3.8 is out and wow. I must say, only bear is the useful normal spell summon Others are crap unless you really know how to use them and now... i figured a way to make the game more balanced
make water elemental / quil beast / hawk / and a few others be upgradable (attack and defense)
Also make water elementals have frost arrows on lvl 3 and awe aura (lvl 4) by lvl 6 also, let hawk have something like chain lightning lvl 4 by lvl 6 also let quilbeat be able to bloodlust others and roar and howl of terror (lvl 6 version so it can hk) also, let fire elementals at lvl 6 have lvl 3-4 incinerate Also, let serpents at lvl 6 (lvl 2 reign of fire) Also, let treants in lvl 6 not only be able to do truesight, but have SPLASH dmg and alot more health with lvl 4 devotion aura Also, make beetles have spiked thorns aura lvl 4 by lvl 6 Also, make wolves lvl 6 have taunt
i mean after all... summoning stones have SPECIALS per lvl and are UPGRADABLE why not them? summoning stone sends like an army while these send 2 to 4.... o.O O.o o.O O.o
You do not know me and thus, you can not judge me.
Message edited by RosarioVampire2 - Tuesday, 25-Oct-2011, 7:15 PM
#1 Bear- Bear give more gold(1 lv6 bear=around 150~200 gold) when ppl kill it.
#2 Sprit Wolves -high lvl wolves need some buff lv4 25% chance 2.5x critical, lv5 and lv6 = 30% chance 3x critical, each lv wolf deals 4 damage feedback to hero
#3 quilbeast - lv4++ takes 4 damage feedback to hero ability. every lv pig takes 150~200 more hp
#4 Hawk - lv1 hawk can attack units. and unify every lv hawk attck type to magic type attack. buff lv5, lv6 hawk splash damage. then this would be good combine with banish
#5 Lava spawn - lv4+++ takes additional ability Kaboom!! (Kaboom) this summon is really bad. when someone use lava in my base. I just let them kill my units to get more spawn cuz it gives more gold by dispel. so the more lava means the more feed. but if lava have additionl suicide bomp ability then it can be threatful.
#6 beetles need balance spawn number between lv1~ lv6. it would be useful if it can be upgradable attack damage and armor.
#7 Summon stone - Lv4 naga - buff cleaving 25% to 50~60%, lv5 turtle let this turtle can attack structure, Reduce naga siren upgrade time
#8 lv3 Chimera and lv3 inferno - give more gold when ppl kill lv3 chimera egg. around 200~300
#9 Lv2 doom guard needs buff. it sucks for lv2 ultimate. 2 spawn and same ability with lv3 doom guard would be better than current 3 spawn
Rest in Peace Rookies
Message edited by SOUNDWAVES - Wednesday, 26-Oct-2011, 4:26 AM
Also, let treants in lvl 6 not only be able to do truesight, but have SPLASH dmg and alot more health with lvl 4 devotion aura
OP How about we give them thorns aura at level 3 and devo aura at level 4?
Give 'em powerful thorns aura (Match each level with corresponding level of thorns aura each level) and level 2 devotion at level 4, level 3 devo at level 5, and level 4 devo at level six.
Quote (RosarioVampire2)
Also, make beetles have spiked thorns aura lvl 4 by lvl 6
They should have the abillity to burrow like in ladder. They should also have spiked carapace. NOT spiked carapace AND thorns aura "It's not how many hours you put into it, but what you put into the hours."-Micheal Jordan "Be the change you wish to seek in the world"-Ghandi
And i want that bond fix my favorite summons: Scouts: there mana brust is lvl 3 in 6lvl so its: 225 mana and Scouts are 4 so its 900mana brust its can maybe be 1100
Owls are OP as they are. Though I haven't tried them yet. But i saw killerrange use them on me. And it has got to be... THE MOST ANNOYING PIECE OF ____ EVER LOL.
JUST FOR FUN "It's not how many hours you put into it, but what you put into the hours."-Micheal Jordan "Be the change you wish to seek in the world"-Ghandi