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Forum » CHF Development and Discussion » Balancing Current Game Content » Spell Review and Suggestions by SOUNDWAVES
Spell Review and Suggestions by SOUNDWAVES
SOUNDWAVESDate: Saturday, 20-Aug-2011, 1:20 PM | Message # 1
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Writing this post gonna make me look more nerd but someone should do it. Cuz chf is dying.

I am tired of facing same or similar builds and tactics. Although I can choose builds what I want but opponents builds makes some restriction to my choice. especially when they do same shit in every single games. And they tend to pick pro builds which is hard to counter (compare with other build) or over power than other spells(builds).
It's just boring and sad. Even map maker Bond does same build (bolt nova shockwave with mind rape or donation)
There was a day that I had 4 games against bond arctty team. and bond picked that same build 4 times in a row. although he lost every games but it's just ......... because ........

whatever I know some ppl have their own build which they can do best.
also each spell have right place to use but still there should be balanced. balanced skill gives more chance to choose. and the more variety gives the more fun.

I've alreay wrote about spell balances more than a month before but there was no answer. w/e this may my last post about suggestion.

I will start with unfamous and unbalanced spells.

#1 brillance aura

This is one of super powerful aura in ladder but not in chf. Most of Human player pick 1st hero as Archmage because of this aura.
although ladder is different with chf but warcraft 3 ladder is one of almost perfect balanced RTS game.
every mana related items are expensive than HP or Armor items. same as potion. cuz mana gives more power to hero.
this is footmen frenzy but footmens are just feed. like what I claimed before every high level should cost much more mana than now.
instead buff this aura plz. this aura is still weak even in this low mana, OP AOE situation.

#7 thorns aura.

to take this aura effect, opponent should be melee tech and needs big armors with huge hp.
but normally there are only 9 spaces and there are better spells to choose. so you dont need to pick this aura. devotion or healwave would be better choice.
It's only useful in late SSD games that can be picked by 2nd, 3rd hero.

It will be tactically useful if this aura is buffed by 2 times than now(or lv6 150% returns) , then this aura can restrict choice of enemy tech or force to choose opponent vampiric aura.

#21 serpents ward

LV1, LV2 ward is one of the most op spell in mass. and really good to farm units at enemy base.
Cant lose mass if 3ppl in 1 team uses this skill. no no it rapes at mass. lv1, lv2 have magic damage so it is much better than low level aoes.
To be balanced, lv1, lv2 wards mana costing should be at least 80~120. then hero gonna move close to middle to take mana regen effect. then opponent can take more chance to attack wards.

#22 Sprit wolves.

I know how to use this summon but still I think this wolf should be buffed.
It have fortified armor but not upgradable like lv6 bear. and this is not that good uk summon.
HP is fine cuz it is invisible units. just let it be good hero kill summon.
my suggestions are 30% chance of 3 times attack damage. I dont think its OP.

#26 lava spawn.

every single attack = keep trying to generate clones to feed enemy.
this creep is only for rookies. but honestly there is no point if spells are made to use it to beginner.

All these dispellable summons should take more HP. also newt abolish magic DP to summons should be NERFED.
Using jammy dispell is really easy, but transmute is just option.
let these summons can be stand by their own. not for xmute.

#27 quill beast

this creep have good splash damage with high attack speed and damage.
but using AOE IS ALWAYS BETTER THAN THIS. while you use aoes, u can kill units faster and more than using summons and you dont have to worry about feed.
Lv6 carrion swarm can make LV6 pig to red blood.
atm using aoe is always better than using pig.

like lava spawn, these pig requires HP buff. 300~400 more. and give some more feed back damage.

#25 Hawk

splash damage or devour magic will be helpful

#22 Beetles

increase movement speed 3 times faster than now,
balance spawn number between lv1 ~ lv6
spiked armor or evasion will helpful too

#28 Trentss

at the old version, wasnt it siege attack type?
I think some units armor should be changed to unarmor type. (militia)

#29 summon stone

idk why lv5 turtles are not allowed to attack structures.
also lv6 birds needs more mana point. 200 -> 300
upgrade time for naga siren skills should be reduced.

#30 Flame strike

It have pretty good damages but I think effect area should be bigger than now.
if it compare with swarm or wave, units can run away easily.
and if it compare with blizzard it cant deal constant damage. so this is not that efficient skill.
effect area should be almost same as blizzards.

#36 Immolation

lv6 dps is 125. although it doesnt cost mana much, it is too weak.
I suggest this --- damage per 0.5sec or damage per 0.3sec. or give it 2 or 3 times more damage than now.
stomp or thunder clap deals more damage and kills faster than this. though it cost more mana.
but I would choose stomp or thunder clap. because these are more efficient.
you have to rush in to enemy base to kill units but Immolation can't stun units and can't make them slow. It have so many risk if it compare with those similar skills.
low mana cost cant cover these weakness
so this skill truly need buff

#38 drunken haze & breath of fire combine

drunken haze is really good skill against late enemy tech. and these two combine is good but I still think DPS time should be longer than now.
compare with these combines like frost nova + carrion swarm, shockwave + carrion swarm, impale + swarm(or shockwave), fire + shockwave
this haze + fire combine is weak. while above skills can cast on 2 sides and take feeds in early and mid game, haze fire can't.
though purpose is different, I still think that DPS duration time should be same as haze duration time or close to it.

#40 Cluster rockets
this is one of the weakest aoe. Area should be highly buffed at each of high level.
Because not like impale, this skill have long casting time. so you can't stun enemy at once.
and not like fire storm, this skill have low damage.
so all this skill need is much more area. more damage will helpful too.

#46 ZOZ

So lv6 zoz can cast it to enemy base. It's pretty annoying. but it can be dispellable. so this is not that efficent as you think.
I've used this with nova or swarm or bear or wolf or water. but I realized that acid or any other combines are more efficent.
like immolation this skill should be buffed too.
And I wish it can be casted to caster himself.

#50 drain storm

this is not ultimate but this skill cancels divine shield.
I think cuz trigger is same as stampede.
Well, this skill is pretty annyoing at mass. BUT That's all.
this skill needs more effect area.

#51 warp portal
I've used this skill like mass tp. I've teched and picked infernal as ulti.
max up lv6 and made warp portal from my base to enemy base. And saved my allies so many times.
also you can use like this. take mind rape as ulti and use it with this. or farm units asap and get 3.5k granit.
or i used this on mauler build, instead of ww or divine. or with donation. it can send units to skill shop. (some ppl said this glitch but it's countable. if you scout this you can take mass feeds without harass. so it's not glitch)

but it is just for fun, not that practical. little bit sad that I have to spend one of my spell.

at the last version, it had HP not invulnerable. Why not? make it destructable and add Tount ability. then this skill will be really practical and useful.
I dont think it is stupid idea.

#55 inner fire
can you just reduce CD like frost armor. As you know EVERY DISPELLABLE SPELLS ARE TOO IS TO COUTER.
or LV6 spell gives +1000 ARMOR so it can reduce damage 100%. still divine shield is better than this.

#56 interchange
This is not stand alone skill. this skill need other spell or support. that means this skill reduces chance of spell choice.
So some other additionl function should be added to this skill. like if it casted on enemy it deals some damage (max 500) or slows enemy or gives movemet speed to caster.

#58 frost armor
It can buff armor and good at mass but this skill cant earn money and there are lots of better support skill. This is not that practical spell. since it can be dispelled by something.
so deal some damage(lv1 5 damage per hit ~ lv6 60 damage per hit) to enemy who attacks. why not?

#60 sleep
I know you can permanent stun with some other combine. like storm bolt or hex. or you can surround hero with units.
But assume it when you faced decent/good teams.
This skill is not that practical.
So my suggestion is increase invulnerable time as each skill level increase. like lv6 = 7~10 second invulnerable. and let it can be casted on ally hero too.
this buff will give another paradigm of sleep skill

#63 holy light
if there are more undead hero. holy light is better than coil. but there are only few.
bond can you change some heros to undead type? like witch DR. ravage, a intel hero who have dust, and so on.

#70 Blood LUSt
every dispellable spells wont working against decent players.
So CD should be reduced to 1/3.
It should be.
Although this skill can be casted on tank. this will be practical.
every dispellable spells CAN'T be OP

#69 Healing spray
If this skill can not heal enemy, do you think this spell would be OVER POWER ?
Are you gonna spend one of your skill to repair your base?

#71 fire arrow
This skill doesnt stack with multi shot ultimate. also this skill doesn't stack with death mask.
So this spell have clear reason to be buff.

#78 cold strike
It have same Damage with storm bolt. though it have fast CD and less mana cost then Storm bolt, Stunning is better choice.
I think it should take little bit more damage buff.
(Can it be another hotkey instead of Q?)

#83 fire bolt
same reason with cold strike.

#82 shadow strike
This is one of the best hero kill spell in ladder. But not in CHF.
THis skill doesnt stack with banish. so it always worse than other hero kill spells.
and enemy can Kill Steal your hero kill easily. Idk why it have damage per 3 second.
can it be DPS like ladder? there are few method that can save your hero. TP on your base and take invuln pot or use jammy reju.
it should be DPS. unless this is one of the worst hk spell.

# 94 TT
I haven't used this like 6~7 months.
This is the only ultimate for beginner that gives chance to kill pro player.
So I think CD should be decreased. 10~20 sec less.

# 109 Yamato
same reason as TT

# 99 Reincarnation
also this spell CD should be highly decreased.

Lv1 ? Wind walk is 2250 gold. And LV6 Blizzard is 6000 Gold.

But just 700 gold Ankh can replace ultimate, IDK... I think this is not balanced

# 104

and etc.




Rest in Peace Rookies


Message edited by soundwave - Sunday, 21-Aug-2011, 9:53 AM
 
AntyoneDate: Saturday, 20-Aug-2011, 1:30 PM | Message # 2
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btw. i dont know what u want from sleep really.
try the following - sleep, hex, bolt.

perma stun, if u go with someone who'll take impale, lasso, hex - no chance of getting out of it.

about the fact the chf is dying itself isn't because of the spells really.


 
xMoNsTeRRRDate: Saturday, 20-Aug-2011, 3:34 PM | Message # 3
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Quote (Antyone)
Bond does same build (bolt nova shockwave with mind rape or donation)


lemme outline his strat.... lose mass, wait around till he hits lvl 6, mind rapes, kills, gets 1 level, then waits in base some more until spell is ready again, mrs again, kills, gets one level and so on :P


this account is currently being shared by xmonsterrr and cyray. if i say something nice, its probably cyray so please disregard it.
 
a_chinese_kidDate: Saturday, 20-Aug-2011, 4:15 PM | Message # 4
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Haha I love sleep premass you can get like 90 hks
 
killerrangeDate: Sunday, 21-Aug-2011, 0:16 AM | Message # 5
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Quote (soundwave)
or need some fix


Quote (soundwave)
btw. i dont know what u want from sleep really.
try the following - sleep, hex, bolt.

perma stun, if u go with someone who'll take impale, lasso, hex - no chance of getting out of it.

about the fact the chf is dying itself isn't because of the spells really.

with level 6 sleep, you are basically asleep for ever + ur 3 team mates..

Added (2011-08-21, 1:16 Am)
---------------------------------------------
and charm should have a small AOE



I'm here to help :D
 
SOUNDWAVESDate: Sunday, 21-Aug-2011, 10:09 AM | Message # 6
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Quote (Antyone)
btw. i dont know what u want from sleep really.
try the following - sleep, hex, bolt.

perma stun, if u go with someone who'll take impale, lasso, hex - no chance of getting out of it.

about the fact the chf is dying itself isn't because of the spells really.


I updated my post.

Quote (killerrange)
and charm should have a small AOE


nah charm is fine. But all I want is LV1 LV2 CHARM can steal rock golems.

btw check this replay how I use charm against mass pool tech.

T1 is jaguar, papa[star] , akf]Feenix
I was T3 with princesswar and one pub.

http://www.mediafire.com/?09it969odiymrm9




Rest in Peace Rookies


Message edited by soundwave - Sunday, 21-Aug-2011, 10:11 AM
 
PaPaDate: Sunday, 21-Aug-2011, 11:19 PM | Message # 7
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yea i agree with most, especially fire bolt and flame strike.
i have never seen a pro player take fire bolt and its really cus its so much worse than bolt.




parapapa parapapaparapapa parapapa parapapa
 
killerrangeDate: Monday, 22-Aug-2011, 7:41 AM | Message # 8
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Quote (cure-HIV)
fire bolt and its really cus its so much worse than bolt.

i choose it sometimes. it has a lot more range than bolt too

Added (2011-08-22, 8:41 Am)
---------------------------------------------
oh and lifelink or linklife, should have a buff.



I'm here to help :D
 
Cheesy-GordiaDate: Monday, 22-Aug-2011, 3:39 PM | Message # 9
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Interchange is mean't to work with team builds man.



I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ
 
LittleBDate: Monday, 22-Aug-2011, 5:00 PM | Message # 10
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Quote (MASTA_K1LLA)
i still think the game would be much better if everyone had to teck, and maybe have another mass every 15 mins, this would put an end to all those hour long games where noone has units and everyone just hks, also i think frost towers have to go, even tho bond relies on them every game lol

so u play with and against comps a lot dont ya
 
SOUNDWAVESDate: Monday, 22-Aug-2011, 5:28 PM | Message # 11
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Quote (killerrange)
oh and lifelink or linklife, should have a buff.

This spell have bug. This skill doesnt working and Bond knows it.
It is fine if this skill works as what it written in tool tip.
But duration time should be buff to twice than now.

Quote (Cheesy-Gordia)
Interchange is mean't to work with team builds man.

well I can't agree with this. I think all those spells should be useful without team.
-----------------------------------------------------------------------------------------------------------------------------------------
Bottom is additional things to my post.

all those channeling ultimates are not that useful, except sheep or during mass in SSD mode.

IDK if this could be possbile,
If someone have amulet of spell shield in his inventory and he casts channeling ultimate,
then is it possible to make this item CD resets to 0 by every 0.5 second while he casting channeling ultimate?

And all those defensive auras need little bit buff too.
Slow aura isnt good at low level but it becomes much better when it goes high level like endurance aura.
and if slow is combined with water elemental or frost arrow or frost orb then you can make enemy crawl.
But this aura should cover 2 auras. Endurance + Unholy aura.

Same as AWE. this aura should cover Commnad + Trueshot aura.

Devotion aura is fine. It buffs more than Tichmeh auras reducing.
So I think Slow and AWE aura should be buff.

Added (2011-08-22, 6:28 PM)
---------------------------------------------
Quote (MASTA_K1LLA)
i still think the game would be much better if everyone had to teck, and maybe have another mass every 15 mins


I like this idea. And I love 6vs6 with full of pub. most of them tech and feed each others. this kind of play makes better to chill and that is real footmen frenzy.




Rest in Peace Rookies


Message edited by soundwave - Monday, 22-Aug-2011, 5:29 PM
 
Cheesy-GordiaDate: Monday, 22-Aug-2011, 5:31 PM | Message # 12
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Slow aura is anti endurance aura you know that right?

Its great at mass just not vs heroes low level. Believe me because I use this aura alot lately.

It stacks with acid amazingly man, slow aura doesn't need a buff, it's just underrated as an aura thats why.

Same with trueshot, pretty underrated but its very strong.

If there should be a buff it should only be with range effect.

Slow auras one of the best, maybe even the best in my opinion.




I hate this n***a actin like jesus - SOUNDWAVES

You don't are pro - Adam_CZ


Message edited by Cheesy-Gordia - Monday, 22-Aug-2011, 5:34 PM
 
AChineseKidDate: Monday, 22-Aug-2011, 7:10 PM | Message # 13
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true shot is not underrated...
 
killerrangeDate: Tuesday, 23-Aug-2011, 1:49 AM | Message # 14
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basically every ranged mauler has trueshot


I'm here to help :D
 
SOUNDWAVESDate: Friday, 26-Aug-2011, 7:26 PM | Message # 15
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#107 Doom Guard
Doom Guards ability needs some buff
Dispel : 200 -> 400. and more area.
lv3 - spawns 5 doom guards. would it be OP?

#108 locust swarm
this skill needs little bit buff too
it requires more 10sec more duration time, or increase number of locust




Rest in Peace Rookies
 
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