I was trying to come up with good spell ideas because I remember a poll I made not long ago that showed that most people wanted more new spell more then anything else so here is a few that I was able to come up with today.
Summon Polar Bear - similar to the infernal however it wouldn't have immolation instead it could have that slowing aura and a frost attack and cleaving attack. 1 summon lvl 1 2 summons lvl 2 3 summons lvl 3 model would be the polar bear which is already in warcraft but not used yet in chf. Peace Maker - similar to force field makes an area become temporarily a peaceful area all attacks do healing instead of hurting and spells also would be healing instead of hurting if they are cast on units in the area.
Unbearable Resurrection - similar to resurrection but instead of only bringing back allied units it also brings back enemies units, it could bring back more units then the normal resurrection because it's also bringing back the enemies units.
Unbreakable Curse - similar to the doom guard however instead of doom guards it would spawn zombies and instead of only selecting a single unit you would select a area of units that would all slowly turn into zombies.
Land Mine - This would be a small bomb that would only be activated by enemies units coming in range of them, they would be invisible and cause a pretty large amount of aoe damage to all enemies in range.
Shattered Dreams - Sends up to 5 enemy units in a given area back to there home base, would probably be about like this for the lvls, lvl 1 3 units, lvl 2 4 units, lvl 3, 5 units, lvl 4, 6 units, lvl 5 8 units, lvl 6 10 units. Break Down - This would be an ultimate spell it would kill the hero and replace it with a small army of units. lvl 1 10 footmen, lvl 2 15 riflemen, lvl 3 20 knights Repo - similar to mind rape however instead of only taking 1 unit it takes over a given area of units I think this wouldn't be an ultimate since you don't get to keep the permanently. Summon Hydralisk - This wouldn't be an ultimate spell, they would be ranged acid spitting units that could slit off like the lava spawns but also when they die would cause aoe in an explosion of acid hurting all units around them including allied units. Double Rainbow - wouldn't be an ultimate spell, creates a chest of gold in a random location in the middle mass area, anyone can grab the chest however if the unit that picks up the chest has the spell double rainbow then it will receive an additional 100 gold besides the given value inside the chest of gold. the chests would contain a random amount within a rang and the range would increase with the lvl. Intensify - would be an ultimate move that can convert units into a single unit it would require at least 5 units units in the given area to work and would convert them one tier lvl higher they they currectly were however you would lose some of them in the process so if you cast it on 5 unit only 2 would be converted and the rest would be killed. would not be able to select dark units with this spell. Ninjas Legacy - similar to invisibility however instead of making a single unit invisible this would make a whole area of units invisible this would be an ultimate spell since it would be a lot better then the normal invisibility.
Summon Polar Bear - similar to the infernal however it wouldn't have immolation instead it could have that slowing aura and a frost attack and cleaving attack. 1 summon lvl 1 2 summons lvl 2 3 summons lvl 4 model would be the polar bear which is already in warcraft but not used yet in chf.
Peace Maker - similar to force field makes an area become temporarily a peaceful area all attacks do healing instead of hurting and spells also would be healing instead of hurting if they are cast on units in the area.
Unbearable Resurrection - similar to resurrection but instead of only bringing back allied units it also brings back enemies units, it could bring back more units then the normal resurrection because it's also bringing back the enemies units.
Unbreakable Curse - similar to the doom guard however instead of doom guards it would spawn zombies and instead of only selecting a single unit you would select a area of units that would all slowly turn into zombies.
Land Mine - This would be a small bomb that would only be activated by enemies units coming in range of them, they would be invisible and cause a pretty large amount of aoe damage to all enemies in range.
Shattered Dreams - Sends up to 5 enemy units in a given area back to there home base, would probably be about like this for the lvls, lvl 1 3 units, lvl 2 4 units, lvl 3, 5 units, lvl 4, 6 units, lvl 5 8 units, lvl 6 10 units.
Break Down - This would be an ultimate spell it would kill the hero and replace it with a small army of units. lvl 1 10 footmen, lvl 2 15 riflemen, lvl 3 20 knights
this idead are amazing dud more rep for u That's easy. If someone wins, the fighting will end.
Summon Polar Bear - similar to the infernal however it wouldn't have immolation instead it could have that slowing aura and a frost attack and cleaving attack. 1 summon lvl 1 2 summons lvl 2 3 summons lvl 4 model would be the polar bear which is already in warcraft but not used yet in chf.
beatles have slow aura, elements have frost attack already... thers more than enough summons already imo, they are pretty hard to balance out...
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Unbearable Resurrection - similar to resurrection but instead of only bringing back allied units it also brings back enemies units, it could bring back more units then the normal resurrection because it's also bringing back the enemies units.
not a bad idea but resurection already brings alot units back so i dont think it would be that usefull as an offensive spell... this could be nice to make the enemy feed tho ^^
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Unbreakable Curse - similar to the doom guard however instead of doom guards it would spawn zombies and instead of only selecting a single unit you would select a area of units that would all slowly turn into zombies.
sounds cool but maybe a bit op if u use it on a group of darks..
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Land Mine - This would be a small bomb that would only be activated by enemies units coming in range of them, they would be invisible and cause a pretty large amount of aoe damage to all enemies in range.
yes! cool spell! i saw it in alot of games used..
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Shattered Dreams - Sends up to 5 enemy units in a given area back to there home base, would probably be about like this for the lvls, lvl 1 3 units, lvl 2 4 units, lvl 3, 5 units, lvl 4, 6 units, lvl 5 8 units, lvl 6 10 units.
dont like it
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Break Down - This would be an ultimate spell it would kill the hero and replace it with a small army of units. lvl 1 10 footmen, lvl 2 15 riflemen, lvl 3 20 knights
loool hero turns into feed
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Repo - similar to mind rape however instead of only taking 1 unit it takes over a given area of units I think this wouldn't be an ultimate since you don't get to keep the permanently.
o.O temporary area charm at lvl 1?
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Summon Hydralisk - This wouldn't be an ultimate spell, they would be ranged acid spitting units that could slit off like the lava spawns but also when they die would cause aoe in an explosion of acid hurting all units around them including allied units.
more summons D:
Quote (Vexslasher)
Double Rainbow - wouldn't be an ultimate spell, creates a chest of gold in a random location in the middle mass area, anyone can grab the chest however if the unit that picks up the chest has the spell double rainbow then it will receive an additional 100 gold besides the given value inside the chest of gold. the chests would contain a random amount within a rang and the range would increase with the lvl.
would be cooler as a mode where the boxes pop up
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Intensify - would be an ultimate move that can convert units into a single unit it would require at least 5 units units in the given area to work and would convert them one tier lvl higher they they currectly were however you would lose some of them in the process so if you cast it on 5 unit only 2 would be converted and the rest would be killed. would not be able to select dark units with this spell.
not bad... i can see this being used on mass spawning units like spellbreakers/undead skeleton mage
Summon Polar Bear - similar to the infernal however it wouldn't have immolation instead it could have that slowing aura and a frost attack and cleaving attack. 1 summon lvl 1 2 summons lvl 2 3 summons lvl 4 model would be the polar bear which is already in warcraft but not used yet in chf.
Yea nice idea
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Peace Maker - similar to force field makes an area become temporarily a peaceful area all attacks do healing instead of hurting and spells also would be healing instead of hurting if they are cast on units in the area.
Could be some aoe healing too inside the ring, i dont see why its useful otherwise
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Unbearable Resurrection - similar to resurrection but instead of only bringing back allied units it also brings back enemies units, it could bring back more units then the normal resurrection because it's also bringing back the enemies units.
Interesting, however i feel it could be turned into xp machine, when enemy feed and u ress them.
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Unbreakable Curse - similar to the doom guard however instead of doom guards it would spawn zombies and instead of only selecting a single unit you would select a area of units that would all slowly turn into zombies.
Could be nice, would zombies attack everyone or would they be yours in command? Should be balanced aroumd darks too.
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Land Mine - This would be a small bomb that would only be activated by enemies units coming in range of them, they would be invisible and cause a pretty large amount of aoe damage to all enemies in range.
Nice, i think there should be a max on how many you can put on ground though.
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Shattered Dreams - Sends up to 5 enemy units in a given area back to there home base, would probably be about like this for the lvls, lvl 1 3 units, lvl 2 4 units, lvl 3, 5 units, lvl 4, 6 units, lvl 5 8 units, lvl 6 10 units.
Yeah good esp against heros, maybe ultimate?
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Break Down - This would be an ultimate spell it would kill the hero and replace it with a small army of units. lvl 1 10 footmen, lvl 2 15 riflemen, lvl 3 20 knights
Doesnt seem that useful as ultimate though
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Repo - similar to mind rape however instead of only taking 1 unit it takes over a given area of units I think this wouldn't be an ultimate since you don't get to keep the permanently.
Could be pretty overpowered
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Summon Hydralisk - This wouldn't be an ultimate spell, they would be ranged acid spitting units that could slit off like the lava spawns but also when they die would cause aoe in an explosion of acid hurting all units around them including allied units.
Good but why use lavaspawns if they cause aoe explosion
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Ninjas Legacy - similar to invisibility however instead of making a single unit invisible this would make a whole area of units invisible this would be an ultimate spell since it would be a lot better then the normal invisibility.
I think this is good against towers and rats etc but i think it should be an item like a ward, and the units or buildings would be visible if enemy hero close is enough I am biwinning
Summon Polar Bear - similar to the infernal however it wouldn't have immolation instead it could have that slowing aura and a frost attack and cleaving attack. 1 summon lvl 1 2 summons lvl 2 3 summons lvl 4 model would be the polar bear which is already in warcraft but not used yet in chf.
bond's too lazy to create new spells and he wont deprotect 4.0 for other people to edit his map and make it better. So why even bother coming up with great ideas like these?...
Double Rainbow - wouldn't be an ultimate spell, creates a chest of gold in a random location in the middle mass area, anyone can grab the chest however if the unit that picks up the chest has the spell double rainbow then it will receive an additional 100 gold besides the given value inside the chest of gold. the chests would contain a random amount within a rang and the range would increase with the lvl.
just make it so people in ww cannot pick it up.
make a double xp tome that lasts for like 20-30 seconds costs about 1000-1500
make Black hole already!!!! sucks enemy units. opposite of barrier same affects except its an aoe that pulls enemy units in towards the hero(or where he casts it) and does small damage over time.
Quote (2DaYuDiE)
would be cooler as a mode where the boxes pop up
agreed. if they make it make it a fog mode! or just make a seperate fog mode too.
make a danger mode bond!!! make it so that their are creeps in the middle that when killed get stronger then eventually get to night terror (or whatever you want) and when killed drops an item or tons of gold.. can also be used in -fog mode
pubbing an unprotected map will cause evryone to get cheated codes and nubs will make crap vers and host it around... and yea.. he shud focus on fixing current shit first
pubbing an unprotected map will cause evryone to get cheated codes and nubs will make crap vers and host it around... and yea.. he shud focus on fixing current shit first
im not saying he should give it out to everyone, but if hes not gonna continue working on the project he should hand it over to a few select developers that play the game and know what they're doing so they can add on to it.
im not saying he should give it out to everyone, but if hes not gonna continue working on the project he should hand it over to a few select developers that play the game and know what they're doing so they can add on to it.
Bonds already started working on the next version.. Also if he doesn't have time for making some of these but wants them added I'm pretty sure I could code them..
vex check out my idea in the admin area ... but dont post it public lol I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
first of all good ideas but therees a problem with land mines first of all custom hero footies terrain isnt big enough for land mines secondly if you were pro you could just grab some footmen and go around the place like 1 footmen and walk around until you hit a mine and second of all this may be considered if land mines are invisible would wards see it if so then land mines would be very useless beacuse wards are meant to reveal units but idk if land mine is a unit or it is counted as an object plus land mines would need to be weak if there was a max out on 5 landmines and each land mine does 200 damage thats 1000 damage lol and you could all group them together
Added (2012-05-19, 9:56 AM) --------------------------------------------- and also i suggest only reveal can reveal land mines if we got a owl scout too op