OK I need your help organizing all the legit ideas for 4.1
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a_chinese_kid | Date: Saturday, 02-Feb-2013, 12:23 PM | Message # 226 |
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| Add a charging spell if thats at all possible like, where the longer you stand vulnerable charging it the more power, that would be fun for an aoe or an hker and make it drain mana the longer you hold it etc. like if you have it fully charged and you're waiting its still draining your mana
Message edited by a_chinese_kid - Saturday, 02-Feb-2013, 12:24 PM |
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FireHart | Date: Saturday, 02-Feb-2013, 12:57 PM | Message # 227 |
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| With mega beam cannon animation
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a_chinese_kid | Date: Saturday, 02-Feb-2013, 4:56 PM | Message # 228 |
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| Quote (FireHart) With mega beam cannon animation ooo maybe make an item? idk that would prob be op to beable to have an aoe item ahhaha
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Trixxareforkids | Date: Saturday, 02-Feb-2013, 5:09 PM | Message # 229 |
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| I think I proposed this years ago, and I don't know if it's been proposed since, but what about destructible magic-immunity wards?
"being admin on a forum is NOT a super power" - lSpiderl
"CHF BECAMED SUCK S" - yan
"CHF has been my childhood. It actually defined lots of my childhood." - RosarioVampireZ
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a_chinese_kid | Date: Saturday, 02-Feb-2013, 5:24 PM | Message # 230 |
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| Quote (Trixxareforkids) I think I proposed this years ago, and I don't know if it's been proposed since, but what about destructible magic-immunity wards? that would be fun,
there should be recipes for wards like 2 deadly wards sets can make a stronger deadly ward set that does more etc. stuff like that would be fun with the magic immunity or healing wards to give it more life etc.
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Adam_CZ | Date: Saturday, 02-Feb-2013, 5:43 PM | Message # 231 |
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| I think that one of most important things what need fix are secret-wincodes heroes.... Some heroes really are not qualifited for secret (how i say little kid or this bear 125 codes)....
BloodMage very good hero, Cou is very good hero, also this undead hero who look like Archimonde in standart Warcraft 3 is very good (dont remember his name)
Undead heroes very problem because shamans heal them I need fix it (many times dont kill UD hero because when he have low HP shaman heal him).....
I think make new creep with holy light who will heal normal heroes??? For ballance (shamans heal UD heroes but who can heal normal heroes???)
also other bug is shaman bloodlust.... today i try base kill with tank but can not use shamans bloodlust on tank why? but when hero pick bloodlust like regular spell he can use on tank, why? where is different Hero Bloodlust vs Shaman Bloodlust? I cant see it... bug?
Message edited by Adam_CZ - Saturday, 02-Feb-2013, 5:46 PM |
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FirNesS | Date: Saturday, 02-Feb-2013, 5:48 PM | Message # 232 |
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| Nerf Isuk hero. Please. Ffs. Just remove anti magic shield and let the hero like it is. Adam, blood mage sucks -> bad cast time. Cou's hero isn't bad ya but atm the op heroes are Bond / undead bond / isuk.
Then the only way to balance game about undead / human heroes is to add a holy light creep as it has been said loads of times.
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Adam_CZ | Date: Saturday, 02-Feb-2013, 5:51 PM | Message # 233 |
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| Bond heroes are not bad (high HP + blink) but I prefer heroes with range attack its better than Bonds....
ISUk hero i think weak dont need fix, not many players pick this hero and (maybe its only my opinion) when somebody have ISUK everybody want kill him he is like target lol... when i had Isuk (on my old account i had 550 codes) he died more times than died my regular heroes
Message edited by Adam_CZ - Saturday, 02-Feb-2013, 5:55 PM |
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F00ty_R3b0rn | Date: Saturday, 02-Feb-2013, 6:16 PM | Message # 234 |
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| Quote Nerf Isuk hero. Please. Ffs. Just remove anti magic shield and let the hero like it is. Adam, blood mage sucks -> bad cast time. Cou's hero isn't bad ya but atm the op heroes are Bond / undead bond / isuk. Then the only way to balance game about undead / human heroes is to add a holy light creep as it has been said loads of times. It's fast impossible to kill isuk hero before lvl 10 with this magic shield but isuk hero has not a lot of life / hp. SO nerf the magic shield to 250 - 300 Hp spell (it's actually 400).
80 % of heroes are human if you add holy light it's would be awesome...
Current CHF APM ! The Legend is R3b0Rn ! http://imageshack.com/a/img401/3523/vzsc.png
Message edited by F00ty_R3b0rn - Saturday, 02-Feb-2013, 6:18 PM |
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Adam_CZ | Date: Saturday, 02-Feb-2013, 6:31 PM | Message # 235 |
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| My opinion is Shaman with death coil is problem.... there are 2 ways how fix it
1) new creep with holy light
2) possible kill shaman with 1. level transmute
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RosarioVampireZ | Date: Sunday, 03-Feb-2013, 2:14 AM | Message # 236 |
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| Quote (Adam_CZ) Shaman with death coil is problem.... there are 2 ways how fix it1) new creep with holy light
2) possible kill shaman with 1. level transmute Units with holy light? Damn, now i will nvr die in battle NO THE PROBLEM IS THE FACT THAT UNDEAD HEROS EXIST IN THIS UNBALANCED GAME Remove ALL undead heros OR make their hp A LOT LOWER WITH LOW DEFENSE..rofl Cause apparently, undead heros nvr die in this game (Except lich...xD)
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FirNesS | Date: Sunday, 03-Feb-2013, 3:21 AM | Message # 237 |
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| Ya... Crypt lord could be nub cause of his low mana and low speed, but it has best cast time of game... Undead bond is just THE best hero of game I think Death knight has like 87679876678 hp idk Cyray hero is unclickable. Lolol.
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a_chinese_kid | Date: Sunday, 03-Feb-2013, 2:22 PM | Message # 238 |
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| Quote (Adam_CZ) I think make new creep with holy light who will heal normal heroes??? For ballance (shamans heal UD heroes but who can heal normal heroes???) Quote (Adam_CZ) Bond heroes are not bad (high HP + blink) but I prefer heroes with range attack its better than Bonds.... 1. theres priests and jammys.. 2. heroes base damage makes no difference when bond has high health high intelligence and blink. On top of that bonds hero is dense, i dont know what it is but when it comes down to it, if you see someone like farseer high health or not you know your spells will do damage to them but when you see a hero like bond you know it wont, theres no spell resistance visible but you can feel the fact that different types of units or heroes have spell resistance or not
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FireHart | Date: Sunday, 03-Feb-2013, 2:57 PM | Message # 239 |
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| If I were bond I would be relaxing on a couch looking at us waste our time cause he's only doing 10 major fixes for 4.0b
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Adam_CZ | Date: Sunday, 03-Feb-2013, 5:10 PM | Message # 240 |
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| Please make possible dispel Summon Bears 6 level because they are very OP, really. Same for Wolfs 6 level. Why cant dispel them, its bug or not?
Again will talk about druids (and sorry for this). F00ty R3born say here "Nerf them, they will still OP in middle map but more weak in enemy base". Its not true.
Somebody here write 2 days ago that when you play vs good players you have no chance for HK with druids in middle map (it was FirneS i think but not sure 100%). He was talking about staff saving + amulet recall. And I must agree with him....
Few minutes ago I was playing vs good players and whole game they all have peons in base ready with Amulet Of Recall and also all heroes in team have staff of saving. Everytime when hero have low HP they used staff of saving or amulet recall. When enemies have staff saving and peon with amulet recall, ITS NOT POSSIBLE kill hero with druids in middle map. I think staff saving and amulet recall need nerf, no possible use them when hero have stun....
Btw when enemy have stun they can not hide him in goblin / zeppelin, so why can use staff and amulet? Druids are good only because you can kill enemy hero in his own base (in middle map you cant) dont make them more weak. Last game many times dispelled (2-3 jammy priest and Bob Newt). I really dont have APM 1000 and can not non-stop stun hero + cyclone 2 priest and Bob the Newt.... I think there is not many players who CAN.
What about Death Tower? It attack base but arcane towers can not attack death tower... when enemy have infernal arcane kill him and turtle eath him, but how kill this tower? Do something with this tower please....
People here say its not possible dispel druid with one Jammy, and these people think its possible kill death tower with one demolisher? I think it was ic3dta who say something like "you need 2 Jammy and when enemy have transmute you are fucked". But you are not fucked with demolisher when enemy have transmute?
My idea is also no possible Jammy priest 1. level transmute, cause when you play vs stack team where they have black arrows everytime one of them have transmute for Jammies... thats problem, because when you play vs Black arrows jammy priest is your only one chance how dont lost game.... Make no possible Jammy priest 1 level transmute, who agree?
Message edited by Adam_CZ - Sunday, 03-Feb-2013, 5:27 PM |
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