shamans
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ic3dt3a | Date: Sunday, 27-Jan-2013, 8:28 PM | Message # 1 |
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| tweak shaman's death coil or anything else involving shamans. if something in particular, post
http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
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Bond009 | Date: Monday, 28-Jan-2013, 4:43 AM | Message # 2 |
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| some ppl just think they should be xmute-able again what do ya think..
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slayer666 | Date: Monday, 28-Jan-2013, 5:08 AM | Message # 3 |
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| will be a good idea!! Quote (Bond009) xmute-able again
You don't stop playing because you grow old; you grow old because you stop playing :)
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Lamsauce | Date: Monday, 28-Jan-2013, 6:51 AM | Message # 4 |
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| shamans xmutable jamie not xumteable til lvl 11: Ba can be very difficult to stop at some points
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F00ty_R3b0rn | Date: Monday, 28-Jan-2013, 12:32 PM | Message # 5 |
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| Quote (Lamsauce) jamie not xumteable til lvl 11: Ba can be very difficult to stop at some points Y why not. It's enable to counter easier Black arrow and Vanguard.
Transmute shaman at lvl 6 : It's an VERY BAD idea because in each game someone has transmute. So no body will buy shaman.
And Shaman AREN'T op. You can counter with LIZZARD, lasso, roots, stun + aoe, 1 other shaman, rat, and by team play.
Blank golem are more op ---> Good splash damage, good armor + dispel, good tank and it's good for pull units, impossible to transmute and to cast spell on him....
Current CHF APM ! The Legend is R3b0Rn ! http://imageshack.com/a/img401/3523/vzsc.png
Message edited by F00ty_R3b0rn - Monday, 28-Jan-2013, 2:21 PM |
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Adam_CZ | Date: Monday, 28-Jan-2013, 1:34 PM | Message # 6 |
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| Quote Transmute shaman at lvl 6 : It's an VERY BAD idea because in each game someone has transmute. So no body will buy shaman. lol Footy... read my last message in thread "nerf druid" please... Its the same like when i say
"Nerf Druids VERY BAD IDEA So nobody will take Druids lol"
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shinkirou | Date: Monday, 28-Jan-2013, 2:14 PM | Message # 7 |
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| shamans cant be xmute at lvl 6 cause so whats the point to take a shaman if after mass everyone can xmute that shit xmute at lvl 11 is good thats all i can say
That's easy. If someone wins, the fighting will end.
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Lamsauce | Date: Monday, 28-Jan-2013, 2:32 PM | Message # 8 |
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| Quote (F00ty_R3b0rn) Transmute shaman at lvl 6 : It's an VERY BAD idea because in each game someone has transmute. So no body will buy shaman. And Shaman AREN'T op. You can counter with LIZZARD, lasso, roots, stun + aoe, 1 other shaman, rat, and by team play.
Blank golem are more op ---> Good splash damage, good armor + dispel, good tank and it's good for pull units, impossible to transmute and to cast spell on him....
But if you wait til lvl 11 to start xmuting sham, theyll already have the lead and if the person using them is VERY skilled (cough cough footy) lol itll be too late to catch up.
and with using lizzard, shaman and rat .. money is a tough thing to get esp in the earlier states of the game.. and forghet about roots shamans can dispell them selves any who.. but as a person who uses aoe they cant bother to use lasso . so in some situation youre screwed and we have no choice but to hide in base ^.^
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FireHart | Date: Monday, 28-Jan-2013, 2:55 PM | Message # 9 |
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| I can't take you seriously with your avatar I'm sorry
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Lamsauce | Date: Monday, 28-Jan-2013, 3:05 PM | Message # 10 |
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| Quote (FireHart) I can't take you seriously with your avatar I'm sorry l0l this is why we should get a like button ^.^
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SOUNDWAVES | Date: Monday, 28-Jan-2013, 4:29 PM | Message # 11 |
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| shammies are fine. lv2 xmute can eat them.
Rest in Peace Rookies
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ic3dt3a | Date: Monday, 28-Jan-2013, 4:51 PM | Message # 12 |
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| Quote (Lamsauce) shamans xmutable jamie not xumteable til lvl 11: Ba can be very difficult to stop at some points
i somewhat agree. shamans were only put in game to counter the halp meh, the coil is abused(by me too ) black arrow can be difficult to stop early on. originally, i was for disabling xmute lvl 1 and jammy but making it lvl 2, but dispel ward is 150 cheaper and quicker(it ends up costing more, but thats a different story)
sure, they can be charmed at lvl 1, but they are really useful early on so making them xmutable will make ppl more careful when using them, IMO
http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
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2DaYuDiE | Date: Wednesday, 30-Jan-2013, 11:29 AM | Message # 13 |
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| the coil does sick damage, so obviously they should be easy to kill i see no reason why lvl 1 xmute shudnt work
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FirNesS | Date: Wednesday, 30-Jan-2013, 2:22 PM | Message # 14 |
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| Quote (Lamsauce) Ba can be very difficult to stop at some points true but well atm charm is better
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Lamsauce | Date: Wednesday, 30-Jan-2013, 2:29 PM | Message # 15 |
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| fck charm lol... ba and charm ftw -.-... Speaking of charm do u guys think its kinda op that lvl 3 charm basically have 1-2 second cd to maybe 5 sec cd? or should it be timed with a 1-2 cd where if u charm a creep/unit theres a time limit to having them rather than forever?
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