not awaken it. L4 Silence AoE Triple L4 silence mana cost.
L1: 30 Damage per second until the target awakens, 100% chance that the target taking damage from attacks/spells will not awaken it. L6 Silence AoE Triple L6 silence mana cost.

The Dream Eater has absolutely terrible stats, is slow, and without items can't effectively use their skills often at all. However it's more than capable of disemboweling threats safely provided it can get the mana to do so and avoid dying in the process.

[Isicera] The Leader
Appearance: Whatever looks most motivational.
Name: James Churchill
Title: The Leader

Attack type: Ranged arrow.
Range: 650
Primary stat: Intelligence
Move speed: Average
Starting Strength: 18 (Decent growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 19 (High growth rate)

Skills:
1: Devotion Aura.
2: Healing Wave.
3: Battle Roar: AoE buff for those around the caster.
L1 20% damage and movespeed, 15 second duration, 25 second cool down.
L2 40% damage and movespeed, 20 second duration, 30 second cool down.
L3 60% damage and movespeed, 25 second duration, 35 second cool down.
L4 80% damage and movespeed, 30 second duration, 40 second cool down.
L5 100% damage and movespeed, 35 second duration, 45 second cool down.
L6 120% damage and movespeed, 45 second duration, 50 second cool down.
4: Mass Charm: Charm with twice the mana cost, but an area of effect.
L1: L1 Silence AoE.
L2: L3 Silence AoE.
L3: L5 Silence AoE

The ultimate in charisma, the man will protect, heal, and keep your army in fighting spirits while taking those poor misguided enemies of yours and swinging them to your righteous cause.

[Isicera] PsyChoPath (Partially customizable)
Appearance: Bandit model
Name: Muahahahahaha!
Title: PsyChoPath

Attack type: Normal Bandit Melee
Primary stat: Agility
Move speed: above average
Starting Strength: 18 (Decent Growth Rate)
Starting Agility: 24 (High growth rate)
Starting Intelligence: 17 (Low growth rate)

Skills:
1: Bloodlust.
2: Cheat Death: When going to die PsyChoPath instead is reduced to 1 HP and put in both Wind Walk and Divine Shield states
L1 L1 WW + L1 D-Shield 240 cool down.
L2 L2 WW + L2 D-Shield 220 cool down.
L3 L3 WW + L3 D-Shield 200 cool down.
L4 L4 WW + L4 D-Shield 180 cool down.
L5 L5 WW + L5 D-Shield 160 cool down.
L6 L6 WW + L6 D-Shield 140 cool down.
3: Customizable.
4: Frenzy: PsyChoPath goes on a killing spree, player 13 gains control of the hero and it will attack any living thing nearby *no aggression to buildings* When PsyChoPath exits his killing rage all units that were killed enemies or your own give both experience and gold.
L1: 15 second duration, 120 second cool down, 100% chance of 2 times damage, and double armor.
L2: 20 second duration, 140 second cool down, 100% chance of 2 times damage, double armor, and double experience earned.
L3: 25 second duration 160 second cool down, 100% chance of 2 times damage double armor, double experience earned, and triple gold from all kills.

The PsyChoPath gets a lot of gold if it gets a decent mauling skill, stupid high DPS while in Frenzy, the only way to feed off your own footies, not exactly team friendly but a form of controlled chaos.

[Isicera] Glass Cannon
Appearance: Siege Tank with a glass like shader.
Name: Banzai!
Title: Glass Cannon

Attack type: Ranged cannon shot
Range: 750
Primary stat: Intelligence
Move speed: Faster than craziest cat thing
Starting Strength: 3 (Very Low growth)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 40 (High growth rate)

4 item slots.

Skills:
1: Old Blizzard: The might of early CHF Blizzard!
2: Old Nova: The power of early CHF Nova!
3: Old Bears: The Insanity of the original CHF Bears!
4: Murder: Torrential tribute, 1/4 cool down.

The Glass Cannon has the highest DPS and maneuverability imaginable, however with only 4 item slots, and practically no health, no WW, and no D-shield it's an incredibly vulnerable target.

[Isicera] Chaos (Random skills)
Appearance: Black Wisp
Name: qtlaskjl
Title: Chaos

Attack type: Ranged attack
Range: 600
Primary stat: Intelligence
Move speed: Above average
Starting Strength: 18 (normal growth rate)
Starting Agility: 18 (normal growth rate)
Starting Intelligence: 18 (normal growth rate)

4-6 item slots (Random)

Skills:
Chaos gets 5 skills, 4 of which are normal skills, 1 of them is an ultimate skill. These use whatever random is already in place for ARS.
Chaos gets 2 skill points on every even level, instead of ending with 20 skill points, they end with 30 skill points.

Chaos is as luck based as ARS, but balanced more for dealing with actual builds, the ability to have more skills at a higher level can be excellent, but it's also possible that those skills are dark ritual, death pact, Life link, Owls, Reincarnation. Potential for the strongest sets in the game.

[Isicera] Doom Ancient (Partially customizable)
Appearance: Ancient of war.
Name: Death Tree
Title: Doom Ancient

Attack type: Ranged rock throw
Range: 800
Primary stat: Intelligence
Move speed: None
Starting Strength: 23 (High growth rate)
Starting Agility: 10 (Low growth rate)
Starting Intelligence: 24 (Very High growth rate)
Fortified type armor
Counts as a building.
No movement speed.
Huge space taken up, can be hit by more melee units than a normal hero.
4 item slots.
700 gold per kill

Skills:
*Blink: Lower cool down than other non custom hero blinks.
1: Spawn units: The Doom Ancient is a structure and it will spawn units just like your base would.
L1: ½ base spawn rate
L2: ¾ base spawn rate
L3: Base spawn rate.
L4: 1.5 times base spawn rate.
L5: 2 times base spawn rate.
L6: 3 times base spawn rate.
2: Customizable
3: Customizable
4: Customizable

A completely different take on the hero that requires you know where you want yourself to be before it happens. Hard to kill since it has base status and thus can't be hit by nova etc, but this unmoving behemoth is the ally of any army who needs numbers.

[Isicera] Dead Sheep
Appearance: Death Sheep
Name: Baaaa
Title: Dead Sheep

Attack type: Ranged attack
Range: 600
Primary stat: Intelligence
Move speed: Terrible
Starting Strength: 1 (Sheep growth rate)
Starting Agility: 15 (normal growth rate)
Starting Intelligence: 24 (High growth rate)
Undead

Skills:
1: Sheep Cannon: (Yamato Cannon) Continues to decrease cool down as it levels.
2: Sheepy Tribute: (Torrential Tribute) Continues to decrease cool down as it levels.
3: Sheep Abuse: Abuse: Put your enemy through a living hell that most cannot survive. (Dead Sheep gains even more reduced cool down on greater levels.)
L1: Target receives acid like an acid bomb L2, cold as of nova L2, and all L2 negative auras lasts 15 seconds. 90 second cool down
L2: Target receives all the effects of L1 except now at L4 and: Shadow strike effect L4, Soulburn effect L4, Hex effect lasts 20 seconds. 70 second cool down
L3: Target receives all the effects of L1 and 2 at Level 6 and: a non channeling life steal to your character, a non channeling mana siphon to your character, and when the effect ends after 20 seconds they're hit by a level 4 sleep. 60 second cool down
4: Envy: Rod of Envy effect.
L1: Duration: 60 seconds, leaves target at 50% life when it awakens. 160second CD.
L1: Duration: 90 seconds, leaves target at 25% life when it awakens. 200 second CD.
L1: Duration: 120 seconds, leaves target at 1% life when it awakens. 220 second CD.

This is the HK counterpart to the death sheep's unit powers Kills easily, dies just as easily, units beast this defenseless sheep with ease. If it maxes level the incredibly low CD on its spells means that it can pretty continuously murder heroes.

[Isicera] Death
Appearance: Acolyte
Name: Death
Title: Death

Attack type: Melee touch attack (Very slow)
Primary stat: Intelligence
Move speed: Very slow
Starting Strength: 18 (Normal growth rate)
Starting Agility: 16 (Low growth rate)
Starting Intelligence: 21 (High growth rate)
Undead

Skills:
* Deathstrike: Death has a 1% per level chance to instantly kill targets he attacks.
1: Frozen aura: Massive move speed reduction. DOES NOT EFFECT ATTACK RATE!
L1: 40% move speed reduction Command aura radius
L1: 50% move speed reduction Command aura radius
L1: 60% move speed reduction Command aura radius
L1: 70% move speed reduction Command aura radius
L1: 80% move speed reduction Command aura radius
L1: 95% move speed reduction Command aura radius
2: Silent Night: Silence + (4) 2 second sleep per level.
3: Second Chance: Death spares someone that should have been taken, target unit cannot die during the duration of the spell.
L1: 5 seconds
L1: 8 seconds
L1: 11 seconds
L1: 14 seconds
L1: 17 seconds
L1: 20 seconds.
4: Aura of Death: Death and Decay as a constant aura.
L1: 3% per second.
L2: 6% per second.
L3: 9% per second.

Getting near death is bad for your health...

That's all for this batch, will put them in a few topics, sets of 2 seem good. XD

 
JerikoDate: Thursday, 18-Nov-2010, 12:36 PM | Message # 13
Rifleman
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So many hero ideas biggrin
Can I have your premission to start making some of these?
I can send them to you when I'm done if you'd like. Or simply post them for everyone to see.
 
ChrIsiceraDate: Thursday, 18-Nov-2010, 12:38 PM | Message # 14
Grunt
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What kinds of things do you have in mind as far as making is concerned? I'm always happy to further develop ideas to make them more fun and balanced. ^.^
 
JerikoDate: Thursday, 18-Nov-2010, 12:42 PM | Message # 15
Rifleman
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Well, unless these hero ideas of yours are already made, I would like to make them in wc3 editor.
And if you ever have any other ideas shoot them at me, I'll compile a to-do list. cool

EDIT: What is removing dust?

Quote
Combat Blink: Regular blink except; It removes dust,

it slows on levels 3 and 4, and on levels 5 and 6 it

stuns.



Message edited by Jeriko - Thursday, 18-Nov-2010, 1:22 PM
 
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