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Reduce Yamoto Cooldown. - Forum

 
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Forum » CHF Development and Discussion » Balancing Current Game Content » Reduce Yamoto Cooldown. (It is way to high.)
Reduce Yamoto Cooldown.
Vampirism_FireDate: Friday, 29-Oct-2010, 3:48 PM | Message # 1
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Both -Kobas- and I agree that it is too long. I think that it would be ok IF you made it so that the damage is not affected by armour. Also maybe make it go through mana shield.

It does not need to have it shorter at level 2 or 3, All the cooldowns need to be reduced by 20 - 30 seconds. It is fair because it has such a short range.



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TrixxareforkidsDate: Friday, 29-Oct-2010, 4:05 PM | Message # 2
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It's physical damage...of course armor is going to affect it. Get acid bomb or tich mez with it; the damage will increase.
It's not even that good of an ultimate to start with - phoenixes and druids are both much better for hero killing.
And there is no way to make it go through mana shield, unless it purged as well...
But can you even still dispel mana shield?


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AntyoneDate: Friday, 29-Oct-2010, 4:06 PM | Message # 3
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hmm im not sure.

suppose whole team picks yamato, no chance getting anywhere near the base..
if it will get 'famous', lots of ppl will start picking it and just image what would happen in the game full of yamatos... fuc...ed up.

in my humble opinion after some thought, i think that the cooldown is good as it is right now. although i only find lvl 3 yamato's cd a little too much but im not sure about that one.


 
Master-HeroDate: Saturday, 30-Oct-2010, 6:02 AM | Message # 4
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Quote (Antyone)
suppose whole team picks yamato, no chance getting anywhere near the base..
if it will get 'famous', lots of ppl will start picking it and just image what would happen in the game full of yamatos... fuc...ed up.

People love to keep killing me with TT and not yamato, cuz TT is instant kill and u cant do much about when 4-5 people keep focusing u..



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AntyoneDate: Saturday, 30-Oct-2010, 8:03 AM | Message # 5
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i'd rather pick yamato than tt, tt makes ur life goes down to like 1 or w/e which makes u pretty much dead when out of base..

 
Master-HeroDate: Saturday, 30-Oct-2010, 9:19 AM | Message # 6
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Not really. You can just use invuable pot at same time or just a healing pot.


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Bond009Date: Saturday, 30-Oct-2010, 1:32 PM | Message # 7
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yeah the TT cooldown is like almost 5ish mins the cannon is much less.

 
-Kobas-Date: Saturday, 30-Oct-2010, 1:37 PM | Message # 8
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Do it this way:
Spell do 400/600/800 damage or kill enemy unit with low hp ↓

1st level - Can kill enemy hero below 20% of max hp
2nd level - Can kill enemy hero below 30% of max hp
3th level - Can kill enemy hero below 40% of max hp

Cool right!

Also there should be any cooldown larger than 180 seconds (3 min)

Code

Spell
       Events
           Unit - A unit Starts the effect of an ability
       Conditions
           (Ability being cast) Equal to SPELL
       Actions
           If (All Conditions are True) then do (Then Actions) else do (Else Actions)
               If - Conditions
                   (Life of (Target unit of ability being cast)) Less than or equal to ((0.10 + (0.10 x (Real((Level of SPELL for (Triggering unit)))))) x (Max life of (Triggering unit)))
               Then - Actions
                   Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 999999.00 damage of attack type Chaos and damage type Divine
               Else - Actions


 
ChrIsiceraDate: Saturday, 30-Oct-2010, 1:54 PM | Message # 9
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With that Kobas thats'sa 2,200 damage decrease to the L3 and more importantly when compared to deathcoil it becomes useless considering its CD.

Though for quite awhile I've been thinking there should be an attack ultimate that does have normal spell damage and cool down as something you get to use a lot as opposed to very rarely or passively.

 
-Kobas-Date: Saturday, 30-Oct-2010, 2:12 PM | Message # 10
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Yes it's weak but if your hero with 100000000000 hp has only 0.4*100000000000 he will be killed!

Spell idea is based on Axe ultimate (dota hero)


 
Master-HeroDate: Saturday, 30-Oct-2010, 4:46 PM | Message # 11
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The most heroes doesnt get more hp than 3000 except if ur a tanker. Then u might get itens so ur hp is highest 4500.
The normal yamato lvl 3 is 3000.
40% of 4500 is 1800.
So its just making it weaker.



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-Kobas-Date: Saturday, 30-Oct-2010, 6:46 PM | Message # 12
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Maybe but it still ignore armor, resistances and shit biggrin
Yes even mana shield ^^


 
Bond009Date: Saturday, 30-Oct-2010, 7:55 PM | Message # 13
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but then banish wont increase its power either.. :/
giving it like 3990 damage at lvl 3



 
AntyoneDate: Saturday, 30-Oct-2010, 8:57 PM | Message # 14
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Quote (Master-Hero)
Not really. You can just use invuable pot at same time or just a healing pot.

well yeah but thats risky anyways. waste of gold too for pots - 125/250 each.

/e: gosh, is there anyone else that is not in hpmm and is active on forums? ninja




Message edited by Antyone - Saturday, 30-Oct-2010, 8:59 PM
 
TrixxareforkidsDate: Saturday, 30-Oct-2010, 9:24 PM | Message # 15
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Quote (Antyone)
well yeah but thats risky anyways. waste of gold too for pots - 125/250 each.

TT isn't used to level yourself or make money, it's to stop others from making money or just piss them off.


"being admin on a forum is NOT a super power" - lSpiderl

"CHF BECAMED SUCK S" - yan

"CHF has been my childhood. It actually defined lots of my childhood." - RosarioVampireZ
 
Forum » CHF Development and Discussion » Balancing Current Game Content » Reduce Yamoto Cooldown. (It is way to high.)
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