That must not be on boss wave cause they already rape
well there arent any auras TO give to the bosses
Added (2012-12-24, 1:47 PM) --------------------------------------------- Also do any of you remember night terror. Hahaha. what a joke
also bond one time me and you talked about making a wet dream golem costs unreasonable amount too, but this one heals and its summons are healers etc. things like that. has a sh*t load of life but doesnt attack just heals peeps. Doesn't have to be called wet dream because we dont want xmonster coming back or should i say cuming back! #SNAP #BURN #HAHA #butreally
(ic3dt3a) ^ward of the gods, but just mobile? Pretty much, not dispellable though
ward of gods seems a bit OP depending on the area u set it, if u set it right next to opponent's shop area(which shouldnt be a mass tp spot), they are unable to get any units out to dispel it, unless they already have ToT(idk if it can still be fogged?)
o yeah, i was playing an ftd game this weekend and it was on normal, so i was using summon donation and the last wave was raping all my shit... turns out the bash towers are OP as fuck because u just need 2-3 per the cpt bond wave to keep them stun locked. also, interchange level 1-3 works on it, but not lvl 6 http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
most important things i wanna see: all stuns (especially roots, lasso, bolt, hex) far lower duration, increase damage if needed to compensate PLZ MAKE THIS HAPPEN, THIS IS THE BIGGEST ISSUE OF CHF ATM... SOME LVL 1 STUNS COMBINED CAN PERMA STUN nerf ulti druids nerf death tower & infernal a bit, dont let tower be placed on top of buildings nerf frost nova lvl 1,2 aoe damage (no damage limiter, so dmg shud be lower than any other aoe, 40 at lvl 1 would be fine as aoe dmg) nerf serpent wards lvl 1, 5, 6 nerf donation alot so u dont get more gold from donation than from killing em, or just remove it nerf mind rape... srsly cd far too low for a spell that can fuck up people that much (dont tell me u need skill to use it or thers counters, i rather get tt'd than losing my tp, pots and waiting a min before i can actually start to revive) nerf flamestrike, this aoe shudnt do much dmg cuz theres no damage limiter... half the current dps at all lvls would be good nerf shamans somewhat... idc how maybe bit less coil dmg or let the me xmutable at lvl 1 nerf mana dragon damage and hp nerf shade hp, 300 hp i suggest or remove its invis do something with sleep... that spell is just plain stupid and ennoying or just remove it fix forcefield interchange ... interchange in the ff makes u never leave it lol change all the mass summons, especially trees and beatles! we dont want half the map filled with summons, srsly coil/holy light healing amount is op for its cd also granite is still kinda op... but its not used alot anymore cuz its easier to kill it cloak of flames does pretty high dps for its price, maybe nerf the dps a lil bit
also, u have already worked on it quite alot ... could u make a thread with the changelog any time soon so people can discuss it be4 the final release
Message edited by 2DaYuDiE - Thursday, 03-Jan-2013, 7:52 PM
all stuns (especially roots, lasso, bolt, hex) far lower duration, increase damage if needed to compensate PLZ MAKE THIS HAPPEN, THIS IS THE BIGGEST ISSUE OF CHF ATM... SOME LVL 1 STUNS COMBINED CAN PERMA STUN
this is a teamwork with timing thing, u cant fix that.., lvl 6 storm bolt is only 4 seconds http://chf.ucoz.com/forum/71-3499-61942-16-1396993348