#1 brillance aura
This is one of super powerful aura in ladder but not in chf. Most of Human player pick 1st hero as Archmage because of this aura.
although ladder is different with chf but warcraft 3 ladder is one of almost perfect balanced RTS game.
every mana related items are expensive than HP or Armor items. same as potion. cuz mana gives more power to hero.
this is footmen frenzy but footmens are just feed. like what I claimed before every high level should cost much more mana than now.
instead buff this aura plz. this aura is still weak even in this low mana, OP AOE situation.
#4, 9 SLOW AND AWE AURA
And all those defensive auras need little bit buff too.
Slow aura isnt good at low level but it becomes much better when it goes high level like endurance aura.
and if slow is combined with water elemental or frost arrow or frost orb then you can make enemy crawl.
But this aura should cover 2 auras. Endurance + Unholy aura.
Same as AWE. this aura should cover Commnad + Trueshot aura.
Devotion aura is fine. It buffs more than Tichmeh auras reducing.
So I think Slow and AWE aura should be buff. like 10~20% more to level6. and little bit more to each level.
BTW I think slow and awe aura should change their icon skin. AWE looks slow aura.
Also GIve slow aura to blue dragon
#7 thorns aura.
to take this aura effect, opponent should be melee tech and your units require high armor with huge hp.
but normally there are only 9 spaces and there are better spells to choose. so you dont need to pick this aura. devotion or healwave would be better choice.
It's only useful in late SSD games that can be picked by 2nd, 3rd hero.
*suggest : It will be tactically useful if this aura is buffed by 1.5~ 2 times than now(or lv6 max 110%~ 150% returns) , then this aura can restrict choice of enemy tech or force to choose opponent vampiric aura or other spell for their units.
#21 serpents ward
LV1, LV2 ward is one of the most op spell in mass. and really good to farm units at enemy base.
Cant lose mass if 3ppl in 1 team uses this skill. no no it rapes at mass. lv1, lv2 have magic damage so it is much better than low level aoes.
To be balanced, lv1, lv2 wards mana costing should be at least 80~120. then hero gonna move close to middle to take mana regen effect. then opponent can take more chance to attack wards.
*suggest : lv1, lv2 - cost more mana, lv5, lv6 - increase number of wards (lv5=3, lv6=4~5)
#22 Sprit wolves.
I know how to use this summon but still I think this wolf should be buffed.
It have fortified armor but not upgradable like lv6 bear. and this is not that good uk summon.
HP is fine cuz it is invisible units. just let it be good hero kill summon.
*suggest : my suggestions are 30% chance of 3 times attack damage. I dont think its OP.
#26 lava spawn.
every single attack = keep trying to generate clones to feed enemy.
this creep is only for rookies. but honestly there is no point if spells are made to use it to beginner.
All these dispellable summons should take more HP. also newt abolish magic DP to summons should be NERFED.
Using jammy dispell is really easy, but transmute is just an option.
let these summons can be stand by their own. not for xmute.
*suggest : give additional ability to lv5~lv6 which it can explode himself(deals 150~200 damage but manually) like goblin Sapper in ladder
#27 quill beast
this creep have good splash damage with high attack speed and damage.
but using AOE IS ALWAYS BETTER THAN THIS. while you use aoes, u can kill units faster and more than using summons and you dont have to worry about feed.
Lv6 carrion swarm can make LV6 pig to red blood.
atm using aoe is always better than using pig.
like lava spawn, these pig requires HP buff. 300~400 more. and give some more feed back damage.
**** Lv1 quilbeast , lava spwan , hawks are usless. those lv2 summons should be replace at lv1 and same to lv2(lv3 should be replace lv2, and so on).
#25 Hawk
*suggest : this is too weak, I mean it have good hp but not really helpful. replace lv2 hawk to lv 1
And Since this summon isn't ultimate lv6 hawk doesnt have to be chaos damage, so lets just make the most powerful magic damage unit. Chaos damage isnt always best.
also this summon have slow attack speed so it needs more splash damage.
#22 Beetles
*suggest : increase movement speed 2~3 times faster than now,
balance spawn number between lv1 ~ lv6
spiked armor or evasion will helpful too
#28 Trents
*suggest : at the old version, wasnt it siege attack type? Siege attack type will be useful.
I think some units armor should be changed to unarmor type. (militia)
#29 summon stone
idk why lv5 turtles are not allowed to attack structures. why?
also lv6 birds needs more mana point. 200 -> 300
upgrade time for naga siren skills should be reduced.
#30 Flame strike
It have pretty good damages but I think effect area should be bigger than now.
if it compare with swarm or wave, units can run away easily.
and if it compare with blizzard it cant deal constant damage. so this is not that efficient skill.
*suggest : effect area should be almost same as blizzards.
#36 Immolation
lv6 dps is 125. although it doesnt cost mana much, it is too weak.
*suggest : I suggest this --- damage per 0.5sec or damage per 0.3sec. or give it 2 or 3 times more damage than now.
stomp or thunder clap deals more damage and kills faster than this. though it cost more mana.
but I would choose stomp or thunder clap. because these are more efficient.
you have to rush in to enemy base to kill units but Immolation can't stun units and can't make them slow. It have so many risk if it compare with those similar skills.
low mana cost cant cover these weakness
so this skill truly need buff
#38 drunken haze & breath of fire combine
drunken haze is really good skill against late enemy tech. and these two combine is good but I still think DPS time should be longer than now.
compare with these combines like frost nova + carrion swarm, shockwave + carrion swarm, impale + swarm(or shockwave), fire + shockwave
this haze + fire combine is weak. while above skills can cast on 2 sides and take feeds in early and mid game, haze fire can't.
though purpose is different, I still think that DPS duration time should be same as haze duration time or close to it.
#40 Cluster rockets
this is one of the weakest aoe. Area should be highly buffed at each of high level.
Because not like impale, this skill have long casting time. so you can't stun enemy at once.
and not like fire storm, this skill have low damage.
*suggest : so all this skill need is much more area. more damage will helpful too.
#46 ZOZ
So lv6 zoz can cast it to enemy base. It's pretty annoying. but it can be dispellable. so this is not that efficent as you think.
I've used this with nova or swarm or bear or wolf or water. but I realized that acid or any other combines are more efficent.
*suggest : like immolation this skill should be buffed too.
And I wish it can be casted to caster himself.
#50 raging storm(?)
this is not ultimate but this skill cancels divine shield.
I think cuz trigger is same as stampede.
Well, this skill is pretty annyoing at mass. BUT That's all.
*suggest : this skill needs more effect area.
#51 warp portal
I've used this skill like mass tp. I've teched and picked infernal as ulti.
max up lv6 and made warp portal from my base to enemy base. And saved my allies so many times.
also you can use like this. take mind rape as ulti and use it with this. or farm units asap and get 3.5k granit.
or i used this on mauler build, instead of ww or divine. or with donation. it can send units to skill shop. (some ppl said this glitch but it's countable. if you scout this you can take mass feeds without harass. so it's not glitch)
but it is just for fun, not that practical. little bit sad that I have to spend one of my spell.
*suggest : at the last version, it had HP not invulnerable. Why not? make it destructable and add Tount ability. then this skill will be really practical and useful.
I dont think it is stupid idea.
#55 inner fire
can you just reduce CD like frost armor. As you know EVERY DISPELLABLE SPELLS ARE TOO IS TO COUTER.
or LV6 spell gives +1000 ARMOR so it can reduce damage 100%. still divine shield is better than this.
#56 interchange
This is not stand alone skill. this skill need other spell or support. that means this skill reduces chance of spell choice.
So some other additionl function should be added to this skill. like if it casted on enemy it deals some damage (max 500) or slows enemy or gives movemet speed to caster.
#58 frost armor
It can buff armor and good at mass but this skill cant earn money and there are lots of better support skill. This is not that practical spell. since it can be dispelled by something.
*suggest : so deal some damage(lv1 5 damage per hit ~ lv6 60 damage per hit) to enemy who attacks. why not?
#60 sleep
I know you can permanent stun with some other combine. like storm bolt or hex. or you can surround hero with units.
But assume it when you faced decent/good teams.
This skill is not that practical.
*suggest : So my suggestion is increase invulnerable time as each skill level increase. like lv6 = 7~10 second invulnerable. and let it can be casted on ally hero too.
this buff will give another paradigm of sleep skill
#63 holy light
if there are more undead hero. holy light is better than coil. but there are only few.
bond can you change some heros to undead type? like witch DR. ravage, a intel hero who have dust, water elemental and so on.
#70 Blood LUSt
every dispellable spells wont working against decent players.
*suggest : So CD should be reduced to 1/3 at every level
It should be...
Although this skill can be casted on tank. this will be practical.
every dispellable spells CAN'T be OP
#69 Healing spray
If this skill can not heal enemy, do you think this spell would be OVER POWER ?
Are you gonna spend one of your skill to repair your base?
*suggest : just change option please. Don't let it can heal enemy. IT SUCKS
#71 searing arrow
This skill is really weak.
Please just buff little bit more damage to each level
#73 frost arrow
This skill needs more damage too.
#78 cold strike
It have same Damage with storm bolt. although it have fast CD and less mana cost then Storm bolt, Stunning is better choice.
I think it should take little bit more damage buff.
(Can it be another hotkey instead of Q?)
OH nevermind, I think storm bolt is too OP.it's bond favorite spell though
BTW cold strike icon is confusing with frost nova. So I think it should change icon like frost bolt item in weapon shop. sometimes i miss pick this when I am drunked
#83 fire bolt
If I am not wrong lv6 fire bolt deals 550 damage to unit.
But some aoes like Carrion swarm and Folk light deals over 600~650. hk spell is weaker than aoe
and stunning time is low compare with storm bolt.
So give it the most high range to this skill and buff damage or nerf above aoe damage.
#82 shadow strike
This is one of the best hero kill spell in ladder. But not in CHF.
THis skill doesnt stack with banish. so it always worse than other hero kill spells.
and enemy can Kill Steal your hero kill easily. Idk why it have damage per 3 second.
can it be DPS like ladder? there are few method that can save your hero. TP on your base and take invuln pot or use jammy reju.
it should be DPS. unless this is one of the worst hk spell.
# 94 TT
I haven't used this like 6~7 months.
This is the only ultimate for beginner that gives chance to kill pro player.
So I think CD should be decreased. 10~20 sec less.
# 109 Yamato
same reason as TT
# 99 Reincarnation
also this spell CD should be highly decreased.
Lv1 ? Wind walk is 2250 gold. And LV6 Blizzard is 6000 Gold.
But just 700 gold Ankh can replace ultimate, IDK... I think this is not balanced
# 91, 95, 96, 98, 101, 102, 106, 112, 103
EVERY CHANNELING ULTIMATE SUCKS.Please buff damage on lv2 and lv3. especially starfall(thunder), stampede(missale), earthquake, volcano
all those channeling ultimates are not that useful, except sheep or during mass in SSD mode.
there must be the way that can fix volcano and earthquake which doesnt affect to ally units.
IDK if this could be possbile,
If someone have amulet of spell shield in his inventory and he casts channeling ultimate,
then is it possible to make this item CD resets to 0 by every 0.5~1 second while he casting channeling ultimate?
and I can't see any difference between starfall and thunder
also stampede and missale.
#108 Locust swarm.
lv1, lv2 are really weak as ultimate. it's worse than healwave.
lv3 is better than lv2 but avatar is much much better.
Buff lv1, lv2 and give more duration time to lv3.
also increse locust unit number on lv1, lv2, lv3.
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Some Over Power spells.
#67 Wind walk.
I can see all these lv1~lv3 spells are same with ladder but CHF map field is tiny.
So lv1 WW movement speed is little bit op. over 90% pro players keep ww as lv1, untill his hero reach lv17.
None of lv1 spell isn't that useful like ww in late game.
So nerf lv1~lv3 movement speed. like lv1 = just give 5% movement speed. (Current lv1 is 20% and its really big)
# AOES.
I THINK AOES ARE TOO POWERFUL. not only mana cost but also damage.
those aoe combines ruinning this game.
Tech build can't win against those mass aoes (without mass pool)
# 79 Death Coil
This is OP. This isn't QQ. This isn't QQ, Believe me. It deals so much damage.
Pub can't get out of his base when pro uses this with bolt or banish or swarm or Folk light and so on.
Nerf lv4, lv5, lv6 damage. also lv4 lv5 lv6 storm bolt
# 64 Divine shield.
Divine shield with mauler or Divine shield with AOE makes stupid game.
Can you type GG when you got pwned by these combine?
This is the most cowardly spell in this game.
Please just remove this spell and replace it to other skill like mana shield or spell shield or anti-magic shield.
And make it, let only paladin(or some other specific hero) can use this like jaina mana shield.
#86, 89 Phoenix and Chimeras.
It already powerful and one of the best ultimate in this game.
But when 2 or 3 ppl in 1 team take this ultimate then it became OP.
especially with aura or healing wave or Bears.
Gotta fix this somehow. so only 1 ppl can take this.
#107 infernal
LV3 infernal is little bit op.
it's hard to kill with arcane tower.
Differnce between death tower is infernal doesnt have mana. So arcane tower can't deal feedback damage.
lv3 infernal can take down 2 frost tower easily. cannon tower too. also arcane tower isnt safe from this ultimate.
if you are decent you might put worker for repair towers but if opponents are decent(which put infernal on your base)then they will take action too.
#97 blade storm.
CD should be nerfed. or buff other shitty ultimate CD.
I don't get it. It is too strong compare with other channeling ultimate or reincarnation.But CD is...
#93 Transmute
This is OP.
Some people will doubt about this. but except xmute, none of ultimate can't make more than 1k gold in late game with so less CD.
"a pro players team" always choose this skill. Cause they know what will gonna happen in late game.
If you can predict and imagine late game situation, you might agree with me.
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And balance should be concerned at 4 team full stacked match like inhouse game.
Also most of games(which isn't inhouse) determines after mass. so better mass team can easily win that game.
because most of ppl can't catch up aggressive and popular skills(like swarm bolt coil wave chain light and so on). most of spell damage became double than previous level.
It's really big part after mass.