ye although i would like to see the chances in % for every each of the effects to happen, i assume the healing/hexing would have higher % over the skill that damages others around? another thing, would it hit only heroes or units too? would the hit be instant like nova or delayed like storm bolt/coil?
Message edited by Antyone - Sunday, 21-Nov-2010, 7:24 AM
@Master Hero: Yeah thanks : DD EDIT: Can you add in the new updated Murloc Blasphemy too please? Keep the same colors and such. I'll just give you the new tootip/flavor text. (Also keep the link to it, I've only updated the file, so the link remains the same)
Code
Every 20-40 seconds, one of three effects will happen: ---------------------------------------- 1) 40% chance; you are healed for 12%-15% (+2% added to max% per/lvl) of your maximum life. 2) 20% chance; you deal 0-300 (+50 to max damage per/lvl) damage to a random enemy hero. 3) 40% chance; you hex a random hero for 5 (+2 per/lvl) seconds.
@Pyo-LizZoO: Thanks
@Antyone: -All abilities right now have equal chance of happening, although I can easily change it. The percentage chance for each right now is: approx. 33.3%. On that note, I will change it to healing/hex (40%) damage (20%). -Yes it only hits heroes -And it hits instantly, 0 delay. EDIT: Fixed Murloc Blasphemy. Percentages have been added, and changed in the code, tooltip, and soon to be on forums when master changes it. EDIT (recent): All known fixes to Murloc Blasphemy have been made. Thanks Master-Hero!
Message edited by Jeriko - Sunday, 21-Nov-2010, 2:08 PM
These abilities are global: Hex: Will hex a random enemy unit on the battlefield no matter where they are. You have no control over the convenience of it. Damage: Same thing. Healing: You will heal no matter what, if that is what is chosen. Even if your at full health, away from everyone else, off in oblivion, you will heal.
These abilities happen regardless.. unless of course you are dead, or you never chose the ability, or you didn't put points into it.
lol ok, so suppose some hero is just about to cast bolt on someone else and is just about to be killed ... oooowait u have been hexed by someone who was in his base healing
isnt that gonna be a bit random? lol
well i suppose the chance for that would be low since there would be at least 60++ units on map with 4 teams, more or less.
It's called Murloc Blasphemy for a reason xD It really stresses the 'Blasphemy'. But I could easily make it just a large radius, however I think it would take away from the absurd random qualities.
EDIT: -Improved animation for Murloc Blasphemy (#1 - Heal) -Changed animation for Murloc Blasphemy (#2 - Damage) -Changed animation buff for Murloc Blasphemy
Added (2010-11-22, 3:16 Am) --------------------------------------------- I have a new ability to add. Bond: "haha a anti ww spell could be funny"
(Status: Created/Downloadable) Slams the ground dealing 40 (+40 per/lvl) damage in a radius of 200 (+20 per/lvl). If there is a Wind Walked unit within this radius, it is taken out of stealth and dealt an additional 25 (+25 per/lvl) damage.
If your interested you can download it and check it out here: http://www.box.net/shared/o3sqv18y95
(Heres the code to add it to my list Master-Hero... Thank you again )
Code
[spoiler=ABILITY - Truesight Stomp] [color=teal](Status: Created/Downloadable) Slams the ground dealing 40 (+40 per/lvl) damage in a radius of 250 (+20 per/lvl). If there is a Wind Walked unit within this radius, it is taken out of stealth and dealt an additional 25 (+25 per/lvl) damage.
If your interested you can download it and check it out here: http://www.box.net/shared/o3sqv18y95[/color][/spoiler]
Message edited by Jeriko - Sunday, 21-Nov-2010, 9:20 PM
This one in particular though, sets itself apart from the rest (as far as I know) because it's the only one that literally removes their stealth. And along with that, this ability is specifically designed to counter WW with extra damage as well.
Message edited by Jeriko - Monday, 22-Nov-2010, 0:56 AM