SORRY CODES FOR V3.7a IS WITH A WHOLE NEW SYSTEM AND CAN'T BE CONVERTED CODES ARE SAFE NOW AND WONT CHANGE AGAIN AFTER v3.7a
CODE CONVERTING AREA FOR V3.6
To get your code converted in a game load your code and type -SS and take a screen shot (if you don't know how ask) I also ask that you give me the average hk and uk per game, for example if you had: 243 wins 3645 hk's and 92097 unit kills, your avg. hk would be 15 and avg. uk would be 379(you just divide your wins by the number of hk and uk's you have)
I will give full wins back for codes from 3.5b I'll also give 1/4th your codes back from 3.4b and below if you dont have any wins from 3.5b, and your wins from 3.4 was under 1k ( i would give 1/2 but alot of people voted to just start over so 1/4 is more fair i guess because i know alot of ppl have 700+ from old versions) ppl like Acrtty and others that havent been tracking their wins anymore might like this, or not, idk and idc. So anyway post here your screen shot and your name AS IT'S TYPED IN WC3 also give your average hk and uk per win If your code isnt legit dont bother posting and me or other ppl checking this thread will know and call you out so don't.
Template example
Code
wc3 name: Bond009 Code wins: 243 average hk: 15 average uk: 379 Screen Shot: [spoiler=pic] [img]http://YOURURL.png[/img] [/spoiler]
you can post a pic without even making an account at this site http://imageshack.us/
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I'm really sorry to everyone with legit codes, but theres no point in converting codes anymore as TheFallenOne has forced me to change them again by cracking 3.6 as well now..
I have a whole new system now that is uncrackable so this wont be happening again and TheFallenOne wont be cracking it in v3.7
Sorry you all have to start over :/ but i assure you it is for the last time, the code system will have no reason from now on to every change again. If you ever see thefallenone go ahead and give him a big thanks for fuking you all over.
shit doesnt always work out the first time around and i never planned on their being someone out there as closed minded and dedicated as thefallenone to do this kinda shit, also for the reason hes doing it for..
bottom line is, if fallen is gonna have a code gen then whats even the point if i dont fix it.. at least this will be a slap in his face when he wastes countless hours of his time trying to crack it and fails.. also idc if you save or not.. its for fun use it or dont not my prob.
but if your gonna play the game i dont see why not to use it.. unless you are too retarded to be able to use these 2 insanly simple programs that makes getting your code take 1-2 seconds http://chf.ucoz.com/forum/41-810-1 use vex's program along with the one at the bottom of his post and theres no reason to bitch.. theres no need for screen shots no need to write or type anything
just minimize wc a sec after u win highlight the code in the capture program and ctrl+c and then press the End button on your keyboard and then you have the code. fukin simple as taking a piss..
it kills me i did all these for nothing and this is just half.. it took more time than u would think..lol
well I mean it is kinda obv. If the user has a high stat code but sucks , he most likely cheated. I see what your saying but at the same time , there has to be another way to do it other than just deleting the codes entirely
I make custom sigs for free / if you are a friend. Gimme a shoutout and i 'll hook you up.
Message edited by Njag - Thursday, 23-Jun-2011, 2:20 PM
Hey guys, I'm the dude who created the new save/load system for Bond009 =).
A lot of you seem to think that this one can still be cracked using the methods by TheFallenOne, but here is some proof for you as to how difficult this is to crack. This is just one security measure of many inside of the code, and even if you know all of the security measures, w/o Bond's map specific settings, you just won't be able to crack it (yes, I can't even crack it because Bond configured all of it, and I'm the guy who wrote it, haha).
The first list is under a certain player name. The left side is the value being saved. The right side is the value after this one security measure is applied. As you see, the value is just incrementing by 1 all the way through the list. http://pastebin.com/pPtz9UYd
To the right, you will see that the generated things aren't random: Randomness 1.83%
However, this only shows that as the values increase, so does the mean value of the output. Mean = 93921.64083
However, to actually find the pattern between the values and along this huge set is virtually impossible. Unexplained 78.24%
That means that 78.24% of the changes between the 2 sets of numbers are unaccounted for (no clue what's going on).
To figure out how I went from 65536 to 23213 is virtually impossible, even with billions of samples (TheFallenOne doing his little thing billions of times).
Why isn't the thing I used used in the professional world? Because the overhead for this thing is huge. Yes, this security is more secure than some of the most secure security there is. However, for large amounts of data, it could take hours and hours and hours to decode, that's why it's not used. However, this is perfect for small amounts of data like save/load codes for wc3 maps ^)^.
And yes, even 60ish characters can take a few seconds to encode/decode. Bond's is just especially small : ).
Bond009 knows about these statistics and has personally played with the save/load system even using TheFallenOne's techniques to see if he could find any patterns at all to help him crack it. This is the reason why he guarantees that even if TheFallenOne says he cracked it, he didn't.
On his website, TheFallenOne issued this statement
Quote
Version successfully cracked. I will not hand them out to most of you though. Only if you are a good friend of mine you may write me an E-Mail to defallentwo@gmail.com to recieve a code.
Notice how he is only supposedly giving this code gen to his closest friends. This means he is bsing and has no clue what's going on : P.
All of the security measures in the save/load code are player specific and map specific, so the security will be different from player to player.
It is this reason that Bond009 is stating that the codes are never going to be reset again.
Even if the map was cracked and the security settings were all ripped out, it would be extremely difficult to create an application for code generation for it.
Bond009 came to me because I'm an expert with save/load and am quite good with cryptography and I tried to give him a code that would be nigh uncrackable even against super computers =).
BTW, I think hele already got his codes hacked in 3.7 .. but im not sure thou. in the 1st day he got already 50 win codes with 0 hk and 5 uk. Wth No need To Fear TheBlackMamba is Here.
no, not hacked... TheFallenOne just kept doing his little win technique 50x... that's why he's only doing it for close friends.
The fact is that he has no clue how to crack this code and can only give his friends wins from just saving/loading the games over and over and over again.
Anyways, that's why a 3.7a is being released. In this version, you will have to have at least 10 unit kills per match to get a code and you will no longer be able to save the game. This means that TheFallenOne won't even be able to do what he's doing right now: save/load over and over again to gather wins.
All I can say now to TheFallenOne is: you have been owned, gg