I know it's a limited amount of players who have played it yet, but I think people can post suggestion to balance here.
The force field maybe have to short a cooldown, since it can be very effective. Defending your ally against all melee damage both from units and maulers are pretty good + dealing damage. Also if it works against workers it can stop them with repairing the base.
about no ww mode. well I don't like this mode but if someone already picked wind walk before red make -no ww mode it's possible to use. so this could be abused by red.
Oh yeah, about the Donation thing. It does NOT give too little. Mass Militias and you've got yourself 3000-6000 gold. Plus, I've found... a glitch? Or just a programming error. In the skill select area, there are no skill cooldowns, so Donation can be used over and over again. I guess there are no cooldowns because everyone is invulnerable anyways?
the feed produced by mass units is not of equal value to an opposing team which can kill all the militia and get xp while if no uks can use a buyable shockwave (700) and earn tons of gold