OK I need your help organizing all the legit ideas for 4.1
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Adam_CZ | Date: Monday, 28-Jan-2013, 7:54 AM | Message # 166 |
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| Remove CyRay and PrincessPink
Make Amulet Spell Shield dont block Rod Envy (if amulet dont block thor hammer why block Rod = Rod cost more gold)
No Donation, No Mindrape
Explosin give damage 75% units from tier 4 (its only 50% now) and Explosion give damage all units in FTD mode
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FireHart | Date: Monday, 28-Jan-2013, 10:29 AM | Message # 167 |
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| Adam stop repeating what u have said before
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SOUNDWAVES | Date: Monday, 28-Jan-2013, 1:06 PM | Message # 168 |
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| Quote (Bond009) alright i can do it that way.. ill have to pick and choose whats first priority stuff then. whats a list of like the top 15-20 things u guys think is most important for this faster minor update? bug fix 1st
1. auto full share if there is leaver. even with 500 win codes, cant take control when leave have code.
2. -kill commmand kills multi shot + tot towers
3. remove cyray, princesspink, shadowhunter
4. Goatzilla's sprit link never worked. try to fix this please and put hotkey as "R"
5. THUNDERSTORM : FIX ICON. current icon is same as starfall.
6. RISING STORM(?) : need slightly damage buff at lv4, 5, 6. + It cancels heros invulnerability. This spell isn't ultimate.
7. 2 invisible cloak makes hero perfectly invisible
8. no cool time TT
2nd minor balance patch
1.SERPENTS WARD : reduce its duration time. i cant find any counter in late game.
2. druids : its cool ultimate but seems bit op. buff damage and make it piercing attack? dont know
3. flame strike : slightly nerf damage
4. immolation, zoz : buff dp0.3s
5. command aura : no more buff to range unit
6. more spell damage reductions on tier3 and tier 4 units, buff 100 more hp t4 mortal
7. add 1 second cd time on rat's reveal
8. increase unit battle xp
9. remove invulnerability from hero when they cast any ultimate skills just like xmute, tt and others
10.nerf trents armor
11. hawk : magic type attack
Rest in Peace Rookies
Message edited by SOUNDWAVES - Monday, 28-Jan-2013, 7:21 PM |
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F00ty_R3b0rn | Date: Monday, 28-Jan-2013, 1:13 PM | Message # 169 |
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| Other bug : ulti explosion cancel pot of divine shield 250 gold.
Current CHF APM ! The Legend is R3b0Rn ! http://imageshack.com/a/img401/3523/vzsc.png
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SOUNDWAVES | Date: Monday, 28-Jan-2013, 2:09 PM | Message # 170 |
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| Quote (F00ty_R3b0rn) Other bug : ulti explosion cancel pot of divine shield 250 gold. cause its ultimate
Rest in Peace Rookies
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Adam_CZ | Date: Monday, 28-Jan-2013, 3:17 PM | Message # 171 |
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| Quote 9. remove invulnerability from hero when they cast any ultimate skills just like xmute, tt and others Why? When everybody have darks so everybody buy new hero with transmute + divine shield. How you can go to enemy base transmute black without divine and dont die? Maybe I just dont understand what you mean
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SOUNDWAVES | Date: Monday, 28-Jan-2013, 4:24 PM | Message # 172 |
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| Quote (Adam_CZ) Why? When everybody have darks so everybody buy new hero with transmute + divine shield. How you can go to enemy base transmute black without divine and dont die? Maybe I just dont understand what you mean If someone have dark he deserve to take victory whether its by pool or not.
Rest in Peace Rookies
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Lamsauce | Date: Monday, 28-Jan-2013, 7:33 PM | Message # 173 |
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| i it possible to have dispell for the same amount of what spirit of vengence has? like it it were to be single target like tot and have a set range in which it can cast? i find that my arcane's get destroyed easily by these things just an opinion
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Bond009 | Date: Monday, 28-Jan-2013, 8:16 PM | Message # 174 |
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| Quote (SOUNDWAVES) 6. RISING STORM(?) : need slightly damage buff at lv4, 5, 6. + It cancels heros invulnerability. This spell isn't ultimate.
7. 2 invisible cloak makes hero perfectly invisible
8. no cool time TT the prob with 6 is i used a ulti spell from wc to make that so it still acts the same like wc3 has it hard coded so i can up the dmg to make it worth it but it will always cancel the divine buff :/
7 i forget how much gold it costs for 2 but i always thought it was kinda neat to leave that in the game, has it even become too imba in a game u have seen that used?
with #8 idk what u mean..
Quote (SOUNDWAVES) 1.SERPENTS WARD : reduce its duration time. i cant find any counter in late game. not a bad idea to lower duration a bit but also the item in the secret store can take control of these wards, if u have the micro its a very good late game defense that turns into an offense in your favor Quote (SOUNDWAVES) 7. add 1 second cd time on rat's reveal for what reasoning? Quote (SOUNDWAVES) 8. increase unit battle xp what do you mean, like in what way..
Quote (Lamsauce) i it possible to have dispel for the same amount of what spirit of vengence has? like it it were to be single target like tot and have a set range in which it can cast? i find that my arcane's get destroyed easily by these things just an opinion no idea what this means
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a_chinese_kid | Date: Monday, 28-Jan-2013, 8:35 PM | Message # 175 |
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| I haven't really used death wards much but if people agree they arent too good (rosa if they really aren't good dont just try to make people look noob because there is a complicated way to make it good) than maybe add mana drain or something?
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Lamsauce | Date: Monday, 28-Jan-2013, 10:48 PM | Message # 176 |
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| Quote (Bond009) no idea what this means lol sorry i dont kno my vocab like can arcane have purge so they can dispel the spirit of vengence minions? at lest like 100 purge dmg? this way it can dispell shamans or the avatar's minionsAdded (2013-01-28, 11:48 PM) --------------------------------------------- OH one more thing.. is there a way where people cant steal start items i.e. amulet or boots from the shops.. its annoying sometimes ^.^
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RosarioVampireZ | Date: Tuesday, 29-Jan-2013, 2:12 AM | Message # 177 |
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| Quote (a_chinese_kid) I haven't really used death wards much but if people agree they arent too good Deadly wards are one of the most op items in game. Seriously..u get 1 of those in mass and its game over. Im very confused by what ur trying to say because 100% of active chf players always complain about deadly wards
btw Bond, wats the point of the mindrape item that works on summons? IT CANT MINDRAPE ANYTHING. From bears to what nots, its TOTALLY useless Seriously, I tried getting these to counter bears or chims and nope....useless.... -.-
Message edited by RosarioVampireZ - Tuesday, 29-Jan-2013, 2:12 AM |
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FirNesS | Date: Tuesday, 29-Jan-2013, 2:44 AM | Message # 178 |
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| Quote (RosarioVampireZ) Deadly wards are one of the most op items in game. Seriously..u get 1 of those in mass and its game over. Im very confused by what ur trying to say because 100% of active chf players always complain about deadly wards Ya deadly wards are just op, they can kill a night terror easily, and they cost 350 gold. LOL.
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F00ty_R3b0rn | Date: Tuesday, 29-Jan-2013, 3:52 AM | Message # 179 |
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| Nerf :
- Base glitch after disconnect / kick - Same hp for deathly wards and healing wards (=kill in 1 shot with all hero). - Mind rape : you can still use items but you can't change abilities.
Why only 2 teams can buy wards at start ? (1 healing wards + 1 deathly wards). Maybe nerf this? (Maybe do 2 deathly wards and 2 healing wards).
Current CHF APM ! The Legend is R3b0Rn ! http://imageshack.com/a/img401/3523/vzsc.png
Message edited by F00ty_R3b0rn - Tuesday, 29-Jan-2013, 3:53 AM |
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SOUNDWAVES | Date: Tuesday, 29-Jan-2013, 5:52 AM | Message # 180 |
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| Quote (Bond009) the prob with 6 is i used a ulti spell from wc to make that so it still acts the same like wc3 has it hard coded so i can up the dmg to make it worth it but it will always cancel the divine buff :/ 7 i forget how much gold it costs for 2 but i always thought it was kinda neat to leave that in the game, has it even become too imba in a game u have seen that used? i am fine with it then lol
#8 I dont know how to active torrential tribute without cool time . rosario knows it. anyway I see this often.
7. add 1 second cd time on rat's reveal : I always thought that revealing others base and middle was too easy compare to using sentry wards. I just felt only 225 gold for continues reveal seemed bit ridiculous.
9. I think unit should reward double battle xp than current. or just 25 xp to be master level.
also need some adjust. current battle xp : footman = skell warrior = spell breaker = 1 xp it doesnt make sense.
it's a little reward for tech players.
Rest in Peace Rookies
Message edited by SOUNDWAVES - Tuesday, 29-Jan-2013, 6:23 AM |
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