based on the idea and map of footmen frenzy but It is a totally new map from my twin, Lord_Alchemist, and I. It is not functional at all and Highly unbalanced. The general Idea is you get one gold per footman kill an Your main base is like a shop for units. The stock is infinite but the cooldown is limited. New gold is introduced into the game whenever a hero dies or when a "Nom" is killed. a nom is basically a neutral hostile footman with 1-3 chaos dmg, but a very fast attack speed. It has bash and crit. They are deadly to low level heros if in groups of 3 or more. The attack/hp scale is also reduced in this game. Wood is a Highly valuble reasource gained through killing strong bosses (infernals). wood can be used to buy powerful items, tech, heros, or superunits. superunits that die give the wood they cost. Items and attack, def, hp unit upgrades can be purchased with normal gold ramping+ +1 cost per upgrade. costs are based on a 1/25 scale to normal footies if they are the smae items. Infernals Spawn in the middle occaisionally. At 10 minutes in 2 spawn. If they are killed then 25 infernals and 100 noms are placed randomly around the middle. This is known as "HELL", it is a game ender added for fun. I knew it was not balanced near enough for long games so i added this. Noms are placed in a random location in center whenever they spawn. The purpose of noms is to try to help the fact that it was only tested 1v1 and nobody wanted to go in the middle and attack. Bases have slight devo and there is a weak but invincable tower behind your base for unit upgrades. I did not correctly name it in the editor and i cannot locate it on my computer if not cosing a map in warcraft. It just ISNT in the folder it should be, searches turn up nothing. I have added as much detail as i can. If somebody would like to help me improve and make this idea work please tell me and i would be glad to help. All i ask is that in the end footies still give 1 bounty(stronger units more) and units cost the same as a kill of the same type.(KSing sux but its life) Also the 1 wood for killing bosses must stay. naturally bosses would get stronger as the game progressed. Units must stay a dominant power(Not like in custom footies) and and it must have some resemblance to the footmen frenzy idea. Other then that I am very open to new suggestions, they just have to be balanced with the above stipulations =P.