TECH IS SO SAD
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ic3dt3a | Date: Wednesday, 23-Nov-2011, 4:33 PM | Message # 31 |
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| Quote (Bond009) ok i agree aoes can be a bit much, but i dont know the best way to take them down.. becuz no matter what a team that works perfect together can still get like 2-3 aoes per hero.
skill taverns
only 1 spell from each put all aoes into 1 tavern ???? profit
http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
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Cheesy-Gordia | Date: Wednesday, 23-Nov-2011, 8:05 PM | Message # 32 |
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| Quote (Bond009) how about this.. i'll make it so no aoe does more than 575 damage.. and for like t3-t5 i'll give some spell resistance to them.. and maybe a bit faster hp/s regen this will make the priest ward heal them in base faster after they take damage from hit and run ww aoe ppl
Sounds gud. But how do you plan on balancing the channeling aoes with the instant cast aoes? (Like blizzard and such) Because it will be kind of bullshit if something thats easily avoidable will have no hard hits to it.
I hate this n***a actin like jesus - SOUNDWAVES
You don't are pro - Adam_CZ
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Bond009 | Date: Thursday, 24-Nov-2011, 2:29 AM | Message # 33 |
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| Quote (Cheesy-Gordia) Sounds gud. But how do you plan on balancing the channeling aoes with the instant cast aoes? (Like blizzard and such) Because it will be kind of bullshit if something thats easily avoidable will have no hard hits to it. i think the channeling aoes arnt a huge problem as you can move out of the way and silence/stun so i think i'll leave those as is for now..
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SOUNDWAVES | Date: Thursday, 24-Nov-2011, 3:10 AM | Message # 34 |
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| increase more mana cost at each level and nerf cd. these might helpful too lv6 should take more than 300
Rest in Peace Rookies
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Trixxareforkids | Date: Thursday, 24-Nov-2011, 7:25 AM | Message # 35 |
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| Just a few quick notes... If you lower the cost of tech than mass pooling will just be an easier, faster win Why not just raise the hp of every unit/hero in the game by like 40%?
"being admin on a forum is NOT a super power" - lSpiderl
"CHF BECAMED SUCK S" - yan
"CHF has been my childhood. It actually defined lots of my childhood." - RosarioVampireZ
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XXkillerbeansXX | Date: Thursday, 24-Nov-2011, 11:05 AM | Message # 36 |
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| Quote (Bond009) i just meant most spells are pretty descent i agree theres still a few outstanding spells lol
ok i agree aoes can be a bit much, but i dont know the best way to take them down.. becuz no matter what a team that works perfect together can still get like 2-3 aoes per hero.
even if i made all lvl6 aoes do like 400-500 damage its still enough to kill t4 units.. theres no stopping that. lets say i took carrion from 625 to 550 and shockwave from 550 to 500 (both under fire bolt which is 590) 3 lvl16 heros can still rape anything.. even if i went extreme and made them 400dmg at lvl 6 and 3 heros all had 2 aoes a peice 400x6=2400 damage But i guess lowering their damage along with their already high mana cost will help in any case.
what im saying is there is nothing that can be done to make aoe's suck enough to be ok without making those spells completely worthless to where no one ever will pick them again.
how about this.. i'll make it so no aoe does more than 575 damage.. and for like t3-t5 i'll give some spell resistance to them.. and maybe a bit faster hp/s regen this will make the priest ward heal them in base faster after they take damage from hit and run ww aoe ppl the problem is keeping all 3 heroes alive next to a base that someone tiered at even after they all get lvl 16. dont make them do 400 dmg but make the cooldown around 20 sec. just dont lower damage.
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Cou | Date: Friday, 25-Nov-2011, 4:50 AM | Message # 37 |
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| The thing is, ww/divine aoes and xmute is a basic build. Aoes and xmute isnt judged on skill but by mainly strategy and tactics like going for terror or alter etc. It's a basic easy build that once upon a time, you'd be laughed at by the top players back then for not expanding your game set. I'd know since about 400 games were me playing aoes and ww. It is also meant for pubs so they could finally expand and figure out their foundation and encourage them to find out better ways to win games after they had a taste of what owning is like. But now because so called pros abuse it and mass pool and rush for terror which was something I use to do 80 % of my games long ago but had never had a set team that would always pool, it's now become very OP and now aoes will have to be nerfed and will be even harder for pubs to play or get noticed. It use to be one of the fun builds in CHF but there's a point where it breaks the balance and doesn't become fun anymore. Thats my 2 cents that got me bankrupt lol.
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Message edited by Cou - Friday, 25-Nov-2011, 5:33 AM |
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Pyo-LizZoO | Date: Friday, 25-Nov-2011, 4:58 AM | Message # 38 |
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| Quote (Cou) will be even harder for pubs to play or get noticed.
i dont think so, i see a lot of pubs teching (in the games i recently played) and just give up playing becuz they get raped by selfclaimed "pros" with aoe/divine/xmute + tome.
pew pew - hele killer style
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a_chinese_kid | Date: Friday, 25-Nov-2011, 8:55 AM | Message # 39 |
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| all of you are looking at the aoe problem the wrong way. The only thing thats annoying as hell and strong is tome. do something about TOME
Message edited by a_chinese_kid - Friday, 25-Nov-2011, 8:55 AM |
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XXkillerbeansXX | Date: Friday, 25-Nov-2011, 10:25 AM | Message # 40 |
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| lol yea. i hate when someone tomes 5 times and claim they did once because they either "solod" or got a "good scepter". im telling u when ur 5 levels ahead of your team you had to do both to get even 2-3. the most levels ive gotten on any solo scepter was 3 levels and 2k gold in 5.4 at a mass(allies were afk after the first five min so they just pooled me). the most levels ive gotten ahead in a game when i did ww aoe was 2 w.o tomes. now when i tome i get easily 4-5 lvls ahead with no items. with items i get about 1 if i solo so dont tell me you dont tome.
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ic3dt3a | Date: Friday, 25-Nov-2011, 3:19 PM | Message # 41 |
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| Quote (Cou) The thing is, ww/divine aoes and xmute is a basic build. Aoes and xmute isnt judged on skill but by mainly strategy and tactics like going for terror or alter etc. It's a basic easy build that once upon a time, you'd be laughed at by the top players back then for not expanding your game set. I'd know since about 400 games were me playing aoes and ww. It is also meant for pubs so they could finally expand and figure out their foundation and encourage them to find out better ways to win games after they had a taste of what owning is like. But now because so called pros abuse it and mass pool and rush for terror which was something I use to do 80 % of my games long ago but had never had a set team that would always pool, it's now become very OP and now aoes will have to be nerfed and will be even harder for pubs to play or get noticed. It use to be one of the fun builds in CHF but there's a point where it breaks the balance and doesn't become fun anymore. Thats my 2 cents that got me bankrupt lol.
it is a noobie build, i dont get ww or go mauler build since they really are no skill builds, i hate ww period, been ksed soo many times even by allies, they jsut ww and snipe, so annoying.
http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
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a_chinese_kid | Date: Friday, 25-Nov-2011, 11:59 PM | Message # 42 |
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| what is the definition of noob build? something a non-expierienced player can use? Something that can get you multiple kills and win the game? Something that can change the game cause of a ks? Nothing is noob there are just ARROGANT players and RESPECTABLE players. A arrogant player will say that something is noob because it works and they are "above" using it. A respectable player will keep playing not complaining and even accept the loss. Cou is absolutely right about whats "noob" Its all about expanding your skill set BUT nothing is noob!
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Cou | Date: Saturday, 26-Nov-2011, 0:34 AM | Message # 43 |
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| I wouldn't call bolt coil noob builds or aoes noob builds but they are definitely basic builds. It was Lizz and no brain pointed out to me that ww/aoes is basic which is why I decided to play different play styles lol. ww and aoes are good for turning the odds against a stacked team if you got pubs but it's more preferable if you played it in your original account and not 33245th alt. lol seriously whats the point of playing in alts!? Where you keep making alts until you randomly beat a stacked team and then get a hard on about it and boast about it when a hundred other games on your alt are losses against a stacked team lol. I've only got one alt but it's because it's always an account name I always wanted to use and to practice unstacked.
At any rate , I digress. The resistance on tiere 3, 4 and 5 is a good implement. It would make people rely on tech. Aoes are a good defense but cannons and multi shot towers are implemented for a reason. thats why when techers attack, they'd less likely go for a team that's got a lot of aoes as they know the casualty of it.
Legendary Team All Starz pack: http://chf.ucoz.com/forum/49-3291-1
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Cheesy-Gordia | Date: Saturday, 26-Nov-2011, 1:37 AM | Message # 44 |
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| Ok so yes aoes can be abit too powerful at moments within the game especially if nobody has caught up but I think another reason for people complaining about this whole aoe thing is because the majority of you lack skills for teching...
I honestly never knew how easy it was to tech until I started doing it more and more about a week ago (and I know all of you know I'm known just for never freaking tiering). I've actually ended games much more efficiently and quicker with no sweat with tech. Sure the aoes come but it wasn't doing as much damage as you all describe aoes having the power too cut through techers. I was experimenting for abit (15 games exactly), some games on my normal some not. I used nearly every aura (besides brilliance) and every variation of stuns there were and I found very neat builds that probably nobody has thought of before. Some builds didn't even have an aura. Now 6 of those games we're either vs completely stacked people such as tehbigbee, chf master, shk, sound, stooge, MASTA, even xmonsterrr (sorry bro <3)I only lost 1 of those games (and that was with the thorns aura lol) Now I don't think *luck* can stick with me 14 games in a row especially when I never ever tier. Yes aoes may be intense if used by the right person, but tech is actually the strongest strategy ever for winning games. You can defend your base, go offensive, base kill fast (if you're not retarded)
Now my talk about aoes. Something im much more familiar with. I do agree at certain extents of the game, aoes can be extremely difficult to overcome and conquer with teching if people constantly harass. Which is also another sad part alot of you guys also can't play mass aoe because you never harass units which is why Im just smooth sailing with teching. Aoes can be very op if you constantly use it. After my teching experiment I went ahead and did 15 games different aoes every single game. For shit sakes 1 game I even used blizzard just for the hell of it. Since Im much better with aoe I didn't lose 1 (I was very very close to losing 2 of them however)
So I really don't know what to say about what should be nerfed/buffed or changed because obviously something has to be changed out of one of the two or maybe even both. I have no idea if any of this changed or influenced the opinion of somebody else but well this is just what I've been experiencing this past week. Both strategies or builds or methods of play are good if you are capable...
Plan ahead with your builds and strategies, because if you have a golem build or some sort of build with only 1 single purpose and you completely screw up , you got alot of catching up to do and it's not gonna be fun either.
I suppose if there were to be adjustments for tech, bonds idea for spell resist at a younger stage is cool and all. If aoes were supposed to be nerfed Id say a caps of only 600 damage total because level 6 is supposed to be the hard hitter and plus since in the future (probably) t3 and up will have spell resistance, doesn't mean aoes should be nerfed along the process
I hate this n***a actin like jesus - SOUNDWAVES
You don't are pro - Adam_CZ
Message edited by Cheesy-Gordia - Saturday, 26-Nov-2011, 1:50 AM |
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SOUNDWAVES | Date: Saturday, 26-Nov-2011, 1:44 AM | Message # 45 |
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| Quote (Cou) I wouldn't call bolt coil noob builds or aoes noob builds but they are definitely basic builds. It was Lizz and no brain pointed out to me that ww/aoes is basic which is why I decided to play different play styles lol. ww and aoes are good for turning the odds against a stacked team if you got pubs but it's more preferable if you played it in your original account and not 33245th alt. lol seriously whats the point of playing in alts!? Where you keep making alts until you randomly beat a stacked team and then get a hard on about it and boast about it when a hundred other games on your alt are losses against a stacked team lol. I've only got one alt but it's because it's always an account name I always wanted to use and to practice unstacked.
At any rate , I digress. The resistance on tiere 3, 4 and 5 is a good implement. It would make people rely on tech. Aoes are a good defense but cannons and multi shot towers are implemented for a reason. thats why when techers attack, they'd less likely go for a team that's got a lot of aoes as they know the casualty of it.
I agree with all. anyway yesterday I had pretty good games vs lizz and master-hero. they went weak builds like sleep, soulburn, hex like that while my team deathnight and nihob had ww bolt swarm and divine aoes. they lead early to mid-game and showed us what is skill. but even with those great game play they couldnt resist high level aoe and storm bolt in late game. if they've went op builds, they would have won easily. once again, aoes are too op because spells are possible to choose while other footy game have only few aoe hero. it's like CLEAVING + CRITICAL WITHOUT HALF DAMAGE REDUCTION. spell damage ignores armor so it goes 100% to units. probably aoe combine might be better than cleaving critical. because hero doesnt have to go inside of enemy base and it dont need items for more damage.
anyway xmonsterr tried to prove me that tech is good. he went impale swarm unholy and i can't exactly remember his team build. but probably more than 3 or 4 aoes. and then he got pooled 4k in a 15min and bked us. I abused that kind of play a lot several months before. so I know that mass pool mechanics. it ignores opponents mass aoes and corner mass. also ealry tech(t1-t2) and early spells balance are amazing. so just a few pool in early game is much more stronger than late game big pool. it can't prove anything. but was nice try
Rest in Peace Rookies
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