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OK I need your help organizing all the legit ideas for 4.1 - Page 5 - Forum

 
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OK I need your help organizing all the legit ideas for 4.1
FireHartDate: Monday, 24-Dec-2012, 1:31 AM | Message # 61
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That must not be on boss wave cause they already rape

 
a_chinese_kidDate: Monday, 24-Dec-2012, 12:47 PM | Message # 62
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(FireHart)
That must not be on boss wave cause they already rape

well there arent any auras TO give to the bosses

Added (2012-12-24, 1:47 PM)
---------------------------------------------
Also do any of you remember night terror. Hahaha. what a joke

also bond one time me and you talked about making a wet dream golem costs unreasonable amount too, but this one heals and its summons are healers etc. things like that. has a sh*t load of life but doesnt attack just heals peeps. Doesn't have to be called wet dream because we dont want xmonster coming back or should i say cuming back! #SNAP #BURN #HAHA #butreally

 
ic3dt3aDate: Monday, 24-Dec-2012, 2:59 PM | Message # 63
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has a sh*t load of life but doesnt attack just heals peeps

^ward of the gods, but just mobile?


http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
 
mN-Date: Monday, 24-Dec-2012, 4:00 PM | Message # 64
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Add a custom hero rifleman with crit, stunshot,trueshotaura, ulti multishot. And name it |spider| biggrin

I am biwinning

Message edited by mN- - Monday, 24-Dec-2012, 4:05 PM
 
a_chinese_kidDate: Tuesday, 25-Dec-2012, 10:09 PM | Message # 65
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^ward of the gods, but just mobile?
Pretty much, not dispellable though
 
ic3dt3aDate: Wednesday, 26-Dec-2012, 0:36 AM | Message # 66
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(ic3dt3a)
^ward of the gods, but just mobile?
Pretty much, not dispellable though


ward of gods seems a bit OP depending on the area u set it, if u set it right next to opponent's shop area(which shouldnt be a mass tp spot), they are unable to get any units out to dispel it, unless they already have ToT(idk if it can still be fogged?)

o yeah, i was playing an ftd game this weekend and it was on normal, so i was using summon donation and the last wave was raping all my shit... turns out the bash towers are OP as fuck because u just need 2-3 per the cpt bond wave to keep them stun locked. also, interchange level 1-3 works on it, but not lvl 6


http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
 
lspiderlDate: Wednesday, 26-Dec-2012, 12:10 PM | Message # 67
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Add a custom hero rifleman with crit, stunshot,trueshotaura, ulti multishot. And name it |spider|


I see what you did there wink



I suffer from a condition called dislexix disgraphia so please parden my spelling and typographical errors
 
FireHartDate: Monday, 31-Dec-2012, 1:56 PM | Message # 68
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Fix the double stealth cloak bug
It gives permanent invis while attacking and casting spells


 
Osetinas7171Date: Thursday, 03-Jan-2013, 11:08 AM | Message # 69
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Please fix that in ssd
Summons cant combine whith donation. Thoso donators ruin games
 
FirNesSDate: Thursday, 03-Jan-2013, 12:17 PM | Message # 70
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Fix the double stealth cloak bug
It gives permanent invis while attacking and casting spells

Yeah fix that it's just retarded


 
FireHartDate: Thursday, 03-Jan-2013, 1:50 PM | Message # 71
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Make the cloak thing like the scepter u can't have 2



Message edited by FireHart - Thursday, 03-Jan-2013, 2:02 PM
 
2DaYuDiEDate: Thursday, 03-Jan-2013, 4:58 PM | Message # 72
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most important things i wanna see:
all stuns (especially roots, lasso, bolt, hex) far lower duration, increase damage if needed to compensate PLZ MAKE THIS HAPPEN, THIS IS THE BIGGEST ISSUE OF CHF ATM... SOME LVL 1 STUNS COMBINED CAN PERMA STUN
nerf ulti druids
nerf death tower & infernal a bit, dont let tower be placed on top of buildings
nerf frost nova lvl 1,2 aoe damage (no damage limiter, so dmg shud be lower than any other aoe, 40 at lvl 1 would be fine as aoe dmg)
nerf serpent wards lvl 1, 5, 6
nerf donation alot so u dont get more gold from donation than from killing em, or just remove it
nerf mind rape... srsly cd far too low for a spell that can fuck up people that much (dont tell me u need skill to use it or thers counters, i rather get tt'd than losing my tp, pots and waiting a min before i can actually start to revive)
nerf flamestrike, this aoe shudnt do much dmg cuz theres no damage limiter... half the current dps at all lvls would be good
nerf shamans somewhat... idc how maybe bit less coil dmg or let the me xmutable at lvl 1
nerf mana dragon damage and hp
nerf shade hp, 300 hp i suggest or remove its invis
do something with sleep... that spell is just plain stupid and ennoying or just remove it
fix forcefield interchange ... interchange in the ff makes u never leave it lol
change all the mass summons, especially trees and beatles! we dont want half the map filled with summons, srsly
coil/holy light healing amount is op for its cd
also granite is still kinda op... but its not used alot anymore cuz its easier to kill it
cloak of flames does pretty high dps for its price, maybe nerf the dps a lil bit

also, u have already worked on it quite alot ... could u make a thread with the changelog any time soon so people can discuss it be4 the final release




Message edited by 2DaYuDiE - Thursday, 03-Jan-2013, 7:52 PM
 
ic3dt3aDate: Thursday, 03-Jan-2013, 7:09 PM | Message # 73
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(2DaYuDiE)
all stuns (especially roots, lasso, bolt, hex) far lower duration, increase damage if needed to compensate PLZ MAKE THIS HAPPEN, THIS IS THE BIGGEST ISSUE OF CHF ATM... SOME LVL 1 STUNS COMBINED CAN PERMA STUN


this is a teamwork with timing thing, u cant fix that.., lvl 6 storm bolt is only 4 seconds


http://chf.ucoz.com/forum/71-3499-61942-16-1396993348
 
2DaYuDiEDate: Thursday, 03-Jan-2013, 7:50 PM | Message # 74
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this is a teamwork with timing thing, u cant fix that.., lvl 6 storm bolt is only 4 seconds

yeah right


 
FirNesSDate: Thursday, 03-Jan-2013, 11:11 PM | Message # 75
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Reduce duration of naga's parasite, you know the siren of summoning stone. On a creep it stays like 10 mins thats insane

 
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