Writing this post gonna make me look more nerd but someone should do it. Cuz chf is dying.
I am tired of facing same or similar builds and tactics. Although I can choose builds what I want but opponents builds makes some restriction to my choice. especially when they do same shit in every single games. And they tend to pick pro builds which is hard to counter (compare with other build) or over power than other spells(builds). It's just boring and sad. Even map maker Bond does same build (bolt nova shockwave with mind rape or donation) There was a day that I had 4 games against bond arctty team. and bond picked that same build 4 times in a row. although he lost every games but it's just ......... because ........
whatever I know some ppl have their own build which they can do best. also each spell have right place to use but still there should be balanced. balanced skill gives more chance to choose. and the more variety gives the more fun.
I've alreay wrote about spell balances more than a month before but there was no answer. w/e this may my last post about suggestion.
I will start with unfamous and unbalanced spells.
#1 brillance aura
This is one of super powerful aura in ladder but not in chf. Most of Human player pick 1st hero as Archmage because of this aura. although ladder is different with chf but warcraft 3 ladder is one of almost perfect balanced RTS game. every mana related items are expensive than HP or Armor items. same as potion. cuz mana gives more power to hero. this is footmen frenzy but footmens are just feed. like what I claimed before every high level should cost much more mana than now. instead buff this aura plz. this aura is still weak even in this low mana, OP AOE situation.
#7 thorns aura.
to take this aura effect, opponent should be melee tech and needs big armors with huge hp. but normally there are only 9 spaces and there are better spells to choose. so you dont need to pick this aura. devotion or healwave would be better choice. It's only useful in late SSD games that can be picked by 2nd, 3rd hero.
It will be tactically useful if this aura is buffed by 2 times than now(or lv6 150% returns) , then this aura can restrict choice of enemy tech or force to choose opponent vampiric aura.
#21 serpents ward
LV1, LV2 ward is one of the most op spell in mass. and really good to farm units at enemy base. Cant lose mass if 3ppl in 1 team uses this skill. no no it rapes at mass. lv1, lv2 have magic damage so it is much better than low level aoes. To be balanced, lv1, lv2 wards mana costing should be at least 80~120. then hero gonna move close to middle to take mana regen effect. then opponent can take more chance to attack wards.
#22 Sprit wolves.
I know how to use this summon but still I think this wolf should be buffed. It have fortified armor but not upgradable like lv6 bear. and this is not that good uk summon. HP is fine cuz it is invisible units. just let it be good hero kill summon. my suggestions are 30% chance of 3 times attack damage. I dont think its OP.
#26 lava spawn.
every single attack = keep trying to generate clones to feed enemy. this creep is only for rookies. but honestly there is no point if spells are made to use it to beginner.
All these dispellable summons should take more HP. also newt abolish magic DP to summons should be NERFED. Using jammy dispell is really easy, but transmute is just option. let these summons can be stand by their own. not for xmute.
#27 quill beast
this creep have good splash damage with high attack speed and damage. but using AOE IS ALWAYS BETTER THAN THIS. while you use aoes, u can kill units faster and more than using summons and you dont have to worry about feed. Lv6 carrion swarm can make LV6 pig to red blood. atm using aoe is always better than using pig.
like lava spawn, these pig requires HP buff. 300~400 more. and give some more feed back damage.
#25 Hawk
splash damage or devour magic will be helpful
#22 Beetles
increase movement speed 3 times faster than now, balance spawn number between lv1 ~ lv6 spiked armor or evasion will helpful too
#28 Trentss
at the old version, wasnt it siege attack type? I think some units armor should be changed to unarmor type. (militia)
#29 summon stone
idk why lv5 turtles are not allowed to attack structures. also lv6 birds needs more mana point. 200 -> 300 upgrade time for naga siren skills should be reduced.
#30 Flame strike
It have pretty good damages but I think effect area should be bigger than now. if it compare with swarm or wave, units can run away easily. and if it compare with blizzard it cant deal constant damage. so this is not that efficient skill. effect area should be almost same as blizzards.
#36 Immolation
lv6 dps is 125. although it doesnt cost mana much, it is too weak. I suggest this --- damage per 0.5sec or damage per 0.3sec. or give it 2 or 3 times more damage than now. stomp or thunder clap deals more damage and kills faster than this. though it cost more mana. but I would choose stomp or thunder clap. because these are more efficient. you have to rush in to enemy base to kill units but Immolation can't stun units and can't make them slow. It have so many risk if it compare with those similar skills. low mana cost cant cover these weakness so this skill truly need buff
#38 drunken haze & breath of fire combine
drunken haze is really good skill against late enemy tech. and these two combine is good but I still think DPS time should be longer than now. compare with these combines like frost nova + carrion swarm, shockwave + carrion swarm, impale + swarm(or shockwave), fire + shockwave this haze + fire combine is weak. while above skills can cast on 2 sides and take feeds in early and mid game, haze fire can't. though purpose is different, I still think that DPS duration time should be same as haze duration time or close to it.
#40 Cluster rockets this is one of the weakest aoe. Area should be highly buffed at each of high level. Because not like impale, this skill have long casting time. so you can't stun enemy at once. and not like fire storm, this skill have low damage. so all this skill need is much more area. more damage will helpful too.
#46 ZOZ
So lv6 zoz can cast it to enemy base. It's pretty annoying. but it can be dispellable. so this is not that efficent as you think. I've used this with nova or swarm or bear or wolf or water. but I realized that acid or any other combines are more efficent. like immolation this skill should be buffed too. And I wish it can be casted to caster himself.
#50 drain storm
this is not ultimate but this skill cancels divine shield. I think cuz trigger is same as stampede. Well, this skill is pretty annyoing at mass. BUT That's all. this skill needs more effect area.
#51 warp portal I've used this skill like mass tp. I've teched and picked infernal as ulti. max up lv6 and made warp portal from my base to enemy base. And saved my allies so many times. also you can use like this. take mind rape as ulti and use it with this. or farm units asap and get 3.5k granit. or i used this on mauler build, instead of ww or divine. or with donation. it can send units to skill shop. (some ppl said this glitch but it's countable. if you scout this you can take mass feeds without harass. so it's not glitch)
but it is just for fun, not that practical. little bit sad that I have to spend one of my spell.
at the last version, it had HP not invulnerable. Why not? make it destructable and add Tount ability. then this skill will be really practical and useful. I dont think it is stupid idea.
#55 inner fire can you just reduce CD like frost armor. As you know EVERY DISPELLABLE SPELLS ARE TOO IS TO COUTER. or LV6 spell gives +1000 ARMOR so it can reduce damage 100%. still divine shield is better than this.
#56 interchange This is not stand alone skill. this skill need other spell or support. that means this skill reduces chance of spell choice. So some other additionl function should be added to this skill. like if it casted on enemy it deals some damage (max 500) or slows enemy or gives movemet speed to caster.
#58 frost armor It can buff armor and good at mass but this skill cant earn money and there are lots of better support skill. This is not that practical spell. since it can be dispelled by something. so deal some damage(lv1 5 damage per hit ~ lv6 60 damage per hit) to enemy who attacks. why not?
#60 sleep I know you can permanent stun with some other combine. like storm bolt or hex. or you can surround hero with units. But assume it when you faced decent/good teams. This skill is not that practical. So my suggestion is increase invulnerable time as each skill level increase. like lv6 = 7~10 second invulnerable. and let it can be casted on ally hero too. this buff will give another paradigm of sleep skill
#63 holy light if there are more undead hero. holy light is better than coil. but there are only few. bond can you change some heros to undead type? like witch DR. ravage, a intel hero who have dust, and so on.
#70 Blood LUSt every dispellable spells wont working against decent players. So CD should be reduced to 1/3. It should be. Although this skill can be casted on tank. this will be practical. every dispellable spells CAN'T be OP
#69 Healing spray If this skill can not heal enemy, do you think this spell would be OVER POWER ? Are you gonna spend one of your skill to repair your base?
#71 fire arrow This skill doesnt stack with multi shot ultimate. also this skill doesn't stack with death mask. So this spell have clear reason to be buff.
#78 cold strike It have same Damage with storm bolt. though it have fast CD and less mana cost then Storm bolt, Stunning is better choice. I think it should take little bit more damage buff. (Can it be another hotkey instead of Q?)
#83 fire bolt same reason with cold strike.
#82 shadow strike This is one of the best hero kill spell in ladder. But not in CHF. THis skill doesnt stack with banish. so it always worse than other hero kill spells. and enemy can Kill Steal your hero kill easily. Idk why it have damage per 3 second. can it be DPS like ladder? there are few method that can save your hero. TP on your base and take invuln pot or use jammy reju. it should be DPS. unless this is one of the worst hk spell.
# 94 TT I haven't used this like 6~7 months. This is the only ultimate for beginner that gives chance to kill pro player. So I think CD should be decreased. 10~20 sec less.
# 109 Yamato same reason as TT
# 99 Reincarnation also this spell CD should be highly decreased.
Lv1 ? Wind walk is 2250 gold. And LV6 Blizzard is 6000 Gold.
But just 700 gold Ankh can replace ultimate, IDK... I think this is not balanced
# 104
and etc.
Rest in Peace Rookies
Message edited by soundwave - Sunday, 21-Aug-2011, 9:53 AM
Bond does same build (bolt nova shockwave with mind rape or donation)
lemme outline his strat.... lose mass, wait around till he hits lvl 6, mind rapes, kills, gets 1 level, then waits in base some more until spell is ready again, mrs again, kills, gets one level and so on :P this account is currently being shared by xmonsterrr and cyray. if i say something nice, its probably cyray so please disregard it.
yea i agree with most, especially fire bolt and flame strike. i have never seen a pro player take fire bolt and its really cus its so much worse than bolt.
i still think the game would be much better if everyone had to teck, and maybe have another mass every 15 mins, this would put an end to all those hour long games where noone has units and everyone just hks, also i think frost towers have to go, even tho bond relies on them every game lol
This spell have bug. This skill doesnt working and Bond knows it. It is fine if this skill works as what it written in tool tip. But duration time should be buff to twice than now.
Quote (Cheesy-Gordia)
Interchange is mean't to work with team builds man.
well I can't agree with this. I think all those spells should be useful without team. ----------------------------------------------------------------------------------------------------------------------------------------- Bottom is additional things to my post.
all those channeling ultimates are not that useful, except sheep or during mass in SSD mode.
IDK if this could be possbile, If someone have amulet of spell shield in his inventory and he casts channeling ultimate, then is it possible to make this item CD resets to 0 by every 0.5 second while he casting channeling ultimate?
And all those defensive auras need little bit buff too. Slow aura isnt good at low level but it becomes much better when it goes high level like endurance aura. and if slow is combined with water elemental or frost arrow or frost orb then you can make enemy crawl. But this aura should cover 2 auras. Endurance + Unholy aura.
Same as AWE. this aura should cover Commnad + Trueshot aura.
Devotion aura is fine. It buffs more than Tichmeh auras reducing. So I think Slow and AWE aura should be buff.
i still think the game would be much better if everyone had to teck, and maybe have another mass every 15 mins
I like this idea. And I love 6vs6 with full of pub. most of them tech and feed each others. this kind of play makes better to chill and that is real footmen frenzy.
Rest in Peace Rookies
Message edited by soundwave - Monday, 22-Aug-2011, 5:29 PM