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Forum » CHF Development and Discussion » Balancing Current Game Content » 5 month has been passed from LAST CHF UPDATE
5 month has been passed from LAST CHF UPDATE
SOUNDWAVESDate: Sunday, 06-May-2012, 7:41 AM | Message # 1
Ninja
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So we all agree with summon things balance have been failed such as trents and beetles.

also quil beast bears are too good compare to tech.

If ppl say "trents" sucks then bond just buff hp and damages and numbers but this kind of buff just messing balance.

Anyway I am gonna list several things that should be patched. Even bond won't reply tho.

1. Forcefield : Making hero invulnerable fked balance.

2. Trents : too much HP

3. Beatles : No slow aura plz. Just give them more movement speed.

4. Downgrad scout tower : At least give 75% reward money

5 . Granit golem : increase stock cd and change it to ancient type

6. No cd ultimate glitchs

7. howl of terror : Buff duration time. this spell doesn't harm enemy hp. also it can be dispelled. so please buff it

8. drunken haze : same reason as howl of terror also buf bof+haze comebine like 1~2 sec more duration time.

9. shadow strike : buff it. single target spell is worse than acid. DP3S -> DP2S or DPS

10. shaman : nerf coil cd or damage

11. holy light : buff lv6

12. coil, storm bolt : nerf lv6

13. Add map hack detection trigger

14. CHF hidden heroes doesnt get 1st skill point in classic mode. I don't know if this is intended w/e

15. remove base invulnerability in Capture the flag mode. instead give double or tripple HP.

16. When CTF and FTD modes are combined tower shop is piled up one on another

17. when hero have ww before -no ww or -nwd mode it makes 2 hero

18. ADD -WOOD COLOR command

19. When leavers hero is in skill shop. just leave heroes with wood. standard heroes are stupid as fck in normal mode. When a team have leaver it's disadvantage.

20. Interchange : Add 0.5 or 1sec stun so ppl can't use it with channeling ultimate. This is uncountable.

21. ADD back sprit link ability to goatzilla or heavy golem(?)

22. Redesign FTD mode with more towers with more grass areas that can put more towers

23. warp portal : make it like star gate,
24. lighting shield : this spell sucks. it can be dispelled but less damage than other aoes or acid. cool time is too long for low level.

25. IMMOLATION, SIPHON MANA : FFS 0.3SEC

26. transform more undead herose : cou, njaguar, isis, water elemental and etc. these heroes looks more like undead.

there are a lot of stupid things but I will comment it later.




Rest in Peace Rookies


Message edited by SOUNDWAVES - Tuesday, 08-May-2012, 8:46 AM
 
RosarioVampireZDate: Sunday, 06-May-2012, 8:20 AM | Message # 2
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15. Lava Elementals need buff HUGE. Level 6 dies before killing 4-5 footmens. (Worst of all summos)

16. Fire Bolt level 6 needs buff cause bolt does MORE stun dmg and stun TIME (dont u fk with me cheezy. I checked both today)

17. Buff Donation Level 1

18. Change Forcefield to Webward if possible
http://customherolinewars.pbworks.com/w/page/23314206/Web%20Ward%20(Unit)
-Invulnerable ward that nets every unit nearby. In Custom Hero Line Wars. Its a spell that should be ultimate here (Level 3 should have 8 second timing)
Level 1: 5 Second timing
Level 2: 7 Second timing
Level 3: 8 Second timing with 8-10 dps

19. Banish needs nerf

20. Death Pact should have 0 CD starting from lvl 4-5ish

21. -SSD -ARS and all those other modes need like 5-7 win code (red)

22. Captain Bond NEEDS nerf no matter what. I know its BOND hero but its basically impossible to kill. Truly imbalances the game

23. Frost arrows needs HUGE buff
(compared to the other 2 arrows and the one they sell in shop, this is the most pathetic thing I saw)

24. Frost Nova needs less nova slowness (or basically almost none at all)

25. Chain and Forked NEEDS nerf

26. Fan of Knives NEEDS huge BUFF

27. Pit Lord, Hulk, Bears, Tauren, etc (The "CRAPPY" strength heros) needs an auto pulversize spell that lvls with ur lvl automatically

28. Mana Drain and Health Drain needs HUGE buff

29. EQ should stop working with interchange

30. Nerf EQ dmg per sec (only by 30-50ish dmg (somewhere between per sec))

31. Buff timing for ressurection level 3

32. NERF BoF and Shockwave dmg and cd (they can literally bk any base)

33. A lot more but cant think on top of my head

Added (2012-05-06, 9:20 AM)
---------------------------------------------
Its only been 5 months? Thought it was 5 centures dry




Message edited by RosarioVampireZ - Sunday, 06-May-2012, 8:02 AM
 
FirNesSDate: Sunday, 06-May-2012, 8:39 AM | Message # 3
Robotic Ninja
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Quote (SOUNDWAVES)
10. shaman : nerf coil cd or damage
Are you kidding me? Shams can die against footmen... They are perfectly balanced.
Quote (RosarioVampireZ)
15. Lava Elementals need buff HUGE. Level 6 dies before killing 4-5 footmens. (Worst of all summos)
Quite true. They need a buff but they aren't so bad.
Quote (RosarioVampireZ)
17. Buff Donation Level 1
Lvl 1 = 5, lvl 2 = 9, lvl 3 = 11 would be perfect.
Quote (RosarioVampireZ)
19. Banish needs nerf
Only at level 1. Need more cd I think.
Quote (RosarioVampireZ)
21. -SSD -ARS and all those other modes need like 5-7 win code (red)
Way too much. If they require codes, then just make them need one code.
Quote (RosarioVampireZ)
22. Captain Bond NEEDS nerf no matter what. I know its BOND hero but its basically impossible to kill. Truly imbalances the game
It isn't so strong... A few strengh heroes are better if you don't consider blink.
Quote (RosarioVampireZ)
23. Frost arrows needs HUGE buff
(compared to the other 2 arrows and the one they sell in shop, this is the most pathetic thing I saw)
In this case just make them stacking with Multi arrows.
Quote (RosarioVampireZ)
24. Frost Nova needs less nova slowness (or basically almost none at all)
This spell is really well balanced. Lvl 1 - 5 it's the best aoe. Lvl 6 doesn't kill footmen in one shot. Without slow this spell sucks.
Quote (RosarioVampireZ)
25. Chain and Forked NEEDS nerf
So just a little nerf... They have to be able to kill foots in one shot at level 6.
Quote (RosarioVampireZ)
30. Nerf EQ dmg per sec (only by 30-50ish dmg (somewhere between per sec))
This spell isn't so good... Rat / Frost tower are enough to stop it.
Quote (RosarioVampireZ)
32. NERF BoF and Shockwave dmg and cd (they can literally bk any base)
They can bk at level 6. Before, they can't really. And btw they suck at killing units if you compare them to other AoEs. I think they are well balanced.

Then I mostly agree with other suggestions.


 
RosarioVampireZDate: Sunday, 06-May-2012, 8:43 AM | Message # 4
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Quote (FirNesS)
Are you kidding me? Shams can die against footmen... They are perfectly balanced.

Not if u have unholy and ur hero has nova (sticking with shammy 24/7)

Quote (FirNesS)
19. Banish needs nerf
Only at level 1. Need more cd I think.

banish... the spell itself needs change
like each lvl upgrades the %

Quote (FirNesS)
It isn't so strong... A few strengh heroes are better if you don't consider blink.

U forgot the fact its the only hero with spell resistance (and alot of hp..and blink IS op on any hero except njag)

Quote (FirNesS)
In this case just make them stacking with Multi arrows.

bond said he cant so i think we need more DMG (Alot more?)
cause frost doesnt stack with acid too

Quote (FirNesS)
This spell isn't so good... Rat / Frost tower are enough to stop it.

Tru true... but those interchange bastards :P


 
SOUNDWAVESDate: Sunday, 06-May-2012, 9:20 AM | Message # 5
Ninja
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Quote (RosarioVampireZ)
banish... the spell itself needs change
like each lvl upgrades the %


agree or less movement speed

Quote (RosarioVampireZ)
U forgot the fact its the only hero with spell resistance (and alot of hp..and blink IS op on any hero except njag)


really?

I didn't know that




Rest in Peace Rookies
 
RosarioVampireZDate: Sunday, 06-May-2012, 9:25 AM | Message # 6
Robotic Ninja
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Quote (SOUNDWAVES)
U forgot the fact its the only hero with spell resistance (and alot of hp..and blink IS op on any hero except njag)

really?

I didn't know that

Its captain bond
its meant to "BALANCE OUT THE GAME BY BEING A FAIR HERO"
lol <= i dont see it fair but bond seems to


 
FirNesSDate: Sunday, 06-May-2012, 9:27 AM | Message # 7
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You forgot that Captain bond has a very low CD and a quite good movement speed.

 
CouDate: Sunday, 06-May-2012, 9:49 AM | Message # 8
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I wouldn't want Captain Bond changed lol It's my favorite hero and the only reason why I kept collecting codes and starting over again. Everyone has the opportunity to unlock Bonds hero. ^^



Legendary Team All Starz pack: http://chf.ucoz.com/forum/49-3291-1
 
RosarioVampireZDate: Sunday, 06-May-2012, 9:59 AM | Message # 9
Robotic Ninja
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Quote (Cou)
I wouldn't want Captain Bond changed lol It's my favorite hero and the only reason why I kept collecting codes and starting over again. Everyone has the opportunity to unlock Bonds hero. ^^

I just want it to be killable (dont worry, i hadnt saved my win codes for nothing too..lol)
but admit it, having a hero with over 2k hp THAT DOESNT DIE with BANISH BOLT COIL lvl 6 is just retarded, right?

Try banish bolt coil on captain bond and he will have more than 1/4 hp left when all other heros like medivh die by just banish coil...lawlz




Message edited by RosarioVampireZ - Sunday, 06-May-2012, 10:04 AM
 
XXkillerbeansXXDate: Sunday, 06-May-2012, 10:26 AM | Message # 10
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Quote (RosarioVampireZ)
17. Buff Donation Level 1

this is fine. other then xmuting creeps, this is better then xmute in most cases. u get around the same amount of gold and there is less cd time on lvls 1 and 2 i think.

Added (2012-05-06, 11:21 AM)
---------------------------------------------

Quote (RosarioVampireZ)
27. Pit Lord, Hulk, Bears, Tauren, etc (The "CRAPPY" strength heros) needs an auto pulversize spell that lvls with ur lvl automatically

actually this is a pretty good idea, altho if its an innate skill... thats just stupid. maybe as an ultimate with lvl 3 of it better then dark tauren pulverize?

Added (2012-05-06, 11:26 AM)
---------------------------------------------

Quote (RosarioVampireZ)
32. NERF BoF and Shockwave dmg and cd (they can literally bk any base)

actually, they shud keep their damage when used w.o each other, but lose their damage when used together. so that lvl 6 on shock is 400 dmg, and lvl 6 on BoF is 350.
 
mN-Date: Sunday, 06-May-2012, 10:31 AM | Message # 11
Grunt
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I think Mana Shield is OP. Try killing a hero with manashield standing next to the mana regen in middle.

I am biwinning
 
RosarioVampireZDate: Sunday, 06-May-2012, 10:33 AM | Message # 12
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Quote (xifelol)
I think Mana Shield is OP. Try killing a hero with manashield standing next to the mana regen in middle.

Thats the one thing everyone complains about each version

Guess what? BOND DOESNT DO SH3T CAUSE ITS HIS GIRLFRIEND'S HERO
Why i think his hero and JAINA are op as fk?
Cause bond think balance means -> Making their heros unstoppable..lol

in other words: dont even suggest that cause bonds not gonna do anything
(its a good idea but would nvr happen..lawlz)


 
FirNesSDate: Sunday, 06-May-2012, 11:15 AM | Message # 13
Robotic Ninja
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Nerf a little bit Mana Dragons.

 
mN-Date: Sunday, 06-May-2012, 11:33 AM | Message # 14
Grunt
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I still think penguins should be changed somehow. I think its weird that if u have t4, 1 base shield, 20k worth of items including excalibur and u cant do shit if pengs come :\

I am biwinning
 
FirNesSDate: Sunday, 06-May-2012, 12:04 PM | Message # 15
Robotic Ninja
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Quote (xifelol)
I still think penguins should be changed somehow. I think its weird that if u have t4, 1 base shield, 20k worth of items including excalibur and u cant do shit if pengs come :\

A few ways not to die against pengs :
- Charm
- Explosion
- Mind Rape
- 3 runes / tier 3 or +
- several Force Fields / peasants


 
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