I dont wanna spend a ton of time on this ver its meant for mostly glitch fixes but i can do a few balance tweaks if needed etc.. ive already done a few..
this is what i got so far
3.8a --Make it so TT and yamato cannon attacks invuln units like avatar --nerf d-shield by 2 secs all lvls besides lvl6 --buff dark flame's cd each lvl --thorns aura late lvls buff --removed Life Link do to some random bugs with it not working (its a wc3 spell no idea why its bugged) --added Anti-magic Shell Hero ability in Life Links place --Fix -Repick multi hero glitch during lag or paused game --make Undead Fire Mage an undead hero class --only add players that are playing from 1-12 to get bounty gold from killing units (fixes ftd and ai lag/desyncs better i think) --fixed ai to not include computers 13 15 and 16 --fix that AI now pool gold to their comp allies when their base dies (they didnt before so i noticed) --New 6vs6 mode (teaming with diagonal spot, t1+t3 vs. t2+t4) --fixed up a few triggers dealing with game ending and also 6v6 modes --fix -avg command to work before 5 mins so it doesnt divide by 0 --make -avg be more accorate when showing averages --owls 5 secs longer to get for mass --make spell breaker round in FTD not raise from the dead --added a Random Hero Random Skills -ars type hero option (it comes with a cool item) --add C as hotkey for Changing stores --Added Zombie mode --pet no longer allowed out in middle before mass
this is what i got so far mostly done.. i plan to put on bondbot2 and start beta testing this stuff soon
I dont wanna take on any big projects for this ver (lack of time) but if you got any little things you dont think will take long run it by me
that would take forever and get rid of the point of chf Just cause you think it will get 5.4 players in they will all quit when its not that mode.. guys thats not how you get more players its by making a game better not by copying lawl that won't help if you add -ar mode. you can't put another game into another game
Added (2011-11-01, 10:19 PM) --------------------------------------------- bond remember my ideas for 3.9 i just don't want some to go unnoticed
I was thinking it would be nice if the peasant armor was located someplace within the safe shopping zone, because going out in the open when most people get wards instantly after mass it is hard to get that item with a slow worker with invis pot even slower :P and not get xmuted on the way..
i'm sorry i nerfed d-shield again but alot of ppl complain about it all the time.. and it is starting to become over used like ww, also Sound made some good arguments against it.. Some ppl want it removed right out of the game completely.. so i thought a tiny nerf was better than removing the ability from the game eh?
Quote (XXkillerbeansXX)
-AR MODE! I POSTED THE HEROES!
it wasnt a complete list also, i'll maybe do something like this when i have more time. i dont wanna waste time if its not something ppl are gonna wanna play once in a while.
the new 6v6 mode will be alot of fun i'm sure esp in inhouses or Clan battles xD
only ppl that got a hero so far are donators and ppl that have been around a long time and have like 2500-3000+ games played on bot, i dont just hand them out like candy lol otherwise i would have to make like 100+ heros for everyone.. f that lol
also i think i know why Bot is laggy sometimes, it might be ppl doing that -repick glitch in other games that are running on the bot your in
BUT I STAYED ONE OF LONGEST IN THIS GAME -Literally..from like 2009 ......................... bondy...dont forget who i am im RosarioVampire2 (Its my pernament now ::PPP)) -hero splashy => SGLugia :P o.O O.o o.O O.o
You do not know me and thus, you can not judge me.
Message edited by RosarioVampire2 - Wednesday, 02-Nov-2011, 2:23 AM
higher cd on lvl 1 serpent wards, lower cd on lvl 3-6 serpents they kinda suck late game, but are a bit op at mass, if u can really make a massive bunch of them it might be usefull later on =)
they kinda suck late game, but are a bit op at mass, if u can really make a massive bunch of them it might be usefull later on =)
that's true and giving increasing mana cost on lv1~2 would be good too.
I don't know if this would be take time but new tiering system changed build tech tree so every tier1 doesn't matter for late tier. so I think each of tier1 unit with different attack type and armor type would be tactically neat. like archer = piercing attack, unarmor + feedback ability(cause hero armor reduces piercing damage) - strong against ghoul and black arrow but weak against grunt banshee = magic attck, medium + feedback ability - strong against footman and grunt but weak against ultimate rifle man = normal attack, medium armor. ghoul = normal attack, unarmor grunt = siege attack, heavy armor - strong against ultimate like tower and infernal
another one. Unit XP training system is cool. I havent seen this system in other wc3 custom game. but it's really hard to make Master level if this max xp is reduced to half(25) or 30 for Master than tech will be much more worth to use and ppl gonna try more micro on units. buff range of unit xp training item too
Rest in Peace Rookies
Message edited by SOUNDWAVES - Wednesday, 02-Nov-2011, 7:58 AM